- Joined
- Mar 4, 2015
I'll be the first to admit fighting games aren't my thing. I'm aware of the most popular ones (BlazBlue, Street Fighter, Marvel v. Capcom, Killer Instinct, Guilty Gear, etc.)
These are the types of games I would never have expected to have micro-transactions. Until today.
Mortal Kombat X apparent allows you to buy "Fatality Tokens" that allow for much easier fatalities, essentially destroying any semblance of fairness on what is supposed to be a relatively level playing field where skill is supposed to be the most dominant factor.
Its incredibly ridiculous and more to the point feels like a bait and switch with how the reviewers were not made aware of this prior.
Discuss how you feel about Micro-transactions and DLC in general. How they can be positive or negative, their overall function or even whether they're truly necessary at all. Anything about them really. These practices are becoming increasingly relevant in modern gaming and I'm not quite sure of the reason why.
These are the types of games I would never have expected to have micro-transactions. Until today.
Mortal Kombat X apparent allows you to buy "Fatality Tokens" that allow for much easier fatalities, essentially destroying any semblance of fairness on what is supposed to be a relatively level playing field where skill is supposed to be the most dominant factor.
Its incredibly ridiculous and more to the point feels like a bait and switch with how the reviewers were not made aware of this prior.
Discuss how you feel about Micro-transactions and DLC in general. How they can be positive or negative, their overall function or even whether they're truly necessary at all. Anything about them really. These practices are becoming increasingly relevant in modern gaming and I'm not quite sure of the reason why.