Metroidvania General - An overcrowded genre with recycled themes and muddled mechanics.

Sparky Lurker

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There was another metroidvania thread on the forum, but it ended being more Castlevania/Bloodstained focused so I decided to make one that is more general.
So on the early 2010's there was a time every metroidvania released was praised to high heavens, even if it was mediocre(Dust) or short (Steamworld Dig) what sold these games was probably the unique art style and settings contained in these games.
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But everything changed on the second half of the 2010's, 3 games that completely changed the genre forever, some say it was for better others for worse:
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These games ditched the most well known elements of the flashy 2d combat from metroidvanias, in favor of the slow combat and mechanics from Dark Souls (Salt and Sanctuary), acrobatic platforming and aerial combat with a squishy character (Hollow Knight) and roguelike mechanics on a linear game with branching paths(Dead Cells).
Since then it had become harder and harder to distinguish metroidvania games from each other, the majority of them had the same idea to just do gritty medieval atmosphere at the same time, some them manage to get the public's grace, like Blasphemous, others fail and had to make a complete revamp of the game's mechanics, like Death's Gambit.
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Even big Japanese IPs tried to enter the metroidvania genre:
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Once in awhile we see something completely different that breaks the norm, like in the case of Monster Sanctuary, a sidescroller Pokemon game:
The evil blob game Carrion:
Or the recently released abstract game Animal Well:
More recently we have seen games trying to flex unique visuals on the 2.5D scenarios, like in the cases of Grime, FIST and the recently announced Somber Echoes:
But nowadays the creativity is brimming so hard to the point games with extremely similar settings releases so close together that you just think you are having deja vu:
There is the upcoming Mexican metroidvania, Mariachi Legends, but at this point it just looks like a bunch of borrowed ideas shoved into a blender:
Recently announced Guns of Fury, Metal Slug meets Castlevania, piqued my interest at least:
 
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I got both dead cells and hollow knight on recent steam sales and I have to say dead cells absolutely mogs gameplay wise. I really liked hollow knight's lore and setting but I found the gameplay frustrating at times.
I really like how fast paced dead cells is, the lack of contact damage absolutely makes that game. It's so much fun rolling right into enemies to avoid hits
 
Guacamelee is absolutely my shit. good combat, good platforming, good soundtracks, good sense of humor. also, memes:

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I don't think anybody else has ever tried an electro-mariachi soundtrack much less matched these:




Drinkbox's newest game, Nobody Saves the World, is pretty good, but it's missing so much of the spark that Guacamelee had. I hope they return to the franchise some day.
 
Aria of Sorrow is also better then Symphony
Mechanically, a resounding yes. In terms of atmosphere and music though (probably the 2 most important things in an igavania since they're usually so easy) I think that SotN beats it by quite a big margin.

Japanese anime boy Soma and his gf aren't Alucard and Maria. The coolest shit in the game was offscreen, it was Julius fucking killing Dracula for real in 99 with an entire army behind him. At least you get to fight the chaddest Belmont to ever live, and unsurprisingly it's the best fight in the game.

The music is actually really good, but the GBA compression makes it so they can't really try for the diversity of genres you hear in the first game. And yeah, the GBA compression. Sounds pretty ass, Hoenn trumpets are a joke for a reason.

Personally, I don't care for Hollow Knight, it is objectively a fantastic game, though I doubt Silksong will be able to live up to the hype.
Hollow Knight was good because it's actually difficult while retaining all of the hallmarks of the genre, it blows your mind away. There's not that much build diversity though, and weapon diversity doesn't exist. It's not that replayable.
 
Chasm is a very good metroidvania I found recently. It doesn't do anything original other than having a unique world per player, but all the basic mechanics felt great.
 
The Last Faith is pretty good, though it's not as stylistically appealing as Blasphemous. I never finished it but I played it after a week straight of ploughing through Blasphemous 2 so I was burnt out. I bought both Ender Lilies and its sequel Ender Magnolia during a sale but haven't dove in yet.

