Metroid general

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.

What's your opinion on Dread so far?

  • It's good

    Votes: 111 60.3%
  • It's bad

    Votes: 7 3.8%
  • It's too linear, I don't like fusion and I don't like this

    Votes: 7 3.8%
  • It's not as linear as I thought it would be

    Votes: 9 4.9%
  • I haven't played it lol

    Votes: 24 13.0%
  • Where's Super Metroid 2?

    Votes: 16 8.7%
  • I don't care, where the fuck is Prime 4?

    Votes: 20 10.9%
  • Why can't Metroid crawl?

    Votes: 49 26.6%

  • Total voters
    184

Str8Bustah

'Keep your mind in Hell, and do not despair'
kiwifarms.net
Joined
Jun 14, 2020
Apologies if this thread does in fact exist, but I checked the catalogue and couldn't find anything. The main reason I posted this was to have somewhere to talk about the series that isn't the shitch general.

Anyways, post thoughts, feelings, where you think the series will go vs where it's been, or just talk about the game content.

EDIT: Prime 4 now has a release window, Sylux is confirmed as the main rival. We are so back.
 
Last edited:
Dread any good?
I personally think it's great, but your mileage may vary depending on what you think is important in a video game.

If you don't like the thought of being one-shot through three energy tanks then I wouldn't recommend picking it up, though. The bosses all hit like trucks and this doesn't stop even after you get the gravity suit.
 
If you're coming from one of the 2D games, Dread will be semi-familiar. The aiming is free instead of angular, but you are forced to stand still instead of being given free movement. A lot of the new abilities are gimmicky, and there's a lot more effort to make the new invincible enemies (called E.M.M.I.s) a serious threat, including instant death cutscenes if you fail the tantamount to quick time event within it. Being a direct sequel to Fusion, it is naturally going to earn some comparisons, especially with enemy design. Where the SA-X was effortlessly intimidating (despite terrible AI) these new robots are, for lack of a better phrase, trying too hard to recapture that sense of dread (haha geddit) that the SA-X produced.

Other than some minor complaints about the controls, and the sperging about the enemies, you also have a melee counter system that actually works pretty well with how Samus is supposed to move. Though everything is well telegraphed and it becomes too easy to replenish your health and ammo by going to the screen, countering a flying enemy, then doing it again until you're full up.

It's a new Metroid entry, and it's good. It's a little streamlined and the maps aren't as easily readable as, say, Super or Fusion, but overall it's a pretty fun game. Despite everything I said about the robot enemies (and that godawful gimmick you use to kill them) they're still a genuine threat and still threatening.

I'd recommend it, honestly.

ETA the Chozo general is fucking badass.
M5_art_Chozo_general_01.png
 
Since people are still batching about length of Dread, I beat the game with 50% of the items in about 7 hours, including deaths.

Personally I thought it was pretty good, but I don't think it's 60 bones good. Then again I think every game isn't worth the money so hey idk.

Runs absolutely fine on Yuzu.
 
Since people are still batching about length of Dread, I beat the game with 50% of the items in about 7 hours, including deaths.

Personally I thought it was pretty good, but I don't think it's 60 bones good. Then again I think every game isn't worth the money so hey idk.

Runs absolutely fine on Yuzu.
I don't get why anyone is complaining about the length of the game, the entire point of metroid is to beat it as fast as you possibly can do in order to get the best ending. That's how it's been ever since Super, and probably since metroid 2.
 
I really don't like the EMMI bots. Their gimmicky nature and the fact they're spammed all over the place is making me miss the SA-X.

Rest of the game's good, though. Samus is pretty squishy in this, but I feel like her agility makes up for it.
 
I think competent scan lore is necessary for the story and Metroid's core exploration gimmick, something desperately missing from recent games. Prime had the Space Pirate science team and their phazon experiments. Prime 2 had the Trooper logs which set the mood well. Most Metroid fans probably don't give a shit about the lore but I really think it's key, and done best in the Prime Trilogy. Prime 3 took it further by including multiple planets with Chozo interactions in their past. The first planet you go to (Bryyo) has Samus shooting reptile monsters, standard video game enemies you've fought many times before. You think they are just dumb feral animals to shoot until you scan the lore around the ruins of the planet. As it turns out, the reptile "monsters" you kill are actually the primal remnants of an incredibly advanced spacefaring society that civil-warred itself into a literal dark age. The Chozo visited the world to warn its leaders about the dangers of a societal schism, but no one listened and the planet became a toxic waste dump in the fallout. In one swoop you got lore about the Chozo (a tangential connection to Samus), you learned that Prime 3's enemies are deeper than you think, and you fulfilled exploration gameplay to find and scan the lore.

