Let's Sperg Let's Sperg: Moekuri - The most Japanese of Tactical RPGs

AngeloTheWizard

Bringer of amusing Let's Sperg threads
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Jul 18, 2016
Best get out them "Aggressively Japanese" bingo cards, Kiwis.

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What the Fuck is Moekuri?
In Moekuri, you play as Iruse, a summoner tasked with defending a village from monsters. Only, all the monsters are of the Cute Monster Girl variety (Bingo Space marked: Cute Monsters). Released in December 2016 by MokyuSoft, it hit Steam costing all of $12. And based on the title screen alone, I bet some of you have your fingers on those Deviant ratings, but...well yeah, it's totally deserving of it. The art for the Siren alone is probably worth a few thousand Deviants.

I hit new game, and we're immediately greeted by this:
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Seems we need to pick a class first, Kiwis. Wizard isn't available, but a quick browsing of the more magically inclined classes (i.e. everything that isn't the first four!) tells me Magician blows up the battlefield with powerful AoEs and I figure it's close enough. I pick it, and we're thrown right into the fight.

Well not quite. We have some story first. Our heroine, Iruse, is training her younger sister in summoning magic. The younger sister, Nika, is energetic and eager to get to summoning monsters and blowing shit up (Bingo Space marked: Overeager younger sibling). NOW we have a battle.

Take note that we're playing as Iruse for this, and our objective is to beat the holy bajeezus out of our younger sister. If only more games opened like this. (Bingo Space marked: Hilarious Domestic Abuse)

The game is very bad at telling you what to do. You are told to click and drag the left mouse to move the camera (which can't zoom out any farther than what the images below show, so you can never get a really good eagle eye view of the battlefield), and that right mouse opens a character's action menu. Iruse has three actions: Move, Skill, and Summon. Each action can be used once a turn. Summoning and Skills both cost SP, which naturally regenerates a little on your turn.

Monsters do not have Summon, instead they have Return.

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Our heroine Iruse is in the bottom right, and my monsters, a Fire Giant called "Surtr" and a Siren are mobbing the shit out of Nika. Summoning takes time, so your first few turns will be a little moving and placing gems or summoning circles to summon your units. The game doesn't tell you what those panels with elemental symbols are, and I've yet to experiment with them at this point. I was too busy being tactical.

A few turns later, and our Siren gets killed off because instead of being Water, LIKE I FUCKING THOUGHT SHE WAS, turns out she's Wind and has a weakness to the Ice monster on my opponent's side. Wanna guess which one it is?

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This fucking bitch. You wouldn't even know she's Ice-aligned, even from the artwork, except for the snow on the leaf. You'd expect Earth, or some kind of "wood" alignment.

Anyway, after my Siren gets her ass shot off by Ms. Freeze here, our battlefield looks like this:

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Some magical AoEs and my fire giant have made short work of leaf girl, and Nika is caught away from her dog girl backup. Notably, the Fire Giant has a passive that grants a boost to stats when an ally dies, providing a sort of comeback mechanic. The battle ended here with the Giant smashing Nika's face in. Truly, the cutest and most adorable sort of battlefield execution.

After the fight, the sisters chat for a bit. The relevant information here is Iruse casually dropping the fact that her mother disappeared a long time ago (Bingo Space: Disappeared Parent). She left behind a book called "Nursery Rhyme", a book filled with arcane symbols that no one can read.

Sounds like a shitty Nursery Rhyme book to me. Unless it's eventually revealed to be the Necromoeicon and summons Great Lord Moethulhu for the final battle, I won't be impressed.

Because we beat the crap out of Leaf Girl, she's added to our team. This provides an incentive to not just rush for the Master, which is going to be our usual objective for these fights (Bingo Space: Defeat Means Summonable)

Anyway, we come to the party preparation screen, where we'll spend a lot of our time.

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Here, we can adjust our party. Leaf Girl has been added already.

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The "Status" tab allows us to adjust the skills a character uses, as well as strengthen them, something we'll probably deal with later. Character's passive skills can also be adjusted here. Expect to spend a shitload of time here min maxing.

