H
HG 400
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kiwifarms.net
Okay kiwis, I decided to introduce you all to one of my favourite obscure games, an open-source roguelike-like that focuses on zombie-style post-apocalypse survival and is surprisingly, ridiculously rewarding once you get past the retro graphics. I'll be using a tileset because I'm simply too casual to play ascii. You can grab it here, and my recommendation is to always grab the latest Tiles/SDL Experimental version.
It's a free game which is updated extremely regularly, usually with a steady stream of new content and features dropped in, and I haven't played in a while so chances are I'll run into a bunch of shit that surprises me (possibly including gamestopping bugs) Here goes.
I'll start by rolling up a random character. I could mod the game a little to custom-build lolcows, and I might do that if my first piece of zombie-bait doesn't survive long.
Okay, I got a "survivor" as my profession, which is pretty basic and boring. If I remember right I'll start with a pocket knife, some matches, a decently warm starting outfit and not much else. There are dozens of professions, ranging from the easy (cybernetically-enhanced cyborg soldiers, for example) to the near-impossible (half-naked crack-whores), and I've got myself what looks like a solid start.
The average stat is 8, so I'm pretty damn strong with a little boost to perception, but I'm ever-so-slightly clumsy. I'm also starting with a little skill in first aid and mechanics. Let's hope they come in useful. I'll name my first piece of zombie-bait Niggerfaggot Jones, because I don't want to use a random name but also don't want to bother putting any thought into the name.
One thing I don't have any of is traits, which can range from hugely beneficial (like Parkour Expert) to crippling (like being a faggot vegan). All in all I've got a pretty basic build here.
I start in an emegency evacuee center, which apparently only one other survivor managed to reach. I'm the mulatto with the mohawk, the guy with the blue cap and gun is the other survivor. The curtains are all drawn over the windows so I can't see out and nothing can see in, but if anything hears or smells me they can smash through the window extremely easily. The lockers in the northwest could have some useful items, and so could the downstairs. But first, let's check my starting gear.
A warm outfit, a matchbook, a pocket knife and a 500ml bottle of potable water. All-in-all it's a pretty good starting loadout. My most urgent needs will be finding a better weapon, since a folding penknife is bottom shit-tier, and gathering up a bigger water reserve, with a second water container and something to boil it in to kill off the bacteria. Next, I'll check my map.
The @ is me in my little evacuee center, and it's quite close to a mid-sized town. This means zombies could be sniffing around literally just outside the window, making my need for a half-decent weapon even more urgent. Green F's are forest, the brown dots are plains. The grey lines are roads, and the yellow crossroads signify a sewer manhole. Travelling by sewer is usually safer than risking the wandering aboveground hordes. Light green ^/v/</> symbols are residential houses, the dark green G is a gardening supply store, while the 4-tile grey W's is a public works building, which are usually an excellent source of tools and construction materials. Other places of interest include a park, liquor store, arcade, antique store, two gas stations, bank, furniture store, garage, police station, clothing store, resteraunt, pizza parlour and a boxing gym. North of town I see another evacuee shelter (the white +) and a lab, which is an excellent but very dangerous source of high-level loot, and will be inaccessable until I manage to find an access keycard or equivalent (such as high explosives, a jackhammer, or an oxy-acetylene torch)