I'm not sure Dread is going to buzz me if they turned the Chozo into dumb imperial space japan.
 
Spoilers about the ending of DREAD:
I found the Metroid suit, which I am dubbing the "Gremlin suit" to be hilarious. She's supposed to look like a metroid but her suit design is so jagged and sharp she comes off as a green goblin or "poison Ivy in power armor" wannabe. Metroids are smooth and round design wise, not plant-like at all.

Then the X shows up to save her in the form of her actual adoptive chozo father at the last second in yet another deus ex machina just like SA-X at the end of Fusion.

There's no way I believe this Darth Vader shit when in the comics Samus was orphaned by space pirates and taken in by a chozo tribe. Not cloned. But I suppose the "I can clone you infinitely now! mwahahahahaha!" Line was supposed to be meta with Nintendo talking indirectly to Retro Studios and their superior Prime series.

Also was some minor Metal Gear Solid styled "gene commentary" right near the end of the game that came off as incredibly autistic and felt out of place.


View attachment 2610251

Reject Humanity.
Return to Metroid.
I love this Guyver-ass suit concept, it really reinforces the idea of the metroids and samus post-operation being a bioweapon. I don't actually think it conflicts with the canon either, as it doesn't show samus being grown as a baby in a vat, it just shows her as a child. You can probably just say that the chozo did gene therapy on samus after adopting her in order to 'help her acclimatize' to life on zebes and then raven beak just took it a step further during the therapy process.
 
I love this Guyver-ass suit concept, it really reinforces the idea of the metroids and samus post-operation being a bioweapon. I don't actually think it conflicts with the canon either, as it doesn't show samus being grown as a baby in a vat, it just shows her as a child. You can probably just say that the chozo did gene therapy on samus after adopting her in order to 'help her acclimatize' to life on zebes and then raven beak just took it a step further during the therapy process.
My beef with the ending is that at the moment they just reverted her. I doubt they wanted to let Samus die or leave it on a cliffhanger, but as of this moment it's like it never happened. They'll probably just make it a limited ability in the next game (if there is one).
 
My beef with the ending is that at the moment they just reverted her. I doubt they wanted to let Samus die or leave it on a cliffhanger, but as of this moment it's like it never happened. They'll probably just make it a limited ability in the next game (if there is one).
yeah that felt completely out of nowhere, especially as the last footage we saw of that chozo was of him reactivating the emmis, and suddenly the X just offers itself up on a silver platter? I guess we're supposed to believe that 'his strong willpower and faith in his adopted daughter allowed him to control the X parasite and save samus from herself', but it's the only part of the ending that feels corny to me.

as for the form itself, it looks like it's going to be the next set of mainline games' version of the hyper beam/ hyper mode/ the phazon suit. It'll be interesting to see how it plays out.
 
Is Dread worth 60 bucks?
I think so, other people don't. it all depends on what you assign value to and how much value you assign to that thing.

all you'll get as a general answer to this question is an autistic argument chain with no solutions presented, so your best bet is to just torrent a ripped version of the game, pick up a copy of Yuzu or RyujinX and try it out for yourself, then see if you think it's worth it.
 
Since this is a general, I'm not going to give my impressions on Dread yet, but it's shaping up to have all the problems of Samus Returns.

It's a shame Nintendo shelved the franchise when they did. I think they really got the game perfect on the GBA. Visually the best it's ever been, especially in Fusion. Still short and on the easy side unless you're trying to speed run, but very enjoyable. Super Metroid is also fantastic, but in replaying them, the GBA games just have the controls polished a little better, and sometimes how to progress in Super can be a little fustrating. It's a real shame that Prime took over the franchise here(all Prime games are bad, not awful, just not good). Castlevania too got it's feet under them in the GBA era, and had an amazing peak in the during the DS. If only we could of gotten Metroid 2 remake and Metroid 5 while Konami was putting out solid gold to influence the genre

And then we get to Samus Returns, failed game by the company making Dread. They wanted to make Fusion but Nintendo wanted Samus Returns and they'd get to make Fusion if it was a success. It's not bad but it's a definite step down from the previous 3. Map progression is very linear, back tracking is almost exclusively for items. The levels are all extremely bland visually. The melee counter system just forces you to slow down moving through the map, often even after your mostly upgraded and are suppose to be moving quickly through the map. The Metroid minibosses are actually great. Tough, but you get better at them, you get stronger, and you feel a great sense of progress as they get easier. The game is a very good, if comparably weak until your get near the end. The bosses are AWFUL. They deal too much damage, they require a lot of pattern adaptation to get through, and you die so quick you hate the first wave patterns by the time you get a hang on the third.

I'm honestly not expecting Dread to be better than Fusion, hoping but worried it's going to be about the same as the remake of 2.
 
Back