NetEase, Blizzard to End Deal That Brought Warcraft to China

Article
Archive

NetEase, Blizzard to End Deal That Brought Warcraft to China​

1668654463100.png
NetEase Inc. and Blizzard Entertainment Inc. plan to end their 14-year partnership after January, depriving the Chinese firm of a major revenue source and suspending service for some of the country’s most popular games.

The Hangzhou-based publishing giant and Activision Blizzard Inc. subsidiary failed to agree on an extension to their long-running collaboration, which had brought famed franchises like StarCraft, Diablo, Overwatch and World of Warcraft to Chinese players. Blizzard will suspend most online game services in mainland China from Jan. 23, the US company said on Wednesday. Game sales will also halt in the coming days.

Beyond financial terms, key sticking points to the NetEase extension were ownership of intellectual property and control of the data of millions of players across China, people familiar with the discussions said. The people spoke on condition of anonymity because the talks weren’t public.

Growing political tensions between the US and China have made user data a thorny issue. Short-video platform TikTok, run by China’s ByteDance Ltd., has been criticized by American politicians as a national security threat and is having to show a firewall between its US users and any China-based operations.

Originally signed in 2008 and last renewed in 2019, the distribution accord has been fruitful for both companies, feeding NetEase with globally recognized hits and giving Activision a gateway into the world’s biggest PC and mobile gaming arena. China contributed at least 3% of Activision’s net revenue in 2021 and is a significant driver of future growth. It accounted for over $400 million in esports revenue last year and more than 400 million fans. Blizzard has several competitive gaming organizations, such as the Overwatch League, that include Chinese teams.

Signs of a rift between the two sides emerged in the summer when they scrapped plans for a World of Warcraft smartphone game that had been in development for three years. NetEase disbanded a team of more than 100 developers tasked with creating content for the title. Activision warned in its earnings release this month that “a mutually-satisfactory deal may not be reached” for extending its licensing agreements in China.

Without finding an alternative partner, Activision is unlikely to be able to continue its China business. It’s unclear if the company has engaged in negotiations with domestic leader Tencent Holdings Ltd. or another local distributor.

China’s internet sector has been radically reconfigured in recent years by a broad government crackdown that put stricter limits on gaming time for youths and halted licensing of new games for months. Still, NetEase was this summer able to successfully release Diablo Immortal, a mobile role-playing game tapping one of Blizzard’s prized assets. Players will still be able to play Immortal in China after January because that game is subject to a separate long-term deal.

Collaboration with China’s big two of game publishing, NetEase and Tencent, has been the most reliable way for foreign companies to enter and stay in the Chinese market. Nintendo Co., for instance, uses Tencent as its local distributor for the Switch console and software. Even with Tencent’s help, however, Epic Games Inc. last year gave up on its multiyear effort to bring its best-known game, online shooter Fortnite, to the market after failing to get regulator approval.
 
Originally signed in 2008 and last renewed in 2019, the distribution accord has been fruitful for both companies, feeding NetEase with globally recognized hits and giving Activision a gateway into the world’s biggest PC and mobile gaming arena. China contributed at least 3% of Activision’s net revenue in 2021 and is a significant driver of future growth. It accounted for over $400 million in esports revenue last year and more than 400 million fans.
The world's biggest PC and mobile gaming arena only contributed to 3% of Activision's revenue?

Yeah, sounds like Activision was the bitch in the scenario.
 
It's not really the end of Blizzard's Chinese involvement, though. This doesn't mean much. Unfortunately, there are lots of bugmen who take breaks from working 12hr shifts, masturbating to little girls, and buying up real estate who dabble in video games that continue to force publishers to suck the tiny chick D.
 
Growing political tensions between the US and China have made user data a thorny issue. Short-video platform TikTok, run by China’s ByteDance Ltd., has been criticized by American politicians as a national security threat and is having to show a firewall between its US users and any China-based operations.
Like TikTok isn't gathering info where whoever the Chinese has, can just compile it into a nice file and email it to their people in China. The USA had the perfect opportunity to get rid of it by citing National Defense with all the retarded military kids on it; but okay, just present proof of a firewall and it's fine. And we already know that Chinese companies (or at least one with sizable Chinese influence) send the data back home already; so no one should be able to play dumb about this.
 
Probably resultant of crackdowns by the CCP on gaming more generally, both in how it started to get aggressive with companies that had western dealings and in how it began suggesting social credit punishment for families that allowed their kids to game too long.

I can't see it as a market rejection of Blizzard properties as there has been in the west, because china doesn't give a shit about pandering to whales or office scandals really
 
Good. Hopefully all the sporting events, and athletes that kissed Xi's ass are next.
I can't wait for Adam Silver to suddenly announce a 6 team expansion series in an absolute panic (instead of the planned 2) after Xi decides the NBA's subverting Han culture too much for his liking.

Sure, the return of the SuperSonics will be even worse than they'll likely be in a few years, but the whole of the NBA pivoting back stateside in a panic would be funny as fuck.
 
  • Agree
Reactions: Aldeland
Signs of a rift between the two sides emerged in the summer when they scrapped plans for a World of Warcraft smartphone game that had been in development for three years. NetEase disbanded a team of more than 100 developers tasked with creating content for the title.

Guess those guys didn't have phones after all.
 
Back