In Search of the Unknown play-by-post

Čmarobnjak

kiwifarms.net
Joined
Dec 21, 2020
I'll be trying my hand at DM-ing a short one dungeon campaign. The entire game will be set in the dungeon without the ability to retreat to civilisation (you'll still be able to camp in the nearby wilderness). Since editing the battlemap every time a character moves to another square would be an utter pain in the ass, combat will play out a bit differently, the details of which will be revealed throughout the campaign. We will be using the public online dice roller on Orokos. Whenever you take an action that requires a roll, I'll roll them on Orokos, and you'll be able to see the results, the DM, the character and the dice used on the public history section.


~CAMPAIGN INFO~
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Game: BECMI (Rules Cyclopedia)
Setting: Mystara
Module: In Search of the Unknown
Players: 4
Player level: 3rd
Campaign goal: find the treasury and escape the dungeon with the loot


~HOMEBREW~
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Mana: Vancian memorisation is replaced with mana where 1st level spells cost one point, 2nd level 2 points, etc. (since a 3rd level magic-user can cast two 1st lvl spells and one 2nd lvl spell, now they have a mana pool of 4 points)
Men & Magic: for each level above 1st you can choose a random henchman or a random magical item
Multiclassing: you must sacrifice a level to add a level from another class (example: you can be a lvl 3 fighter or a lvl 1 fighter and lvl 1 magic-user)
Weapon limitations: mages and clerics can choose which weapons they can use instead of just daggers and blunt weapons, mages can choose one weapon and clerics three
Playing as a monster: you can play as a monster of no more than 3 HD, weaker monsters can add class levels (example: a 1 HD goblin can add 2 class levels)
 
Hm, I've been meaning to try this type of playing, gives me more room to work with my limited free time. I'll certainly think about it, hope others do too.
 
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