More then a decade ago I played one called Valdis Story that I remember being alright but again, I never beat.
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Very good recommendations here so far for when I have the time to actually play them, blasphemous is still the best one so far with a pretty solid sequel that I would very much recommend to anyone.
But when it comes to just pure dog water that I recommend no one touch, I don't think anything can top Gestalt steam and cinder
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  • It has a worthless, scatterbrained story with abysmal storytelling, using literal cutaways.
  • Supporting cast of forgettable, sidelined characters, you won't give half a shit about.
  • Completely lackluster combat that screws you over for being good or trying to be flashy.
  • Lifeless and empty overworld
  • An absurdly bad collectible system, almost a parody
  • Pathetic, unchallenging boss fights that somehow get worse as the game goes on.
  • And a disrespectful as-shit final boss fight that's watered down so they can bait a sequel
I genuinely believe my money would have been better spent donating to DSP than on this game. The disappointment and lack of value it delivered made this feel like nothing short of highway robbery.

Also, has anyone else seen this? A prototype inspired Metroidvania in a medieval setting, are there any similar?

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This steampunk game is complete ass
Yeah, checks out.

The game I caution anyone going into the genre from even entertaining is Sundered. Thankfully I played it for free. There are only a few enemy types, it has procedural generation so you know it was riding the procedural generation wave and doesn't know what a Metroidvania is supposed to be. I couldn't give a shit about the setting or the plot. It doesn't even feel like a game, it feels like a rushed out prototype. I don't get why so many people glaze that game.

Another one I don't very much like is Luna Nights. Or Deedlit, made by the same guys. Luna Nights is fine as a game, but it isn't a metroidvania. If Luna Nights/Deedlit are Metroidvanias for having key cards that are only used like once, maybe twice then Doom was the first metroidvania.

If I have to recommend the exact opposite of all of the above ie. an actually good and somewhat underrated game, I would have to recommend Salt and Sanctuary. Don't bother with the sequel, it's ass. The original is still getting updates with all sorts of fun things like enemy and item randomizer. The (character) art and music are slightly lackluster but the setting is awesome. The areas combine that Vania feeling of "where the fuck am I now" with that Souls sense of "I shouldn't be here". And it's from before Dark Souls 3 tried to sell linearity and shit map design with big badabing badaboom boss fights, so expect areas that make you struggle meaningfully.
 
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I actually think Dawn of Sorrow is the best Metroidvania. It smoothed out some of Aria's rough edges and I liked the more confident Soma. Aria was the innovator, but Dawn perfected it, with better music and graphics.

SoTN, while a classic, is mostly too easy. I hadn't played it in a very long time and beat it a couple of years ago, and was shocked at how stupidly easy it was. I also disliked that it lacked one key Castlevania trait - remixed music from past CVs, of which it has zilch. Some tracks are good, some are absolutely out of place.

I have a mixed opinion of non CV metroidvanias. IGA's original game was good, but I felt like the main character was too much of a rip off of the final true CV's heroine from Order of Ecclessia (to be fair, he created both) and I thought the music wasn't quite up to CV level. It's too bad Konami thinks CV itself was mostly a niche title that didn't sell all that great, it would be nice to see a new true game instead of imitations.
 
More then a decade ago I played one called Valdis Story that I remember being alright but again, I never beat.
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Hey, this one is pretty good. It's more combat-focused and has an interesting twist on the "angels vs. demons" trope. I also enjoyed the build and craft systems - Not too complicated or too laughably simple, but depending on where you invest your level points, it can make the entire game a broken cinch or a nigh-impossible mess.

Also, the endgame bosses WILL kick your ass. You want the best equipment in the game? If you didn't build yourself properly, this particular boss fight will take hours between many deaths and the actual content of the fight.
 
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Here's an addition with a caveat
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IF THE GAME FUCKING WORKED IT might/could BE very GOOD.
Fucker crashed on me all the time. I even downloaded a pirated release to see if that was better but nope.
Otherwise it seems to be a decent game that actually released years after a hyped kickstarter campaign that promptly went into development hell. It was declared dead at one point. I want to play more of it but it just doesn't work. Can't play it.

edit: I should also add that the combat system is pretty interesting. It's like the one in Samus Returns/Metroid Dread but different. Sneaking in a couple of melee attacks powers up the arm cannon, shooting depletes that power, so combat is largely about chaining melee and shooting. It works well and I think it is preferable to the nu-Metroid system.
 
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I live for Metroidvania games, I'll be listing all of the games featured in this thread to play the shit out of them later.

Blasphemous, best of the genre, don't @ me on that one.
How do you feel about the sequel?
I'll admit, I kind of thought Blasphemous 2 was lame.
 
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