Mods/Rom Hacks that fix a game

TheRatcatcher

Camp Sneedvaro
kiwifarms.net
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Jul 29, 2018
When it comes to mods, there are a diverse selection of them out there on the internet that can be downloaded and installed into a game. Controversial mods like Brutal Doom, Project Nevada, etc can split the community.

I’ll start off with Deus EX GMDX:
Makes the game more fluid, adds weapon mods, enemies are more responsive and feel less dumb, and it added nice textures and fixes many of the present bugs in the game.
 
After Super Mario 64 was finally decompiled back into its source code, it was discovered that Nintendo failed to use the O2 compression method when they compiled the game originally. This knowledge has existed for months, but now there’s a way for anyone to get the benefits of an O2 compressed Super Mario 64 with a simple patch rather than command line kung-fu in Unix.

This patch almost completely erases the lag in Super Mario 64, including the lag caused by the infamous Bowser sub, which now runs at nearly full speed even when the entire sub is in view.
  • Works on native N64 hardware with an Everdrive
  • Download now includes patches for both the USA and Japanese versions of Super Mario 64.
always check PCGamingWiki before playing a PC game, it usually lists the best fixes/unofficial patches/restorations for shitty ports. for GTA3, Vice City and San Andreas the console and mobile ports have better graphics and audio quality so modders have ripped those assets and modded them into the PC versions. for GTAV most of the GTA Online exclusive content has been modded into the singleplayer game. other games even have console exclusive DLC that has been modded into the PC version.
 
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Minecraft. IMO Notch got off track on the charm and direction of Minecraft fairly early on. Terraria was a bad influence, bosses and an ending were a mistake. I'd have stopped playing after the sale to Microsoft out of boredom. I've had friends try to drag me into vanilla servers again and even after skipping multiple updates the new content is anemic.

But the moddability of Minecraft proved it's real strength. Minecraft is a fun skeleton to build upon. The mod packs are where it really shines, new experiences, insane depth, tons of directions to take it.

100% Minecraft 2 is in the works, won't play nice with mods, and will charge you 10-15 bucks for the soulless equivalent of a larger mod, $40 for a modpack esc overhaul.
 
Don't Starve/DST are horrendous, awful slogs if you don't have inventory expansion mods. Expanding the inventory from 12 slots to 60 makes the inventory management feel more like Diablo or Skyrim rather than something you're constantly fighting and really doesn't make the game much easier, just faster.

E: also the mod that splits the 'body' slot into 'body' 'head' and 'neck' slots and recategorizes all the equipment, because fuck having to choose between armor and the pendant that makes you walk 20% faster.

Really a shame because the console releases don't support them.
 
Sonic 3 Complete. It fixes bugs and continuity errors, adds additional cutscenes, gives you control over Tails when playing as Sonic and Tails, and lets you tailor your experience to your personal preference. For example, you can change the zone ordering to put Flying Battery between Carnival Night and Ice Cap as was originally intended, with altered transition scenes to maintain a consistent level-to-level flow. It is somewhat overshadowed now by the release of Sonic 3 AIR, a fan-made wide-screen remaster, but Sonic 3 Complete can be put onto a flash cart and played on original hardware if you'd like.

Of course, if you're not a Sega autist like me and prefer Nintendo games, there's Metroid Mother, a remastering of the original Metroid game that adds save files, a map screen, and overhauls the sprite-work to maintain an improved look that's consistent with manual and future artwork of Samus.
 
The famous Vampire: The Masquerade - Bloodlines Unofficial Patch, of course! A community effort to quite literally finish the game that was never finished by Troika due to various constraints. It adds lots of quests, characters, events, items and so much more, to the point that if you don't have it installed before you start playing, you're not getting even half of what you were intended to experience.

It can be found on various sites, but the most recent version should be available here on ModDB. It might require some tinkering, such as fiddling with launch options for Steam, but it's 100% worth it.

Don't Starve/DST are horrendous, awful slogs if you don't have inventory expansion mods. Expanding the inventory from 12 slots to 60 makes the inventory management feel more like Diablo or Skyrim rather than something you're constantly fighting and really doesn't make the game much easier, just faster.

E: also the mod that splits the 'body' slot into 'body' 'head' and 'neck' slots and recategorizes all the equipment, because fuck having to choose between armor and the pendant that makes you walk 20% faster.

Really a shame because the console releases don't support them.
There is a way of expanding your inventory, it's called crafting a backpack/piggyback or killing Krampus to get his sack. Having mods that are literally just invincibility short of being Godmode isn't "fixing" the game, it's making it so piss easy there is not an ounce of a challenge left.
 
Circle of 8 mod for Temple of Elemental Evil. I cannot emphasize how much stuff it fixes and content it adds. I know I've recommended this a few times already, but it's the best D&D crpg out there in terms of gameplay.
 
The Restored Content Mod for Star Wars: Knights of the Old Republic II is fantastic. The original game was so rushed that the team was forced to cut a ton of content and unable to resolve some awful performance issues. It didn't even have a proper ending. When you finished the game at release, it was a confusing fucking mess. The mod adds in almost all of that cut content and fixes the bugs, and adds proper endings, so you end up with an enjoyable game that has a great story.
 
There is a way of expanding your inventory, it's called crafting a backpack/piggyback or killing Krampus to get his sack. Having mods that are literally just invincibility short of being Godmode isn't "fixing" the game, it's making it so piss easy there is not an ounce of a challenge left.

How's it invincibility if all it's doing is removing time you'd be spending shuffling things into and out of boxes and/or walking back and forth across empty screens? I mean I guess technically you could craft like a dozen sets of marble armor or something assuming you could find the resources but that'd be boring as hell.

The only time I can see it possibly being an unbalancing advantage is ruins dives but those tend to wreck you if you stay long enough to fill the base inventory anyways.
 
So one the first Castlavania gamesfor the Game Boy Advance (GBA) was this neat little metroidvania called Circle of the Moon. Its main gimmick was that you had a card system of combining two cards to create whole new effects, like creating a flaming whip, powering up your sub weapons, etc. The problem was that the drop right for some of the cards was INSANELY low making it frustrating to find them all. (I think the idea was you wouldn't get all of them naturally so it kind of switched up each play through).

Code Mode completely fixes that and gives the player cards at fixed location....including the cards need to get the true good ending. Removes all the grinding out of the game and give the player the full experience of messing with all the cards and their powers. You still have to search for the more rare cards but no more stupid pointless grinding for a less then 1% drop.
 
Minecraft. IMO Notch got off track on the charm and direction of Minecraft fairly early on. Terraria was a bad influence, bosses and an ending were a mistake. I'd have stopped playing after the sale to Microsoft out of boredom. I've had friends try to drag me into vanilla servers again and even after skipping multiple updates the new content is anemic.

But the moddability of Minecraft proved it's real strength. Minecraft is a fun skeleton to build upon. The mod packs are where it really shines, new experiences, insane depth, tons of directions to take it.

100% Minecraft 2 is in the works, won't play nice with mods, and will charge you 10-15 bucks for the soulless equivalent of a larger mod, $40 for a modpack esc overhaul.
Microsoft's shit version of Minecraft already exists. It's called the "Bedrock Edition". It has tons of stupid DLC and now they're adding player cosmetics into the mix.
 
Circle of 8 mod for Temple of Elemental Evil. I cannot emphasize how much stuff it fixes and content it adds. I know I've recommended this a few times already, but it's the best D&D crpg out there in terms of gameplay.
It's definitely the only one in the last 20 years that really adheres to D&D's turn based mechanics. Also has a really cool score.
 
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