- Joined
- Jul 18, 2016
Good Morning, Kiwis.
Final Fantasy 3 was the last game to finally get an English translation and make it to our shores. It didn't happen for sixteen goddamn years. Australia and Europe had to wait another year for a total of 17 years. It's also the only one of the NES Final Fantasies to not make it onto Bandai's Wonderswan Color, a minor console that nevertheless had the first 2 on it. The reason for this is that, apparently, FF3 was so huge that the cartridges used for the Wonderswan simply wouldn't handle it.
Originally, FF3's remake was planned to be released on the PS2, but Nintendo convinced them to put it on their new DS system, a decision reinforced by the world destroying commercial success of the handheld. This is likely what caused FF4 to also receive a DS remake.
That being said, the game has some problems. While the 3d models are indeed beautiful, the game refuses to put more then three enemies on the screen at a time, except for one battle. Their solution? Make everything much stronger...and then forget to up the XP and Gil rewards to compensate. Ironically, depending on how you play, this can actually make the game easier!
Mechanics talk to justify that statement: FF3 uses a Job system that allows the party to change classes practically at will. They can't do it in battle, like the ladies of X-2 can, but any other time, go right ahead. The game does demand that you go a certain number of battles with reduced stats to "acclimate", but it's not that bad unless you plan on fighting bosses in that period. Still, this means progression is split into two parts: Character level and Job level. Character level is raised by getting XP, as usual, and determines raw stats (which are determined by your current Job) and your Max HP which is determined by using the Vitality score you have at the time of leveling up.
Job Level, however, is WAY more important. It determines both number of attacks per round and how effective your "special" actions are-thieves are better at stealing with a high job level, mages get stronger magic, and so on and so forth. Job Level is raised by taking actions. Including the "Guard" action. It does not care what your Character's Level is.
See where i'm going with this? Think of it like this: Character Level determines your raw ability, while Job Level determines how precisely you apply that raw ability.
The reason I say it's tedious is that getting enough Character Levels to withstand the powerful bosses in this game is a long and winding road. Hence the Black Belt trick that I'll discuss when we get there.
Anyway, with all this setup, let's get to the game! I'm using the Steam re-release without any mods or config changes, this is all straight FF3. Into the Darkness, my friends!
Final Fantasy 3 was the last game to finally get an English translation and make it to our shores. It didn't happen for sixteen goddamn years. Australia and Europe had to wait another year for a total of 17 years. It's also the only one of the NES Final Fantasies to not make it onto Bandai's Wonderswan Color, a minor console that nevertheless had the first 2 on it. The reason for this is that, apparently, FF3 was so huge that the cartridges used for the Wonderswan simply wouldn't handle it.
Originally, FF3's remake was planned to be released on the PS2, but Nintendo convinced them to put it on their new DS system, a decision reinforced by the world destroying commercial success of the handheld. This is likely what caused FF4 to also receive a DS remake.
That being said, the game has some problems. While the 3d models are indeed beautiful, the game refuses to put more then three enemies on the screen at a time, except for one battle. Their solution? Make everything much stronger...and then forget to up the XP and Gil rewards to compensate. Ironically, depending on how you play, this can actually make the game easier!
Mechanics talk to justify that statement: FF3 uses a Job system that allows the party to change classes practically at will. They can't do it in battle, like the ladies of X-2 can, but any other time, go right ahead. The game does demand that you go a certain number of battles with reduced stats to "acclimate", but it's not that bad unless you plan on fighting bosses in that period. Still, this means progression is split into two parts: Character level and Job level. Character level is raised by getting XP, as usual, and determines raw stats (which are determined by your current Job) and your Max HP which is determined by using the Vitality score you have at the time of leveling up.
Job Level, however, is WAY more important. It determines both number of attacks per round and how effective your "special" actions are-thieves are better at stealing with a high job level, mages get stronger magic, and so on and so forth. Job Level is raised by taking actions. Including the "Guard" action. It does not care what your Character's Level is.
See where i'm going with this? Think of it like this: Character Level determines your raw ability, while Job Level determines how precisely you apply that raw ability.
The reason I say it's tedious is that getting enough Character Levels to withstand the powerful bosses in this game is a long and winding road. Hence the Black Belt trick that I'll discuss when we get there.
Anyway, with all this setup, let's get to the game! I'm using the Steam re-release without any mods or config changes, this is all straight FF3. Into the Darkness, my friends!