Minecraft

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Camels, pandas, axolotls, sniffers, frogs, dolphins, ocelots (after cats became separate) all have the same problem in that they provide literally zero unique function or resource
It’s cause they have retarded britbong level rules about the animals they add.
They can’t be hostile ever, see:
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You can’t kill them for resources, see:
armadillo and especially turtle scutes
They have to be hecking realistic (sanitized) environment(alist) friendly depictions see: The firefly incident and image related.

Really it’s just another symptom of the disease with microjang’s entire design ethos, their soulless corporate machine has no fucking idea what made minecraft under notch good and are deathly afraid of fucking up the foundation they inherited and all getting fired.
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So they have shittons of rules that slow development to a snails pace and ensure any mote of content that slips through once a year is bland, uninteresting, unobtrusive SHIT that everyone forgets about by the next update and gets mogged by mods people made for fun a decade ago.
Really I could write an entire thesis on just the infamous “One block at a time” excerpt from that goddamn book (and nearly just did) but I’ll stop here after I leave you with one more gem:
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So yeah they’re retarded and gay if you couldn’t tell.
 
any sane CEO would grab the faggot grifters who come up with this shit by the hair and kick them out of his workplace
The faggot grifter that wrote this shit is the CCO of mojang. He bills himself as the Co-creator of mc and since notch got excommunicated to the lefties he is the de facto creator of minecraft. They call him Jeb.
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There’s no point in grabbing him by the greasy man bun and throwing him out the office, despite how much I’d enjoy it. The whole company is faggot grifter.
This’s why I consider notch the antisemitic billionaire to be almost entirely responsible for the game’s success.
 
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The discrepancy between the timeless dreamlike feel of his tracks to the new sweet baby inc ass sludge is so obvious even the kind of insufferable normies that make video essays took notice.
C418 fits incredibly into the building and exploring aspect of Minecraft. It's easy on the ears, subtle enough to immerse yourself, yet powerful in the right moments, It's infinitely more iconic than that trooncore hack. That tranny definitely seethes over the fact their "modern" uncreative troonslop will never be iconic enough to be engraved into history by our own fucking Congress.
100's of years from now, there's a good chance a handful of people will discover and continue to listen to C418's music. 10 years from now most people won't even know who "Lena" even is and will probably only ever hear from him by proxy to Minecraft and C.
This’s why I consider notch the antisemitic billionaire to be almost entirely responsible for the game’s success.
Warms my heart knowing people still seethe and screech over Notch's based tweets while he, his child (was going to say family but he got divorced barely a year later because his wife immediately started distancing herself from him and later took their child, if only she waited 2 years later, she probably could've stole millions), and whatever descendants after that will be set for life. And he's effectively making Minecraft 2 with total creative and schedule control.
 
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Camels, pandas, axolotls, sniffers, frogs, dolphins, ocelots (after cats became separate) all have the same problem in that they provide literally zero unique function or resource and exist solely to push merch and be “cute.” People used to shit on bats for being useless endlessly back in the day, but at least they were an isolated case. I guess it’s a testament to how the game’s community has changed that people now praise every animal that gets added solely because they’re “aesthetic” and give no thought to their purpose or place in the game’s ecosystem.
Camels at least are different from horses in that they allow for two people to ride and are tall enough to put you out of reach of most hostile mobs, but they were obsolete on arrival for the same reasons that horses were already obsolete, thus they end up consigned to be more mostly useless bloat.
 
he could've easily made that while keeping his game.
Just from common sense you can deduce Microsoft wouldn't've payed 2.5B if they didn't think they could make it back off Mojang plus interest and I'd bet that they probably have. Regardless of how much they've fumbled it Minecraft is still the top selling game of all time.

Also, finished constructing my LV GTNH base
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Not the most impressive structure I've made in survival by a long shot but does beat the cactus coke shack thing I made in the stone age to be my steam age base, has a real nice view out the dead Forrest of the mountain I spawned on too.
 
Just from common sense you can deduce Microsoft wouldn't've payed 2.5B if they didn't think they could make it back off Mojang plus interest and I'd bet that they probably have.
Absolutely, not sure why that was so hard to grasp for...some people. Microsoft made their money back in spades too, so it was easily their best business decision in a long time, if ever.
Not the most impressive structure I've made in survival by a long shot but does beat the cactus coke shack thing I made in the stone age to be my steam age base, has a real nice view out the dead Forrest of the mountain I spawned on too.
Structure is fine, but that mountain view is great.
 
2 Billion, and like the conversation we had about a year ago(?) with another user as well as a few other times, he could've easily made that while keeping his game.
You’re projecting your own value judgement of ownership of one’s creation onto a guy who’s publicly stated that he HATED the attention and responsibility that came with being the face of Minecraft. As far as Notch was concerned, Microsoft was taking a massive burden off his shoulders and paying him $2.5 billion dollars for the trouble.

Notch is a loud and opinionated guy, if he had any regrets about selling Minecraft you would’ve heard about it by now. He’s clearly much happier having gone back to working on some small indie game nobody’s heard of.
 
