Kiwi Slot Machine Game Development Thread - If you want to help to make this bizarre idea into reality go here

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There have been some talks in the Bossmanjack thread about making a fan-made KiwiFarms-themed slot machine. If are not aware there is currently a very active thread on a gambling addict by the name of Austin Curtis Peterson. People on the forum absolutely love him due to the fact that he's a rare gem of a lolcow. No weird tranny of pedophile shit, just some dude ruining his own life due to his gambling addiction

The idea started when @Bruno Powroznik decided to decompile assets from a popular slow machine called "Rip City", a game that Austin often played on his livestreams. This gave birth to many memes and original content which included this
1694190643130.png

People absolutely loved this idea which caused the thread to get derailed several times due to discussing the possibility of actually making this. Due to this people suggested making a separate thread dedicated to the discussion about this

So, if you want to make a dream into reality you could help us TODAY
 
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Is there any dump on the assets for reference?
 
Just some miscellaneous ideas for the Kiwi City slot game:
  • The sound effects are clips of Austin
  • The background can be an edited version of that picture of Austin's room with all the damage
  • Maybe your main currency for the slot is "juice" like this emote :juice:. Maybe you start with a certain amount of juice and your goal is to get it as high as possible. You can bet more juice for a bigger win but at a greater risk. Losing all your juice would be a game over.
  • Maybe we have a "Sonichu Bonus" based on that Sonichu with the dollar eyes I made. I'm thinking either you pay to say replace Nulls with Sonichus for a couple of spins, with a Sonichu being a higher multiplier, or he's a variant of Null that's rarer.
 
Here is all the assets for rip city, images, symbols, music and audio.

I'm working on getting the other hacksaw gaming bossman classics but these will take longer to do due to them using .basis

Godspeed to the kiwi who makes this a reality

As for the pragmatic gaming ones (Like mochimon) getting the images will be a real pita, they are encoded as base64 and spread among various .json files for some reason. Makes it a pain to get everything together.
 

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This should be all the images and two of the fonts. Edit: nvm ninja'd
 

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Working on a Rip City clone in Scratch. I'm not an artist, but once it's done anybody should be able to easily swap all the assets out to kiwi city. I'm not opposed to someone else making one in a real programming language though, I'm just using the only thing I've been able to get a handle on. I'm gonna keep working on this on my own, but data on the drop rates of the symbols would be greatly appreciated.
 
data on the drop rates of the symbols would be greatly appreciated.
I imagine that information is intellectual property as there is really nothing I can find that outlines "cherry is x%, 7 is x%" etc. So when it comes to rng for the reels we'll have to cook our own secret sauce.
I've also read that some games also have different % probability for higher paying symbols (Ross, for instance) on a reel-by-reel basis. So columns 1 and 3 could have an ever-so-slightly higher chance to drop a Ross, where as the rest are harder, making a 3 Ross drop on an average pull difficult. Hell, even randomizing the column percentages per spin is a possibility.
 
I imagine that information is intellectual property as there is really nothing I can find that outlines "cherry is x%, 7 is x%" etc. So when it comes to rng for the reels we'll have to cook our own secret sauce.
I've also read that some games also have different % probability for higher paying symbols (Ross, for instance) on a reel-by-reel basis. So columns 1 and 3 could have an ever-so-slightly higher chance to drop a Ross, where as the rest are harder, making a 3 Ross drop on an average pull difficult. Hell, even randomizing the column percentages per spin is a possibility.
It's would be kind of annoying to do but not all that difficult:
- Make a burner stake account with a bunch of their worthless gold coins.
- Use Selenium to write a script to hit spin, wait a couple seconds, then take a screenshot of the slot outcome. Repeat a few thousand times.
- Process each image by cutting it up into tiles, retaining the position info.
- Assign a label to each tile.
- Generate a probability distribution for each tile in each position.

That should at least get a decent approximation, although who knows what they are doing under the hood. Unfortunately "Provable Fairness" apparently only applies to the Stake.us custom games, not the third-party slots like RIP City.
 
It's would be kind of annoying to do but not all that difficult:
- Make a burner stake account with a bunch of their worthless gold coins.
- Use Selenium to write a script to hit spin, wait a couple seconds, then take a screenshot of the slot outcome. Repeat a few thousand times.
- Process each image by cutting it up into tiles, retaining the position info.
- Assign a label to each tile.
- Generate a probability distribution for each tile in each position.

That should at least get a decent approximation, although who knows what they are doing under the hood. Unfortunately "Provable Fairness" apparently only applies to the Stake.us custom games, not the third-party slots like RIP City.
I actually had a look online to see if there's in-depth analysis of slot machines in real Las Vegas casinos. In short, no there isn't, just pages filled with ads for online casinos.

Most Casinos do "Payout charts" of something like 95% Payback. In reality this doesn't mean you win 95% of time, it just means of every $1 million they take, they pay $950,000 back and keep the remaining $50,000.

On top of this, considering Stake.us is a Cryptocurrency powered Casino, I don't think they give a damn about Gambling legislation, so payout rates are likely far lower. Judging by the fact Austin_07 almost never walks away from RIP City with a profit, it suggests the payback rate is far lower than 95%.

Still, if you really want to analyse how Stake do RIP City slots, just take a screenshot of every 'spin' on the footage of Austin_07 sucking at the game. Or if you just want to be rough, you can say that the Cat and other feature tiles happen 1 in 25 times (once every spin on average, but it means sometimes a Cat won't appear and others multiple cats will). The non-feature tiles can be randomized equally.
 
A Kiwi Slot Machine game sounds amazing. I think that the rating icons and the emoticons should be the assets for the fruit symbols. Fill it up with some iconic cow sound effects and you've got yourself a game. I'm willing to help, but I can't code for shit, though.
 
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A Kiwi Slot Machine game sounds amazing. I think that the rating icons and the emoticons should be the assets for the fruit symbols. Fill it up with some iconic cow sound effects and you've got yourself a game. I'm willing to help, but I can't code for shit, though.
every loss you get a nooo, child from the josiah tapes.
 
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