Let's Sperg Kiwi Farms Plays: Sid Meier's Alpha Centauri - Lets make Planet Great Again

What faction should we be?

  • Morgan Industries (Unstumpable)

    Votes: 7 53.8%
  • Spartan Federation (Semper fidelious to all are armed forces)

    Votes: 1 7.7%
  • Gaia's Stepdaughters (gay and unrealistic hippies)

    Votes: 0 0.0%
  • Peacekeepers (UN big guvment bureaucrats)

    Votes: 1 7.7%
  • The Lords Believers (ISIS IN SPACE)

    Votes: 3 23.1%
  • University of Planet (Science Guys)

    Votes: 1 7.7%
  • Human Hive (Mao IN SPACE)

    Votes: 0 0.0%

  • Total voters
    13

Randall Fragg

Tran Ranch is under siege!
Retired Staff
True & Honest Fan
kiwifarms.net
Joined
Apr 15, 2014
In the Civilization games, one of the possible victories involves launching a space ship to Alpha Centauri. This game, released in 1999, is about what happens after.
In 2060, Earth was circling the drain. Years of war, pollution, and famine had ravaged the land as humanity fought over the last remaining resources on the planet. Realizing that civilization was doomed, the UN undertook an effort to create a starship, a last, desperate attempt at preserving some part of the human race. The Unity was launched towards an exoplanet in the Alpha Centauri system that was believed to be habitible, with the crew placed in suspended animation.
However, nearly 40 years later disaster struck when a micrometeorite hit the ship. One of the landing pods was destroyed instantly, and the rest were grabbed by different factions and launched towards Planet.
The factions are:
The Peacekeepers: The remnants of the UN, led by Commissioner Pravin Lal. Starts with the Biogenetics technology. -1 to efficiency, but has extra talent for every 4 citizens, double votes for planetary leaders, can exceed Hab Complex limits by 2, and cannot use the Police State government model.

The Spartan Federation: A faction of well armed survivalists, led by Col. Corazon Santiago. Starts with Doctrine: Mobility, +2 Morale, +1 Police, -1 Industry, prototypes of units don't require extra minerals, and may not use Wealth as a value in Social Engineering.

Morgan Industries: A free market based faction, led by Nwabudika Morgan, a wealthy industrialist who helped fiance the construction of the Unity, in exchanged for securing a seat on it.
Starts with Industrial Base, +1 Economy, -1 Support, Treaties, pacts, and loans are more beneficial to you, starts with 100 energy credits, bases cannot grow past 4 without a Hab Complex, cannot use Planned Economics.

The Human Hive: a brutal dictatorship led by Sheng-ji Yang. Starts with doctrine loyalty, +1 Growth, +1 Industry, -2 Economy, can't use Democratic politics, free perimeter defenses at all bases due to them being underground bunkers.

The University of Planet: A society of technocrats who seek to advance scientific knowledge at any cost. Led by Prokhor Zakharov. Starts with Information Networks, +2 Research, -2 Probe, Free Network Node at each base, 1 free technology, 1 extra drone for each 4 citizens, and cannot take a Fundamentalist government.

Gaia's Stepdaughters: A bunch of SJW hippies that want to do gay stuff like "protect the environment". Led by Deirdre Skye. Starts with Centauri Ecology, +1 Planet, +2 Efficiency, -1 Morale (weak hippies), -1 Police, cannot use Free Markets, +1 Nutrients in fungus squares.

The Lords Believers: a religious faction led by Sister Miriam Godwinson. Starts with Social Psych, has a +25% bonus while attacking, +1 Probe, +2 Support, -2 Research, -1 Planet, Accumulates no research points until 2110, cannot take Knowledge as a societal value.

So, which faction should we take, and should we rename them? I'm partial to renaming Morgan "Donald Trump".
 
In the Civilization games, one of the possible victories involves launching a space ship to Alpha Centauri. This game, released in 1999, is about what happens after.
In 2060, Earth was circling the drain. Years of war, pollution, and famine had ravaged the land as humanity fought over the last remaining resources on the planet. Realizing that civilization was doomed, the UN undertook an effort to create a starship, a last, desperate attempt at preserving some part of the human race. The Unity was launched towards an exoplanet in the Alpha Centauri system that was believed to be habitible, with the crew placed in suspended animation.
However, nearly 40 years later disaster struck when a micrometeorite hit the ship. One of the landing pods was destroyed instantly, and the rest were grabbed by different factions and launched towards Planet.
The factions are:
The Peacekeepers: The remnants of the UN, led by Commissioner Pravin Lal. Starts with the Biogenetics technology. -1 to efficiency, but has extra talent for every 4 citizens, double votes for planetary leaders, can exceed Hab Complex limits by 2, and cannot use the Police State government model.

The Spartan Federation: A faction of well armed survivalists, led by Col. Corazon Santiago. Starts with Doctrine: Mobility, +2 Morale, +1 Police, -1 Industry, prototypes of units don't require extra minerals, and may not use Wealth as a value in Social Engineering.

