- Joined
- Dec 1, 2018
Vvardenfell or the Black Isle is a mostly uninhabited region of dawn's beauty.
The Tribunal Temple lead by the ALM SI VI have kept it as a reserve for Ashlanders save four cities,
Vivec the holy city of the VI aspect of the ALMSIVI Tribunal,
Balmora, a Hlaalu trading town. House Hlaalu is a pro-Imperial merchant house that rules south western Morrowind
Aldruhn, the seat of power for the Redoran
and Sadrith Mora, the largest Telvanni mushroom on the Island.
Uriel VII of the Septim dynasty has opened the island up for colonization as of 30 years ago, there are now over 2,400 people on the island according to imperial censius. It is wroght with strife between dunmer and colonist, the Tribunal Temple the strongest military force on the Island is in a stalemate with the 6th house.
Dagoth Ur, the Leader of the 6th house is an ash vampire who receives his life force from the Heart of Lorkhan.
This Island is where our Hero hopes to found their own Kingdom.
Nulvia Des: Born and raised in Summerset. Her Grandfather was a Hlaalu merchant and expert on the refining of Glass. He moved to Shimmerene and worked as an advisor for the Imperial arms industry. His second son and Nulvia's father found himself teaching Armoring and Smithing for the Legion. Nulvia was his third born, with an older sister Indresi and brother Athryon who did most the raising of Nulvia, one thing her father did do for her was put her in an upper class school. Nulvia would find herself falling into a counterculture movement called "The Merific Resistance Movement", the movement was a blood religion that espoused that the races of men planned on ethnically replacing the Merific peoples and planned on destroying civilization as a result. She was trained to resist this future in order to secure a future for elven children. Nulvia and a party of confidants was send to Vvardenfell to help with this push. Her goals in this campaign would be to defeat the legion on Vvardenfell, remove Daedra worshipers, and establish the Merific ethnostate.
Hrorger Elf-Hater: A descendant of Ysgss Frost-born an original Companion of Ysgramor. Hrorger was raised in Riverhold, but he moved to Whiterun to join the Companions. he served as a shield brother for several years before returning to Riverhold to replace his father as a Thane in the Jarls court. Hrorger was displeased to find that his lord the Jarl had taken a bosmer lover after his first wife died in childbirth. Hrorger was sick of the courts of skyrim being filled with elfs and milk drinkers, he believed Tiber Septim and his descendants where nothing more than mud blood merifiphiles, and he was not going to let it happen to his home. He and band of trusted friends came upon the Bosmer woman while she was in her private hall away from prying eyes. her body was chopped into several pieces then left on the steps of noble men that Hrorger felt had betrayed Shor and the very principles or nordic society. While the Jarl did not suspect Hrorger directly he banished all those he felt held him in contempt for his love of elven maidens and culture. Hrorger and his men decided to reclaim Sheogorad as a nordic Barony. His goals in this campaign are to establish a nordic nation in Sheogorad, raid elven towns and villages, and reclaim the heart of Lorkhan to revive Shor and bring a second of creation.
Antonare Son of the Flame: Antonare was born blessed by Mara, his father was a Knight of the Flame and prayed to Mara that his son be protected by her should he fall in her service. When Antonare was just a lad the Warp of the West occurred, as a result of that event his homeland of Anticlere was split by Daggerfall and Wayrest. His father was vaporized along with the Knights headquarters. Antonare and his mother were forced to flee up north into the Illesian hills, where their refugee caravan was regularly harassed by orcs and Centaurs. Antonare learned Equine and martial arts on the fly as these raids where a baptism in fire for him. When someone had said as much to him it gave him an idea, he was born blessed by Mara, he had lost his home and father in a fiery panic, and he had forged in the heat of battle. It gave him a conclusion, it was his manifest destiny to make a homeland for the truly faithful to Mara, and where else then the Black Isle an island whose very character is one of a volcano. He and a league of zealots took passage to this brave new world. His goals are to establish a new Anticlere, slay orcs/daedra, and convert the local populace.
Duluac Rushulg: Duluac was a warrior and commander in the war to establish Orsinium. After the conflict he was disappointed with the share of loot and women he was given at the end of the campaign. He felt that his stronghold did more than its fair share in the war and should be rewarded accordingly. He took to raiding Breton villages to simmer his rage, raping and looting to his heart's content. Word of this reached Gortwog who ordered for Duluac to be put to the sword for his disturbance of peace. Duluac along with his war band slew a fishing crew and stole their boat, they were heading to Morrowind to avenge their ancestors and establish a eastern orcish homeland, where the mistreatment of the weak was encouraged and the supremacy of Orcs was absolute. His goals are to wreak havoc, loot and kill, establish a new homeland.
This Lets play is something of an interactive Drama, you the views will vote on who the campaign will follow, as well as volunteer men to serve at first as party members but later officers in this new nation. I am doing this let's play to become more familiar with the morrowind Construction Set.
Building your own character

Classes (Morrowind)
For classes in other games, see Classes. For NPC only classes, see Character Classes (Morrowind). Classes are occupations, vocations, or jobs fulfilled by player characters and NPCs in The Elder Scrolls III: Morrowind. After being introduced, and brought ashore, The Hero, also known as the...

Weapons (Morrowind)
For other uses, see Weapons. Weapons are items used to deal damage to the opponent's health in The Elder Scrolls III: Morrowind. Each weapon type is governed by a skill, which increases the damage dealt by the corresponding weapons. There are eight different types of handheld weapons: Axes –...