Let's Sperg Morrowind: Conquest of the Black Isle interactive Lets play

Who shall we Follow

  • The Dark Elf woman, I like her tits

    Votes: 18 56.3%
  • The Fire Breton, his spaghetti will reign true

    Votes: 3 9.4%
  • Orc Gang!!!

    Votes: 7 21.9%
  • Hrogie, around Elves Watch yourselfs

    Votes: 4 12.5%

  • Total voters
    32
  • Poll closed .

Neo-Holstien

I'm gonna skooooooom
True & Honest Fan
kiwifarms.net
Joined
Dec 1, 2018
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Vvardenfell or the Black Isle is a mostly uninhabited region of dawn's beauty.
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The Tribunal Temple lead by the ALM SI VI have kept it as a reserve for Ashlanders save four cities,
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Vivec the holy city of the VI aspect of the ALMSIVI Tribunal,
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Balmora, a Hlaalu trading town. House Hlaalu is a pro-Imperial merchant house that rules south western Morrowind
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Aldruhn, the seat of power for the Redoran
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and Sadrith Mora, the largest Telvanni mushroom on the Island.
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Uriel VII of the Septim dynasty has opened the island up for colonization as of 30 years ago, there are now over 2,400 people on the island according to imperial censius. It is wroght with strife between dunmer and colonist, the Tribunal Temple the strongest military force on the Island is in a stalemate with the 6th house.
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Dagoth Ur, the Leader of the 6th house is an ash vampire who receives his life force from the Heart of Lorkhan.
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This Island is where our Hero hopes to found their own Kingdom.
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Nulvia Des: Born and raised in Summerset. Her Grandfather was a Hlaalu merchant and expert on the refining of Glass. He moved to Shimmerene and worked as an advisor for the Imperial arms industry. His second son and Nulvia's father found himself teaching Armoring and Smithing for the Legion. Nulvia was his third born, with an older sister Indresi and brother Athryon who did most the raising of Nulvia, one thing her father did do for her was put her in an upper class school. Nulvia would find herself falling into a counterculture movement called "The Merific Resistance Movement", the movement was a blood religion that espoused that the races of men planned on ethnically replacing the Merific peoples and planned on destroying civilization as a result. She was trained to resist this future in order to secure a future for elven children. Nulvia and a party of confidants was send to Vvardenfell to help with this push. Her goals in this campaign would be to defeat the legion on Vvardenfell, remove Daedra worshipers, and establish the Merific ethnostate.
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Hrorger Elf-Hater: A descendant of Ysgss Frost-born an original Companion of Ysgramor. Hrorger was raised in Riverhold, but he moved to Whiterun to join the Companions. he served as a shield brother for several years before returning to Riverhold to replace his father as a Thane in the Jarls court. Hrorger was displeased to find that his lord the Jarl had taken a bosmer lover after his first wife died in childbirth. Hrorger was sick of the courts of skyrim being filled with elfs and milk drinkers, he believed Tiber Septim and his descendants where nothing more than mud blood merifiphiles, and he was not going to let it happen to his home. He and band of trusted friends came upon the Bosmer woman while she was in her private hall away from prying eyes. her body was chopped into several pieces then left on the steps of noble men that Hrorger felt had betrayed Shor and the very principles or nordic society. While the Jarl did not suspect Hrorger directly he banished all those he felt held him in contempt for his love of elven maidens and culture. Hrorger and his men decided to reclaim Sheogorad as a nordic Barony. His goals in this campaign are to establish a nordic nation in Sheogorad, raid elven towns and villages, and reclaim the heart of Lorkhan to revive Shor and bring a second of creation.
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Antonare Son of the Flame: Antonare was born blessed by Mara, his father was a Knight of the Flame and prayed to Mara that his son be protected by her should he fall in her service. When Antonare was just a lad the Warp of the West occurred, as a result of that event his homeland of Anticlere was split by Daggerfall and Wayrest. His father was vaporized along with the Knights headquarters. Antonare and his mother were forced to flee up north into the Illesian hills, where their refugee caravan was regularly harassed by orcs and Centaurs. Antonare learned Equine and martial arts on the fly as these raids where a baptism in fire for him. When someone had said as much to him it gave him an idea, he was born blessed by Mara, he had lost his home and father in a fiery panic, and he had forged in the heat of battle. It gave him a conclusion, it was his manifest destiny to make a homeland for the truly faithful to Mara, and where else then the Black Isle an island whose very character is one of a volcano. He and a league of zealots took passage to this brave new world. His goals are to establish a new Anticlere, slay orcs/daedra, and convert the local populace.
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Duluac Rushulg: Duluac was a warrior and commander in the war to establish Orsinium. After the conflict he was disappointed with the share of loot and women he was given at the end of the campaign. He felt that his stronghold did more than its fair share in the war and should be rewarded accordingly. He took to raiding Breton villages to simmer his rage, raping and looting to his heart's content. Word of this reached Gortwog who ordered for Duluac to be put to the sword for his disturbance of peace. Duluac along with his war band slew a fishing crew and stole their boat, they were heading to Morrowind to avenge their ancestors and establish a eastern orcish homeland, where the mistreatment of the weak was encouraged and the supremacy of Orcs was absolute. His goals are to wreak havoc, loot and kill, establish a new homeland.
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This Lets play is something of an interactive Drama, you the views will vote on who the campaign will follow, as well as volunteer men to serve at first as party members but later officers in this new nation. I am doing this let's play to become more familiar with the morrowind Construction Set.
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Building your own character
due to the limits of character creation in the CS I will have to ask you guys to use an ingame class, with a selected skill or three that you want higher IE: focus on long blade +15, focus on Axe +5, Restoration +5, and Athletics +5. obvious a name and race would be needed too, make a character you want to appear in the lets play even if they are incompatible with the MC's autistic legion, all four of these guys are going to be in the lets play, no reason not to add some friends and foes along the way. your character will start with common clothe, a dagger, and 87 septims. using the fair value, you can order equipment using this resource
I am hoping to have a long fun campaign in the vein of an almost DnD fashion.
 