Morgan Industries: A free market based faction, led by Nwabudika Morgan, a wealthy industrialist who helped fiance the construction of the Unity, in exchanged for securing a seat on it.
Starts with Industrial Base, +1 Economy, -1 Support, Treaties, pacts, and loans are more beneficial to you, starts with 100 energy credits, bases cannot grow past 4 without a Hab Complex, cannot use Planned Economics.

The Human Hive: a brutal dictatorship led by Sheng-ji Yang. Starts with doctrine loyalty, +1 Growth, +1 Industry, -2 Economy, can't use Democratic politics, free perimeter defenses at all bases due to them being underground bunkers.

The University of Planet: A society of technocrats who seek to advance scientific knowledge at any cost. Led by Prokhor Zakharov. Starts with Information Networks, +2 Research, -2 Probe, Free Network Node at each base, 1 free technology, 1 extra drone for each 4 citizens, and cannot take a Fundamentalist government.

Gaia's Stepdaughters: A bunch of SJW hippies that want to do gay stuff like "protect the environment". Led by Deirdre Skye. Starts with Centauri Ecology, +1 Planet, +2 Efficiency, -1 Morale (weak hippies), -1 Police, cannot use Free Markets, +1 Nutrients in fungus squares.

The Lords Believers: a religious faction led by Sister Miriam Godwinson. Starts with Social Psych, has a +25% bonus while attacking, +1 Probe, +2 Support, -2 Research, -1 Planet, Accumulates no research points until 2110, cannot take Knowledge as a societal value.

So, which faction should we take, and should we rename them? I'm partial to renaming Morgan "Donald Trump".


Morgan obvs
 
Lord's Believers, niggas. Name our leader Cletus.

PRAISE JESUS, PASS THE AMMUNITION- WE MUST DISSENT
 
Morgan obvs
trump.png

intro.png


Aww yeah baby, time to make Planet great again :trump: !
What shall we name our first base?

What should our first research goal be?

research1.png


And what should we build first?

build1.png
 
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Base: Trump Train

Build a scout or a colony pod?

Research....Terraforming? We'll need good first.
 
Colony Pod, most definitely.

As for research, I dunno. That terraforming looks good, could be the mediocre-seeming base the really good shit gets built off of later. Yeah, especially considering it gives us Centauri empathy as a later option- which I presume is like, knowing the hell Planet is thinking at any time?

Oh, neat. CE gives us MIND WORMS.
 
Colony Pod, most definitely.

As for research, I dunno. That terraforming looks good, could be the mediocre-seeming base the really good shit gets built off of later. Yeah, especially considering it gives us Centauri empathy as a later option- which I presume is like, knowing the hell Planet is thinking at any time?

Oh, neat. CE gives us MIND WORMS.
We have chosen Terraforming, and are currently researching it.
We also have a new colony pod
Now we need a place to put it:
map1.png


What should we build next:
build2.png
 
Place the colony pod a bit to the - shit, the isometric view is a bit confusing - north of Trump Train.

As for unit production, we're gonna want scouts. Don't want anything from Planet jumping us at the start of the game.
 
Okay, we have researched Centauri Ecology:
centauriecology.png


Now what should we research:
research2.png


Also, what should our new colony be named?
 
We have founded Trumpolis:
firstbase.png


We have also researched Mobility:
doctrinemobility.png

This enabled us to build Scout Rovers:
scoutrover.png

And found a monolith:
monolith.png

Which has enhanced one of our scouts to disciplined status.
What should we build and research now?
research3.png
 
I vote for Social Psych. The peons, they have to be kept in line so we can get those factories running so they can slave away for the entirety of their miserable peon lives. Then, when they die, I get to laugh because they lived meaninglessly and I made a profit off of them.

Die peons, die!
 
I vote for Social Psych. The peons, they have to be kept in line so we can get those factories running so they can slave away for the entirety of their miserable peon lives. Then, when they die, I get to laugh because they lived meaninglessly and I made a profit off of them.

Die peons, die!
socialpsych.png

Here's the map so far:
map2.png


What should we research next?
research4.png
 
Uh oh, look who we ran into:
meriam.png

EDIT: oh joy, it's a stick up
payordont.png

EDIT EDIT: War been declared
 

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We have Doctrine: Flexibility.
flexibility.png

What should we research next?
whatnext.png
 
We should probs develop the Applied Physics thing, we need better weapons if the batshit space nuns are gonna attack us every five minutes.
Did that, managed to get a truce. Now we need to figure out what to research next:
research5.png
 
If the Redeemers want a go at the Trump Train, they'll have to face down a wall of lasers and a storm of soldiers. But that isn't enough. We must fuel our war machine for complete and utter extermination of the fanatics that assault us. Industrial Economics will bolster us, with the power of Holy Smith's enlightened doctrines. THE HAND GUIDES US!
 
Industrial economics, of course.
 
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