- Joined
- Jun 21, 2013
Go to hell is a homebrew storytelling game that originates from 4chan's /tg/ board. It's a game where every player has a personal demon at their disposal and they try to survive while things go poorly for them. Full rules here.
http://1d4chan.org/wiki/Go_to_hell!
So who here would be interested in a game? It would be only my second time running one of these, but it's pretty rules lite.
http://1d4chan.org/wiki/Go_to_hell!
Players will take on the role of Holders: social outcasts, psychos, freaks, punks, and other assholes who have summoned a real, damned Demon. How this happened isn't really important. What is important are three things. Which of the 9 Circles of Hell does the Demon come from? What powers does it have? And is it a Lesser Demon or a Greater Demon?
Every Demon is defined by the Circle they occupy, and that Circle also affects it's Holder. The Circles are: Heresy, Lust, Gluttony, Greed, Sloth, Wrath, Envy, Pride, and Betrayal.
Demons are also affected based on whether it's a Lesser or Greater Demon. Lesser Demons are basically mindless slaves, however, since they're weak you need 2 Luxuria (this game's perverted form of mana) to summon them. Greater Demons only need 1 Luxuria point to materialize, but they have more free will and will frequently belittle you and cause much grief.
Finally, every players Demon gets a power. It can be as simple as just beating things to death, or be as ridiculous as making turds rain from the sky.
The two core gameplay mechanics are Luxuria and Contract limits. Luxuria is a perverse form of mana used for summoning your demon. The only way to gain it is by sinning. An active sin (assault, theft, public shitting) against strangers will generate a Luxuria Point. A passive sin (emotional betrayal, backstabbing, heavy verbal abuse) will only generate a point if it's someone close to you. Only sins with a victim who knows it will gain Luxuria.
Contract Limits are the price Hell puts on having a Demon at your disposal. Based on your contract, you share the same circle of hell as your demon. Every time a tantalizing opportunity to do something horrible based on your circle appears, it's a contract limit. You can choose not to do it, however, you lose one of your 10 sanity points. The price of sanity points doubles each time you miss a check unless you do the next one, doing the next two will fully replenish sanity. As an example, Tyce "the heist" Andrews, has a contract with a wrath demon and sees Little Billy walking down the street. Tyce has the option to do something like assault poor Billy or lose one of his sanity points.
Every Demon is defined by the Circle they occupy, and that Circle also affects it's Holder. The Circles are: Heresy, Lust, Gluttony, Greed, Sloth, Wrath, Envy, Pride, and Betrayal.
Demons are also affected based on whether it's a Lesser or Greater Demon. Lesser Demons are basically mindless slaves, however, since they're weak you need 2 Luxuria (this game's perverted form of mana) to summon them. Greater Demons only need 1 Luxuria point to materialize, but they have more free will and will frequently belittle you and cause much grief.
Finally, every players Demon gets a power. It can be as simple as just beating things to death, or be as ridiculous as making turds rain from the sky.
The two core gameplay mechanics are Luxuria and Contract limits. Luxuria is a perverse form of mana used for summoning your demon. The only way to gain it is by sinning. An active sin (assault, theft, public shitting) against strangers will generate a Luxuria Point. A passive sin (emotional betrayal, backstabbing, heavy verbal abuse) will only generate a point if it's someone close to you. Only sins with a victim who knows it will gain Luxuria.
Contract Limits are the price Hell puts on having a Demon at your disposal. Based on your contract, you share the same circle of hell as your demon. Every time a tantalizing opportunity to do something horrible based on your circle appears, it's a contract limit. You can choose not to do it, however, you lose one of your 10 sanity points. The price of sanity points doubles each time you miss a check unless you do the next one, doing the next two will fully replenish sanity. As an example, Tyce "the heist" Andrews, has a contract with a wrath demon and sees Little Billy walking down the street. Tyce has the option to do something like assault poor Billy or lose one of his sanity points.
The main conflict of the game comes from the consequences of all these sins. When a Holder does something bad, it instigates a Reality Check. You kill someone the cops will be after you, you do drugs and your family will try to put you in rehab, you rant about having a demon and people will come to take you to throw you in a mental institution. You can't roleplay your way out of a Reality Check unless you've either spent Karma Points or summoned your Demon. However this doesn't solve your problem, it just lets you avoid it for a while, and causes the problem to get bigger and bigger as your poor desperate choices only make things worst for you. You spend a Karma Point, shoot a cop and run away. Now the manhunt is huge. You summon your Demon, it throws the car off a bridge on the way to your intervention, and you crawl out of it, only to see your uncle who was driving is now dead. Sooner or later the Reality Check will be back. The first Reality Check costs 1 Karma Point, the next one costs 2, and so on like that throughout the session until your out. Each point of Luxuria you gain also takes away a Karma Point. Needless to say, Holders are people who rely on their Demons to bail them out when their Karma runs dry.
When your all out of Karma and Luxuria Points and the Reality Check comes for you again, you can choose to either Surrender or Run. Either way the Narrator gets to decide your fate, but depending on which you choose the outcome might be different.
When your all out of Karma and Luxuria Points and the Reality Check comes for you again, you can choose to either Surrender or Run. Either way the Narrator gets to decide your fate, but depending on which you choose the outcome might be different.
So who here would be interested in a game? It would be only my second time running one of these, but it's pretty rules lite.