Let’s evangelize some games. - Spreading some positivity in the dark morass of game reviews.

Screw Danlon

Bestest Kurea
kiwifarms.net
Joined
Oct 4, 2019
I enjoy games. I really enjoy finding cool, obscure games that have interesting stuff. And I especially enjoy sharing cool obscure games with other people so that they can also enjoy them. I’m also one of those ehoarders who plays little bits of a lot of games, just so I can dig out the interesting parts. I doubt I’m unique in this.

I didn’t see any other thread, at least from the last few months that really fit this, apologies if I missed one. (Chat Thread’s close, but not really) so I decided to make one myself. There’s threads for a lot of the bigger franchises and zeitgeist games, but I’m sure people have a couple lesser known games that they’d like to see more people discover.

tl;dr - If you’ve got some less well known games you like, tell us about it. Please include a purchase (or download, if it’s free) link, if possible. If it’s in Early Access or Beta, please let people know if it’s at least far enough along that you’d be ok if they stopped work on it tomorrow.

Sorry, that’s still pretty long.
Talk good about small games! Tell people how to get game! Don’t be a jerk, give good advice.

*****
I’ll start off with a few I recently found and like:
(Would people prefer I make another post for these, so the thread objective stays pure?)

Factory Town: (EA, NOT ready for 1.0 yet, but good enough to still consider buying). I really, really love this game. It’s basically a cross between Factorio and the Caeser/Anno style city-builder games. For the first hour or so it basically plays like an Anno game: you start with workers who you start sending out to acquire wood & stone & food; you build houses & make sure they’re within range of the various stockpiles; you create tiers of processing buildings for more luxuries, etc. But, because people are expensive and inefficient, you also start to get better ways to process things - building wagons and chutes, and then conveyor belts, etc.
You quickly run into the usual Factorio spaghetti problem and the input-output ratio problem, and all the things that make that game interesting, while also giving you an additional problem of trying to keep things in a small footprint, and where not delivering goods also limits your resources to make more machines.[/SPOILER]

Troubleshooter: (EA, missing some content, NEEDS EDITING, but would be ok if it went 1.0) I feel like if the Persona team decided to make a new Freedom Force game today, this is close to what it would be. It’s made by a Korean studio, and has a rough English translation at the moment, but the game itself is solid.
You start as a Troubleshooter, a member of a super-powered vigilante organization keeping peace in a... Korean slum that’s become its own nation-state, kinda(??). The gameplay is basically like Nu X-Com: 2 actions/turn, move radius, overwatch, etc. The catch is that you’re building your Troubleshooter team as you go. And the interactions and story are fun, and sometimes clever:
513ACE72-038D-4EF1-BECA-C33D61D30E94.jpeg

If it’s not obvious, the game uses the cool word bubbles instead of Bioware’s little dial thing. So each of those is a separate dialogue option.
There’s also power customization, inventory crafting (not yet), a territory control mechanic, and so on. It’s missing a lot of the optional side-missions right now, but I’ve already put in about 15 hours on the core story and I feel like there’s a lot more, so still good value. The one caveat is that the hit %’s seem even more busted than X-Com’s so if you can’t handle that...

And lastly, for now, The Flame in the Flood: Not sure if this is still obscure. It’s been a Twitch Prime freebie, it’s currently an Xbox PC Pass freebie. But I really think it does some interesting stuff, so I want more people to play it. It’s a survival roguelite, set in a post-apocalyptic Louisiana, on a river.
You’re on a raft, going downstream. On the river you’re trying to avoid rocks and hazards. Between those sections you have a choice of 3-6 places to stop, and no way to get to all of them, so you have to choose your spots. Each stop has various items - like branches and food - or hazads - like boars and wolves. Notably, your character can’t really fight, so it’s mostly a game about avoiding dangers, scavenging what you can and how much risk you’re willing to take. And it does some really neat stuff with its interface to show what you’re afflicted by and how to fix it, that I’d like more games to steal.
It is a game about eking out survival and slowly being broken down. It’s a score game based on distance travelled and not a game about becoming better and eventually winning (at least I never have won). So, probably not for everyone, but if you like fighting against being slowly ground down, this will probably appeal.


All right, so those are some from me. I’ll dump some more later, since I’m home sick today. But I’d like to see what some of you guys have..
 