Well, let's get to know our fellow survivor.
"At least we've got shelter". Seems like an optimistic sort. Seems like he had a gun so I'll take a peek at what he's packing.
A Cx4 Storm is a fairly decent 9mm submachine gun, so this guy can probably protect the hell out of me and my dinky-ass pleb-tier pocket knife, until he runs out of ammo. Downside is he'll draw every fucking horde on the overmap right down onto our heads if he fires it.
I ask him 'what should we do now'
Solid plan, Josh. But first, I want to check out the downstairs.
I peek out from between the curtains on the west side to make sure nothing dangerous is milling about in the field. Nothing is.
I take the curtains down and arm myself with the curtain rod, which is called a 'heavy stick' ingame. It's a pretty shit weapon but it's much better than a folding pocket-knife. I don't like leaving the windows uncurtained, if anything sees me it'll come charging in, but considering how close I am to town I'd rather do that than risk making noise smashing apart furniture for a makeshift weapon.
I check the lockers first. A gas mask, a folded emergency blanket and a folded jacket. Another locker has an extra jacket and blanket. Me and Josh will sleep somewhat comfortably, but I don't need the jackets. The gas mask could come in useful though. I leave it for now and check downstairs.
Downstairs is dark, and with no way of making light I'll have to scour the floor for anything useful by touch. All I end up finding is a bottle of vitamins, which will help keep my immune system up but do nothing to stave off malnourishment and starvation. I pop two and keep the rest.
Okay kiwis, the boring preliminaries are done. I've taken stock of my assets, said hello to my new roommate Josh and scoured the evacuee center for anything of use. What I do next is up to anyone who cares enough to suggest a thing.
- I could spend the day fortifying the evacuee center like Josh suggested, knowing I'll spend the next day hungry and thirsty unless I go on a night-raid, but at least I'll have a somewhat secure place to sleep.
OR
- I could piddle around at the outskirts of town and try to break into the outlying houses and grab up some much needed supplies. This is likely to be dangerous, but hopefully I'll get some food and water out of it at the very least.
OR
- I could abandon the evacuee center and try to make a home for myself somewhere else, such as the public works, which is almost certain to be full of goodies. I could even try holing up in one of the houses on the outskirts of town, although I'll definitely have to fight for the territory.
OR
- I could go balls-out and try to make a run for high-value targets in the extremely dangerous and highly-populated center of town. The police station is likely to have guns. The garage is likely to have tools or maybe even a working vehicle. This is high-risk high-reward stuff and I'll probably die trying it this early in the game, but my points in mechanic skill will really maximise the value of me finding a vehicle in near-working condition, assuming I don't die..
OR
- I could do something completely different that only kiwi spastics could ever even dream up, because it's pants-on-head retarded and will probably get me killed.
What should I do, faggots?
It's a free game which is updated extremely regularly, usually with a steady stream of new content and features dropped in, and I haven't played in a while so chances are I'll run into a bunch of shit that surprises me (possibly including gamestopping bugs) Here goes.
I'll start by rolling up a random character. I could mod the game a little to custom-build lolcows, and I might do that if my first piece of zombie-bait doesn't survive long.