The last two tabs are Save party and Load Party, allowing you to create saves of your most beloved cute monsters.

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Here we have the Gems tab. If we have Gems, we can spend them to get random new monsters. Whee! We don't have any gems though. No new monsters for us.

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The Encyclopedia tab gives us some information about the monsters, including summoning time and cost. I chose the Surtr for this because A: The art is actually somewhat respectable, and B: Our friendly Surtr is destined to side with Loki in the end days and destroy the world. We have the motherfucking World-Burner on our side.

She probably dies to three Water spells.

Anyway, Record and Save Data act exactly like everything else: A record of your kills and the save game function.

With everything squared away, it's time to move on to the next battle and hope it's more interesting then our tutorial.

For a final gift, if you didn't think this game earned the deviant ratings before, I present the character art of the Siren in glorious HD:

As if he wouldn't for catching you browsing Kiwi Farms.
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Here we go again, friends.

Our heroine and her sister talk about cookies. I'm sure that's a bingo space somewhere, but the gimmick's getting old. Besides, we actually have PLOT in this episode-and not the kind the Siren showed off.

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OF COURSE IT'S MAGIC YOU STUPID FUCK! Do pillars of light just naturally appear at a certain time of day? NO!

Anyway, Nika runs off ahead of us and gets lost. We find an imp that's broken a mirror, and we come under fire from a hail of arrows. This all happens within about 5 mouse clicks to advance the riveting dialogue, so forgive me that I don't have screencaps of it.

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A few turns go by and I finally learn what the terrain effects do: Creatures with elements that match get a stat boost while they're on the tiles. Each tile also has a movement cost, which hasn't come up yet, but it may. However, I have entered this fight with no Wood creatures, so I can't take advantage.

I CAN, however, take advantage of elements. As you see in the image, there are 10 elements, 9 that matter (Does neutral really matter?), and each one has weaknesses and strengths against others. Fire beats Ice, and that gal in the fluffy coat, the only enemy my opponent has managed to summon, is Ice type. A Yeti, to be specific. My Surtr rushes in and deals 85% of her HP bar in one glorious Flame Blade shot. A smack from my Siren later, and down she goes.

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A few other notes: When a monster is defeated, the Master gets back all the SP used to summon them. I'm wondering if a later method will increase the SP cost while reducing the time it takes to summon, as the fact that you get all that wonderful SP back would make a method like that useful. For now, I'll use my Summoning Circles.

It turns out Ice Dwarf lady (the one with the leaf) is a force to be reckoned with. Her Ice Arrow ability has a chance to freeze (reduces move speed, reduces dodge chance) and a 25% chance to reduce the target's Attack and Defense by 1. These chances are each rolled separately, meaning you can get one, both, or none. We got all the effects-Freeze, Attack Down, and Defense Down. The Master, who was targeted, did not last long.

After battle, I am rewarded with an Undine-a mermaid. Said Undine took out my Fire Giant. Good to round out my elemental profile, though.

The story progresses. The hunter we just battled apparently lost her mind and attacked indiscriminately. I told you people it was the Necromoeicon. Iruse, being the kind soul she is, brings the traveller to the village, only to find that everyone is gone.

The Imp will be our primary objective for this story, as the mirror she broke may have something to do with the sudden disappearance of absolutely fucking everyone. I didn't think the strategy of Delete Fucking Everything existed outside of the internet, and just like Brianna Wu trying to purge her Twitter account for the umpteenth time, it doesn't work because Iruse is still kicking around.

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Our heroine theorizes that the Nursery Rhyme book saved her from the pillar of light and the curse. That's because Lord Moethulhu wants Iruse to complete the summoning ritual to bring her into this world, Ia! Ia!

Ahem.

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I spend some time in Free Battle, and use Iruse's Grimoire, which is considered an "Ability" outside of the Move-Skill-Summon we've already worked with. This is the help entry for Iruse's Grimoire, which I only received AFTER I HAD SUCCESSFULLY USED IT!

I will repeat: This game is awful at explaining itself.

Next Time: Imp Hunting, and less annoying younger sisters! And there was much rejoicing, for Nika would not be joining us. (Yaaaaaaaaaay)
 
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