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You’re projecting your own value judgement of ownership of one’s creation onto a guy who’s publicly stated that he HATED the attention and responsibility that came with being the face of Minecraft. As far as Notch was concerned, Microsoft was taking a massive burden off his shoulders and paying him $2.5 billion dollars for the trouble.
Notch literally didn’t even know how to really code, he was learning to do that with the game and never expected it to become as big as it did, and for 2.5 billion dollars of course he’d sell it. Imagine you start a fun little project and it turns into bloodline-changing money, we can argue about artistic purity all we want and how Microsoft sucks but he’d be stupid to not take the money.
 
Notch literally didn’t even know how to really code, he was learning to do that with the game and never expected it to become as big as it did, and for 2.5 billion dollars of course he’d sell it. Imagine you start a fun little project and it turns into bloodline-changing money, we can argue about artistic purity all we want and how Microsoft sucks but he’d be stupid to not take the money.
He programmed Wurm online years before Minecraft. What is with this recent revisionism about what Notch actually did or is capable of
 
Notch literally didn’t even know how to really code, he was learning to do that with the game and never expected it to become as big as it did, and for 2.5 billion dollars of course he’d sell it. Imagine you start a fun little project and it turns into bloodline-changing money, we can argue about artistic purity all we want and how Microsoft sucks but he’d be stupid to not take the money.
My point is that it wasn't even about the money for him. It's quite clear that by the time of the sale any love or passion he had for the game was long gone. There's no "artistic purity" to tarnish with money when the artist has long stopped caring about his creation.
 
>Browses the thread
>A LOT of screenshots have shader-usage
>You want to use shaders because the modern lighting looks so stale
Fuck Mojang for killing the older lighting that looked pleasing to the eye for the new lighting that came straight out of Pocket Edition. Shaders kill so much soul and they are seemingly justified by people who want to flex their GFX cards, or people who enjoy adding a million QoL mods to their experience because they're so starved of that excitement brought on by how new everything was when they first played the game, so they need to fill the void.

Just look at how kino it was before, and how weird it is after (first screenshot has a darkness mod, but you can see my point)
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From the Legacy Edition source code drop some months back comes "NeoLegacy" which purports to add the new stuff from the last TUs for consoles for PC.
Website
 
Fuck Mojang for killing the older lighting that looked pleasing to the eye for the new lighting that came straight out of Pocket Edition
How does that even look like? I haven't touched anything past 1.12.2, did they change the lighting engine completely? I know that back in Beta people kept smooth lighting off cuz Beta ran like ass, and when Beta 1.8 came about I was gawking at how different light sources give a different color tint (it's realized by a colormap texture so bringing back pre-b1.8 lighting is trivial), but that's about it, it all looked the same otherwise, especially when you turned smooth lighting off again.
 
>Browses the thread
>A LOT of screenshots have shader-usage
I mean, a lot of actual pictures use color correction and filters as well.
I don’t play with shaders on because they look weird in motion to me, but I like them for screenshots because they can really accentuate the builds with lighting and atmosphere and all that.
 
So, after my previous build fell apart...
I didn't like how it looked with no color, ended up doing this.
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The stupid thing is so massive that correcting this will take hours. I do not want to do that. I might, in the future, but-- for now-- this world has been abandoned because I can't stand looking at that thing. EDIT: on second thought, I can't find the world file. I think I might've deleted it. :(

I ended up revamping my pack (updating 100+ mods, many of which got major overhauls) and starting a new world. I went into it completely burnt out, just wanting to build something cool, and ended up doing exactly that for once. I'm feeling downright refreshed as I type this. I've done something dumb and made my base unreasonably large again, but I'm actually enjoying it.

Some screenshots (with commentary because why not):

This is still a Cobblemon pack, so be prepared for a lot of weeb creatures scattered throughout.

Started the world with a Tepig, turns out my choice of specimen is tiny:
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Seriously. Look at this dude. He's not even big enough for a ham sandwich.
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Anyways, I spent about ~12 hours journeying across the world for a good biome to settle in (as usual). I had no clue what I wanted (other than "not badlands or swamp"), and a nagging feeling that I'd never find it, but I kept at it for a while and got some pretty screenshots out of it. To contribute to the discussion on shaders: I concur that they're good for screenshots, but I personally really like them for big journeys in general. They make some of the randomly generated stuff look really pretty if done right. You can scale a mountain, then peek over the other side just as the sun is setting and see a bunch of cool shit slowly turn to silhouette. It's pretty great when done properly. Unfortunately, it's also pretty hard to do without a beefy PC, so I wouldn't recommend it to most.
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Throughout this entire big journey, i'd set up a little temporary base by the world's spawn point. I hadn't intended to do it, but my inventory got so large so quickly that I had to get some chests down fast or I'd lose out on a lot of neat loot.
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This little guy is Toad. He is good. I found him not long after spawning and I've had him on my team ever since. I don't particularly know why. He's still not a Greninja, despite now being in his 40s, and he won that Ursaring fight singlehandedly.