Okay, I got a "survivor" as my profession, which is pretty basic and boring. If I remember right I'll start with a pocket knife, some matches, a decently warm starting outfit and not much else. There are dozens of professions, ranging from the easy (cybernetically-enhanced cyborg soldiers, for example) to the near-impossible (half-naked crack-whores), and I've got myself what looks like a solid start.
The average stat is 8, so I'm pretty damn strong with a little boost to perception, but I'm ever-so-slightly clumsy. I'm also starting with a little skill in first aid and mechanics. Let's hope they come in useful. I'll name my first piece of zombie-bait Niggerfaggot Jones, because I don't want to use a random name but also don't want to bother putting any thought into the name.
One thing I don't have any of is traits, which can range from hugely beneficial (like Parkour Expert) to crippling (like being a faggot vegan). All in all I've got a pretty basic build here.

I start in an emegency evacuee center, which apparently only one other survivor managed to reach. I'm the mulatto with the mohawk, the guy with the blue cap and gun is the other survivor. The curtains are all drawn over the windows so I can't see out and nothing can see in, but if anything hears or smells me they can smash through the window extremely easily. The lockers in the northwest could have some useful items, and so could the downstairs. But first, let's check my starting gear.

A warm outfit, a matchbook, a pocket knife and a 500ml bottle of potable water. All-in-all it's a pretty good starting loadout. My most urgent needs will be finding a better weapon, since a folding penknife is bottom shit-tier, and gathering up a bigger water reserve, with a second water container and something to boil it in to kill off the bacteria. Next, I'll check my map.

The @ is me in my little evacuee center, and it's quite close to a mid-sized town. This means zombies could be sniffing around literally just outside the window, making my need for a half-decent weapon even more urgent. Green F's are forest, the brown dots are plains. The grey lines are roads, and the yellow crossroads signify a sewer manhole. Travelling by sewer is usually safer than risking the wandering aboveground hordes. Light green ^/v/</> symbols are residential houses, the dark green G is a gardening supply store, while the 4-tile grey W's is a public works building, which are usually an excellent source of tools and construction materials. Other places of interest include a park, liquor store, arcade, antique store, two gas stations, bank, furniture store, garage, police station, clothing store, resteraunt, pizza parlour and a boxing gym. North of town I see another evacuee shelter (the white +) and a lab, which is an excellent but very dangerous source of high-level loot, and will be inaccessable until I manage to find an access keycard or equivalent (such as high explosives, a jackhammer, or an oxy-acetylene torch)
Well, let's get to know our fellow survivor.

"At least we've got shelter". Seems like an optimistic sort. Seems like he had a gun so I'll take a peek at what he's packing.

A Cx4 Storm is a fairly decent 9mm submachine gun, so this guy can probably protect the hell out of me and my dinky-ass pleb-tier pocket knife, until he runs out of ammo. Downside is he'll draw every fucking horde on the overmap right down onto our heads if he fires it.
I ask him 'what should we do now'

Solid plan, Josh. But first, I want to check out the downstairs.

I peek out from between the curtains on the west side to make sure nothing dangerous is milling about in the field. Nothing is.

I take the curtains down and arm myself with the curtain rod, which is called a 'heavy stick' ingame. It's a pretty shit weapon but it's much better than a folding pocket-knife. I don't like leaving the windows uncurtained, if anything sees me it'll come charging in, but considering how close I am to town I'd rather do that than risk making noise smashing apart furniture for a makeshift weapon.

I check the lockers first. A gas mask, a folded emergency blanket and a folded jacket. Another locker has an extra jacket and blanket. Me and Josh will sleep somewhat comfortably, but I don't need the jackets. The gas mask could come in useful though. I leave it for now and check downstairs.

Downstairs is dark, and with no way of making light I'll have to scour the floor for anything useful by touch. All I end up finding is a bottle of vitamins, which will help keep my immune system up but do nothing to stave off malnourishment and starvation. I pop two and keep the rest.

Okay kiwis, the boring preliminaries are done. I've taken stock of my assets, said hello to my new roommate Josh and scoured the evacuee center for anything of use. What I do next is up to anyone who cares enough to suggest a thing.
- I could spend the day fortifying the evacuee center like Josh suggested, knowing I'll spend the next day hungry and thirsty unless I go on a night-raid, but at least I'll have a somewhat secure place to sleep.
OR
- I could piddle around at the outskirts of town and try to break into the outlying houses and grab up some much needed supplies. This is likely to be dangerous, but hopefully I'll get some food and water out of it at the very least.
OR
- I could abandon the evacuee center and try to make a home for myself somewhere else, such as the public works, which is almost certain to be full of goodies. I could even try holing up in one of the houses on the outskirts of town, although I'll definitely have to fight for the territory.
OR
- I could go balls-out and try to make a run for high-value targets in the extremely dangerous and highly-populated center of town. The police station is likely to have guns. The garage is likely to have tools or maybe even a working vehicle. This is high-risk high-reward stuff and I'll probably die trying it this early in the game, but my points in mechanic skill will really maximise the value of me finding a vehicle in near-working condition, assuming I don't die..
OR
- I could do something completely different that only kiwi spastics could ever even dream up, because it's pants-on-head retarded and will probably get me killed.
What should I do, faggots?