Two old games I enjoyed were Azrael's Tear (1996) and Psy-Ops: The Mindgate Conspiracy (2004).
Azrael's Tear is an atmospheric game based around exploration. You play as a raptor (a high-tech thief) hired to explore an ancient, underground Knights Templar fortress (called Aeternis) in search of the Holy Grail. The catch is that the fortress is made of Grailstone- an extraterrestrial ore with bizarre properties, including enforced longevity. The original knights left to guard the place are still alive, but hideously mutated after spending so long in Aeternis. There is an official wiki here, and it can be downloaded here.
Psy-Ops: The Mindgate Conspiracy is a game about psychic powers. You play as Nick Scryer, a man whose memory was wiped prior to the game's beginning. Captured by the creatively named terrorist organization The Movement, Nick escapes with the help of a double agent named Sara and goes to recover his memory. During the process, he not only learns that The Movement employs powerful psychics, but he himself has psychic powers. While the antagonists' powers are stronger, Nick's powers are more varied (i.e., a psychic jack of all trades and master of none). An official song was made for it by the band Cold. The game is currently available here.
Both of these games weren't popular during their original runs, which is a real shame. Azrael's Tear had a beautiful soundtrack (synthesized though it was) and atmosphere, and Nick Scryer was a psychic hardass who should be up there with action game protagonists like Solid Snake and Nathan Drake.
Would've, could've, should've.
 
I don't really play a lot of different games, however, I love the following games:
Borderlands 1 & 2 (not the Pre-Sequel or 3. fuck those)
osu! because I'm a filthy weeb
Haven't played in a while, but Minecraft. (Mostly because it was a big part of my childhood)
The original Mirrors Edge is very good.
 
Nice to mention Flame in the Flood, OP. I wanted it as a kid, but I never got around to buying it, and a lot of people said it sucked. I like Americana and I like Louisiana and the Mississippi River. Will need to look into it.

It reminds me a bit of Don't Starve. Except instead of a Burtonesque aesthetic and a sedentary playstyle, you're constantly moving and it's a Southern gothic aesthetic.
 
Amid Evil is the shit. Dusk is equally good. Brigador is tight as well.
Oh my god brigador is my fucking jam I love that game,

Recently I have been playing a lot of Ruiner that game is pretty great the soundtrack is stunning and the combat is really satisfying I absolute adore the sort of game where everything yourself included can explode into a shower of confetti, or blood and organs what's the difference, if any one some much as sneezes it's frankly just the most absolutely satisfying way to create difficulty in my mind.
 
Oh my god brigador is my fucking jam I love that game,

Recently I have been playing a lot of Ruiner that game is pretty great the soundtrack is stunning and the combat is really satisfying I absolute adore the sort of game where everything yourself included can explode into a shower of confetti, or blood and organs what's the difference, if any one some much as sneezes it's frankly just the most absolutely satisfying way to create difficulty in my mind.
Ruiner is fooking great. Another game I like is Everspace. I backed the sequel, knowing it will come out quicker than Star Citizen
 
Baten Kaitos: Eternal Wings and the Lost Ocean. Got pretty overlooked being a JRPG on the Gamecube, but it's one of my favorite RPGs ever. Great music and art direction, fantastic story that isn't laden with too many cliches, and overall a game that shouldn't have been so underlooked.

The Saboteur is another. Combined open-world destruction like Mercenaries with stealth/building-climbing like Assassin's Creed into a great package. Unfortunately it was Pandemic's last game before EA shut them down.
 
Romancing SaGa 3. Yeah it's kind of obtuse and you definitely will want to have a guide around for some things, but once you get the hang of how things work and get into exploring the world and seeing what it has to offer the game really becomes something great.
 
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Invisible Inc. is a tactical stealth roguelike with gameplay that feels a lot like XCOM (in a good way). It's by Klei, the people behind Don't Starve and Mark of the Ninja, so the presentation is top notch.

Vagante is a fun action-RPG roguelike that never got the attention I think it deserves. It's a good challenge, has great pixel art, and supports 4 player co-op without needlessly gimping your allies like a lot of roguelikes do.

Gods Will Be Watching is a… narrative puzzle game? Sci-fi statistics adventure? Black box checkbook balancing act? It's hard to describe. Basically every stage presents you with a unique scenario where you have to balance your limited resources by taking a set number of actions per round. The mechanics aren't always completely transparent, and a big part of the fun is bashing your head against the wall trying to develop a winning strategy. You can play the one of the scenarios free in your web browser right now; if you like that then you'll like the full game.
 
I've really loved the Ys series of action RPGs since playing Ys III on the Genesis. Remade for more modern systems as Ys: The Oath in Felghana, it's the odd one out for being sidescrolling instead of top-down.

Extending from Ys III, sidescrolling ARPGs in general- Faxanadu, Zelda 2, what have you.
 
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