- Joined
- Jul 4, 2024
I watched this video recently
Which is a person intimately familiar with roguelikes and ADOM specifically taking the viewer through a playthrough of the game that is the result of decades of experience with this specific game. One of the first things he does is highlight how most of the classes are either inferior versions of another class or downright terrible. He then goes on to explain how most of the stats and skills in the game are useless because the primary thing you do in the game is kill stuff and stats to do not contribute to you killing things are almost pointless, so there are dozens and dozens of skills that have almost no use in a regular run. Near the end of the video he demonstrates how one can be instantly killed by the final boss in the game because they did not equip specific equipment that you are never told, never even given a hint, to equip the specific item.
I understand that one of the central components of a roguelike is learning things through doing them, but I'm curious if there is one that is not quite so punitive as to allow you to be instantly killed 20 or 30 hours into a run because you simply didn't know that you had to do something until you were killed by it. Would also be nice if they pointed out a little more clearly which character classes were not challenge classes or at least pointed out a little more quickly which ones would be good to start with. Would also be nice if the game had a control scheme that was invented after the mouse and was not heavily dependent on memorizing an excessive amount of key binds to play the game. Does anyone know if such a roguelike exists
Which is a person intimately familiar with roguelikes and ADOM specifically taking the viewer through a playthrough of the game that is the result of decades of experience with this specific game. One of the first things he does is highlight how most of the classes are either inferior versions of another class or downright terrible. He then goes on to explain how most of the stats and skills in the game are useless because the primary thing you do in the game is kill stuff and stats to do not contribute to you killing things are almost pointless, so there are dozens and dozens of skills that have almost no use in a regular run. Near the end of the video he demonstrates how one can be instantly killed by the final boss in the game because they did not equip specific equipment that you are never told, never even given a hint, to equip the specific item.
I understand that one of the central components of a roguelike is learning things through doing them, but I'm curious if there is one that is not quite so punitive as to allow you to be instantly killed 20 or 30 hours into a run because you simply didn't know that you had to do something until you were killed by it. Would also be nice if they pointed out a little more clearly which character classes were not challenge classes or at least pointed out a little more quickly which ones would be good to start with. Would also be nice if the game had a control scheme that was invented after the mouse and was not heavily dependent on memorizing an excessive amount of key binds to play the game. Does anyone know if such a roguelike exists