- Joined
- Dec 13, 2022
anyone can make a nasally voice to pertain the gay man archetype and his videos are mostly on the chuddy ironic tier shit...You couldnt tell from his voice?
well played i guess for the gaylodyte.
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anyone can make a nasally voice to pertain the gay man archetype and his videos are mostly on the chuddy ironic tier shit...You couldnt tell from his voice?
Shelves?If we're just throwing the design doc to the wind, I want a better display block than the item frame too Mojang.
I thought that was too late back with the Nether update?Shelves?
I suppose they work, but I was thinking more helmet stand or weapon rack, something a little more three dimensional. Some, and I do stress it is only some, of the items from the supplementaries mod I think would fit both old and nu Minecraft.Shelves?
I always felt that 1.9 was like an "End Update" to me.Mojang really be doing anything BUT give us a new end update
I want the End gone. The dragon fight is boring and SNCA, end blocks are ugly and SNCA, end cities are tedious and SNCA, elytra and shulker boxes are useful but overpowered so they should just be made craftable with netherite. Also repurpose strongholds into a structure similar to trial chambers and add a boss you summon with eyes of ender to appease the speedrunfags.Mojang really be doing anything BUT give us a new end update
I've beaten the dragon twice and both time were an absolute slog. It's like it was intentionally designed to be the complete opposite of an engaging boss fight. All of its dangers are completely avoidable if you have game knowledge and the fixed flight cycle basically smothers any chance for emergent gameplay. Frankly, vanilla Minecraft's mechanics just aren't suited for big boss battles, which is why I think trial chambers feel like such a step in the right direction.I have never once reached The End simply because it's fucking boring, I want to build a little city and have little slapfights with pillagers and maybe explore the nether a bit. 90% of the fun is just vibe mining and exploring, and the entire concept of an endgame is silly.
Funnily enough the current dragon fight is the “improved” version from 1.9, before then it was even worse. Somehow modders can sufficiently improve it but Mojang does nothing but drool from the mouth and create useless decoration blocks.I've beaten the dragon twice and both time were an absolute slog. It's like it was intentionally designed to be the complete opposite of an engaging boss fight. All of its dangers are completely avoidable if you have game knowledge and the fixed flight cycle basically smothers any chance for emergent gameplay. Frankly, vanilla Minecraft's mechanics just aren't suited for big boss battles, which is why I think trial chambers feel like such a step in the right direction.
more soul than any modern minecraft buildI saw a room with a furnace in an old flash game and I got a little inspired.
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thanks for reminding me that modern minecraft builds would have color shading and block vomit, nigga.more soul than any modern minecraft build
I love the design.I saw a room with a furnace in an old flash game and I got a little inspired.
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The issue with that hyper-detailed style is that it falls apart when you’re close to the build. Like, if you’re making something meant to be seen from afar like with the idea of a skybox, gradients and blending colors work well but up close it just looks weird
Part of the charm of Minecraft has always been the inherently “rough” nature of building. It’s a big, blocky style that doesn’t lend itself well to extreme detail but really lends itself to using those limitations to breed creativity.Builds made for thumbnails and YouTube videos
Lmao yeah that's what I always doI love the design.
As time has gone on, I've taken to the "nuclear missile silo" approach of a nice cabin on top and shoving the actual important things underground (no photos though, sorry)