Eventually, after a very long journey and absolutely zero clue of what I wanted to do in terms of builds or biomes, I gave up and just settled on the Stony Shore biome 40 blocks away from my spawn point. This was primarily done because of its incredible view:
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But also because I got an idea, and saw fit to execute it. Introducing: the loooonghouse. (Number of o's is variable. The only consistency is that it's never consistent.)
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This stupid thing is approximately 80 blocks long, 13 blocks wide. I built it all by hand because I have nothing better to do (lie. I am the world's greatest procrastinator) and feel an insatiable urge to contribute to something greater than myself. It's got a dragon's head near the top because I thought it might be neat if the roof looked like the draped corpse of a dragon (and because the sheer amount of empty space was really bothering me).

It is the disguised entrance to a long, unfinished, needlessly convoluted mountain base.
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Emphasis should be placed on "unfinished" here. I really don't know what to do for the interior atm and I'm just sketching things out by carving rooms and throwing down some placeholder blocks. I have more cobblestone than god ever meant to create, so it'll probably have stone-brick flooring throughout most of it and stone-brick pillars for supports and detailing (should such a thing be needed), but otherwise I'm a bit lost. The general idea is just to build a cool complex underneath the big hill my looooooooonghouse is adjacent to, so the only hard rule is that most expansion should go right instead of left. I meant for the thing to be one floor, but while excavating that big centerpiece room (the one with the water elevator) I found out that I'd accidentally built into a huge Infested Cave. (That's where the farm is.) So now it's technically two. And might end up becoming three. Not sure.

My current project is a big room in the style of some old aquariums I used to go to, with different levels (within the same room) and sectioned-off bits for different types of creatures to be displayed, but i'm also working on a bunch of different stuff simultaneously.
The portal room, for example, is that one with the dangling thing from its roof-- it's meant to open into an End Portal (which I will be replicating here, as I downloaded a mod to make the frames craftable at great cost), then have little branching rooms into the Nether and whatever other dimensions I end up adding. It's meant to be a bit gaudy, but I don't have the resources to be REALLY over-the-top with it so I'm considering just throwing some stained glass and quartz around and calling it a day. The general idea is to be sort of "holy-looking" to contrast with all the weird and creepy portals. Thought it'd be funny.
The enchanting room (with bonus Mending Villager) is super WIP-- I somehow forgot that I'd wanted to build a huge and spectacular library, so ended up making this tiny hovel that is now overcrowded and unfit for what I was imagining (which is why I'm considering adding another floor and a secret entrance to the "real" library somewhere in here). The Mending Villager complicates things further-- it took me half an hour to get that damned book in his trading menu, but now I can't move his lectern or it'll fucking vanish. (I've already traded with him a few times, so it should theoretically stick around just fine, but I'm worried that leaving the lectern unplaced for too long will reset his trades anyways.) No clue whether to make the hovel look nice or just scrap it all and move the whole place somewhere suitably more grand.
Ditto on the kitchen, at least in terms of it being unfinished. I have a weird idea for it-- I wanted to play around with levels, so all the important stuff is in a "conversation pit" that'll have steps sprinkled around its edges to make getting in and out of it a breeze. You can see that's already all placed (I can't just not make food while building all this shit, after all.) All the Caupona stuff seems to need its own special setup, and I don't really have room for that in the current kitchen, so I'm considering doing what I did to the Portal Room and branching out the kitchen into different sections dedicated to different things. (This might also require another floor.) I also wanted to make a dining room/hall nearby, but the current setup I have dictates that such a thing would either need to be on another floor (likely beneath the kitchen) or severely compromised to fit as closely to the kitchen as I want it to. I'm also not sure how it'll fit thematically, as I planned on making the kitchen sort of stereotypically midcentury (complete with flowery wallpaper and checkerboard tile), but the dining hall is supposed to look like proper viking work and call back to the loooooooooooonghouse. Decisions, decisions.

There are a bunch of other rooms I want/need to do. I still don't have anywhere to experiment with Create contraptions (ironically, in trying to relax and build whatever I want, I haven't touched that mod at all despite being 44 hours into the world); I need a darkroom for developing some of the photographs I've taken with in-game cameras (going to build a gallery for the best ones); I'm sick of sleeping in my base's storage area and want to build myself a bedroom, but can't deny the convenience of literally sleeping right next to the loooonghouse's door and the outside world; the mad science laboratory I had planned for my fossil revival room would probably double as a great place to grow tumblestones and gem crystals once I update to 1.8, so I've got to move that out of its tiny room and into someplace grander; I was planning on building a great big bestiary in an open-air wizard tower, but the island and bluff I was going to build it off of is way too small to do so and I need to find some natural-looking way of expanding both...

It's good to be busy with something I'm enjoying, despite my recent lack of time to work on it, but the frustration one feels when made to sit down and figure all of this shit out cannot be adequately conveyed through text. :story:
I thought writing this out and sharing my work with you all might help with that, but it seems it hasn't. Ah well. Hopefully this is still nice to look at.
 
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