This is 🧩 as fuck. I'm in.
When you say "selected skill or three", do you mean a skill the class already has, or will you be replacing one with another/swapping them around between major and minor?
 
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View attachment 2718238
High on crack Elf Schizo reporting for duty
NOTE: Switch athletics for conjuration
I shall purge the unworthy filth from the rightful elven clay(tm)(c)(r)
Speed as a favored attribute? That's crazy.

@Neo-Holstien have you considered using OpenMW? The engine is more flexible and I think the CS for it is fairly well-developed at this point.
 
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Lemme see if I can speak Jigsaw and interpret for OP:
  1. You're either playing a modded version of Morrowind that allows you to create/orchestrate in game scenarios, or you're larping in morrowind hard.
  2. As part of this, you have come up with a scenario that revolves around 4 characters:
    1. A dark elf girl with a sneaky side who is fighting against being bred out of the system
    2. An ornery Nord who's tired of seeing his friends get culturally enriched in bed and is determined to kill the elves before any more hanky-panky can occur
    3. A pile of issues roughly in the shape of a breton fire-wielding Paladin, who has decided that he is Moses.
    4. And an orc warlord who's just out to conquer and claim land as his own.
  3. You want the rest of the forum to provide a supporting cast. This should be one of the existing classes (with a slight modification at most) as well as a name and race.
Am I understanding correctly?

In any case, if I do, I'll be asking for a male Khajiit Nightblade named Mist, with a focus on Marksmanship first and Speechcraft.

Khajiit has wares. You have coin. Soon, Khajiit will have wares and coin!
 
This is 🧩 as fuck. I'm in.
When you say "selected skill or three", do you mean a skill the class already has, or will you be replacing one with another/swapping them around between major and minor?
you can boost a stat or few by 15 points, I want a barbarian, but restoration is key, so you could put +5 points into it and have a useable skill, or you want to be more versatile so I put +5 in Axe, and plus + 10 in Longblade so that I have two good weapon skills.
This thread is a morrowind playthrough where I will hop into the Construction set to change actors, assets, and such from time to time, I forgot to post my mod list so here
Patch for Purist
Creatures
Dagoth Almalexia outfit
Dark Brotherhood attack mod
More Barter Gold
Morrowind restored Cawntent
No Indoril infamy
official mods
Ranked Dremora
Ships of the imperial navy
The hostiles
(not working) Ashfall
 
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Well, i don't get 50% of this post. But i'm gonna be honest, i don't simp for Almalexia.
And i don't want to praise Molag Bal or Hircine being a Vampire or Werewolf respectively since i really hate cockbloodsucking bitches or furfags.
 
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Name: Yngmar gra-Uruk
Race: Orc (female)
Class: Spellsword
Altered skills: Axe (+5), Destruction (+5), Restoration (+5)
Starting Gear: Iron Broadsword, Imperial Chain Greaves
Yngmar refuses to speak of her past, or any more than necessary, for that matter. Records show that she was trained by Bretons some time before various mercenary contracts and odd jobs lead her to Vvardenfell. She has often taken marks to hunt "those Nine-damned mages"; pointing out her own magical training in response is swiftly met with violence.
 
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