- Joined
- Jun 4, 2018
Alright, the TLDR: it's not bad.
First off, MtGA is free to play, with all the cheerful crap that entails. It doesn't look like you can outright buy your way to victory, though; paying money still gets you those random packs. I don't know if they'll have a system to trade cards at any point, either (right now I don't think they do). In fact, player interaction is EXTREMELY limited; there's no ingame chat that I've seen, and matchmaking is semi-random (more on this soon). So it's hard to virtually teabag an opponent except through the game.
That being said, the game does have an excellent tutorial, although the little fairy-mote that walks you through things reminded me disturbingly of Navi. You get five monocolor decks as you work through the tutorial, and can earn more bicolor decks as you play. While these premade decks are fairly decent, they can also be modified, swapping out cards (note that you do not need more than four of any nonland card; you can have a red/blue deck with four Lightning Bolts and a black/red deck with the same, so long as you HAVE four Lightning Bolts).
The interface itself is fairly good, and it's smart enough to speed things along during a match if players don't have the ability to take actions (you can bluff by setting 'stops' during your turn, to make an opponent think you have some instant or counter in your hand. Clever.). Of course, if everything goes tits-up for you, the Concede button is behind the options gear. Sometimes, you just gotta fold.
Winning matches, casting spells or playing cards of certain colors nets you gold, which can be used to buy more packs. Packs can come with, and count towards, getting 'wildcards' -- which can be converted into ANY card of the same rarity. Very neat mechanic, and I suspect one reason why trading won't be along anytime soon. There's almost no need for it.
So yeah, I'd say it's worth the download, but I wouldn't spend cash on it (then again I am a miserly bastard).
First off, MtGA is free to play, with all the cheerful crap that entails. It doesn't look like you can outright buy your way to victory, though; paying money still gets you those random packs. I don't know if they'll have a system to trade cards at any point, either (right now I don't think they do). In fact, player interaction is EXTREMELY limited; there's no ingame chat that I've seen, and matchmaking is semi-random (more on this soon). So it's hard to virtually teabag an opponent except through the game.
That being said, the game does have an excellent tutorial, although the little fairy-mote that walks you through things reminded me disturbingly of Navi. You get five monocolor decks as you work through the tutorial, and can earn more bicolor decks as you play. While these premade decks are fairly decent, they can also be modified, swapping out cards (note that you do not need more than four of any nonland card; you can have a red/blue deck with four Lightning Bolts and a black/red deck with the same, so long as you HAVE four Lightning Bolts).
The interface itself is fairly good, and it's smart enough to speed things along during a match if players don't have the ability to take actions (you can bluff by setting 'stops' during your turn, to make an opponent think you have some instant or counter in your hand. Clever.). Of course, if everything goes tits-up for you, the Concede button is behind the options gear. Sometimes, you just gotta fold.
Winning matches, casting spells or playing cards of certain colors nets you gold, which can be used to buy more packs. Packs can come with, and count towards, getting 'wildcards' -- which can be converted into ANY card of the same rarity. Very neat mechanic, and I suspect one reason why trading won't be along anytime soon. There's almost no need for it.
So yeah, I'd say it's worth the download, but I wouldn't spend cash on it (then again I am a miserly bastard).