Overwatch

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Anybody here remember Cliffy B's Lawbreakers? The "billion dollar IP" that found itself against Overwatch despite being two separate subsets in the shooter genre?


Do you think Lawbreakers could've found better success if Overwatch did not exist then? Probably not. Overwatch had brand recognition, iconic characters, easy to learn, hard to master gameplay, regular updates. Lawbreakers was polarizing, rigid, competitive in concept. Basically, uninviting to anybody that would take a quick glance.
 
Anybody here remember Cliffy B's Lawbreakers? The "billion dollar IP" that found itself against Overwatch despite being two separate subsets in the shooter genre?

https://youtube.com/watch?v=QXm9nrMnJfk
Do you think Lawbreakers could've found better success if Overwatch did not exist then? Probably not. Overwatch had brand recognition, iconic characters, easy to learn, hard to master gameplay, regular updates. Lawbreakers was polarizing, rigid, competitive in concept. Basically, uninviting to anybody that would take a quick glance.
It's unreal (HAH!) that this guy worked on the original Unreal and Unreal Tournament '99 and then wound up like...This. And became so insanely bitter about the failure.

I get he was obviously upset that his work went down the drain, but...He wound up really barking up the wrong tree afterwards I think.

And while it might have fared better if Overwatch wasn't competing against it, it could have just as easily been a commercial failure like Brink. That came out in 2011 before hero shooters became a super-big thing and it still flopped.

Overwatch had a built-in fanbase thanks to being a Blizzard game. Lawbreakers at best would only have a pre-existing audience of Unreal fans who knew CliffyB through that series.

And this has been my insight on the matter.
 
It would've been better if Cliffyb hadn't been a cunt to PC players during the 360 days. He then comes crawling back being an arrogant dick head like usual and got a slap for it.
 
Anybody here remember Cliffy B's Lawbreakers? The "billion dollar IP" that found itself against Overwatch despite being two separate subsets in the shooter genre?

https://youtube.com/watch?v=QXm9nrMnJfk
Do you think Lawbreakers could've found better success if Overwatch did not exist then? Probably not. Overwatch had brand recognition, iconic characters, easy to learn, hard to master gameplay, regular updates. Lawbreakers was polarizing, rigid, competitive in concept. Basically, uninviting to anybody that would take a quick glance.
I think I've said it already in a different thread, lawbreakers was cool but needed more time in the oven. it probably would have done alright if it released during one of blizzard's many humiliations over the following years. it really reminded me of star wars republic commando's multiplayer that also had a lot of fast paced mechanics and anti gravity. it's kinda comparable to battleborn, just a mix of bad timing and retarded spokesmen who really needed to be kept on a leash. but at least cliffyb isn't a pedophile like randy. as far as I know, at least.

I really miss that style of multiplayer, just team deathmatch on a cool map without any engagement-driving progression mechanics or competitive bullshit. like SWRC, for example. or old halo, quake, unreal, etc.

I've heard there are some community efforts to revive lawbreakers, and I really hope that's true and that they succeed.
 
You can tell that they briefly considered having Shion show skin but they probably conceded by making it robot bits. The Marvel Rivals release really did have them bring back conventionally attractive retards back. And even then a complaint made them change their chink DPS into being less feminine (I dont think it was too retarded of a change, but the reasoning was EXTREMELY retarded)
 
You can tell that they briefly considered having Shion show skin but they probably conceded by making it robot bits. The Marvel Rivals release really did have them bring back conventionally attractive retards back. And even then a complaint made them change their chink DPS into being less feminine (I dont think it was too retarded of a change, but the reasoning was EXTREMELY retarded)
Either they learn to ignore the retards and tighten the leash of the tranny devs or they go homeless.

I'm over faggot shit and even though there was no pride month this year, they still activated the midtown pride variant for the month. The sad reality is it's going to take years to fully reverse the damage and get people to come back.

Now that I've put a good amount of hours into both games, my biggest problem with Overwatch compared to Rivals is it feels like there's almost nothing to look forward to even if it is a good game gameplaywise.

A lot of new Overwatch skins look like shit compared to the 2 skins Rivals releases every 1-2 weeks. They have the chinks in the sweatshop with the suicide nets turning out a new hero every month and have a 2-3+ year roadmap, they only have to worry when 2027 ends and the MCU soft reboots after secret wars.

The SBMM also feels stronger in OW. I saw a ton of reviewers talking about how their first 5 hours were nothing, but getting raped by high rank players. I can attest It was like that for me.
 
been forced to play soldier lately, healers have kinda stopped healing since the last time I played. idk, if the role is so boring everyone just plays it like dps then maybe the role is a problem. not complaining though, my nigga soldier was my main way back in the day. always nice to have an on-demand pocket heal while beaming down mercyniggers
 
Do you think Lawbreakers could've found better success if Overwatch did not exist then?

The main thing is that Overwatch already had a huuuuuge amount of enthusiasim for it before launch day. It was announced by the beloved Chris Metzen on stage in front of several thousand fans at Blizzcon. The cheers from the audience drowned out every other announcement, Metzen having to tell people not to run and hurt each other getting in the four hour long line for the 15 minute match demo. This was 4 years after WoW's peak subscriber count and was happening as WoD had launched and WoW's subscription numbers had briefly spiked to almost the historical record.

Overwatch had very strong character appeal during the leadup to launch and during the first few years. Good designs, good voice acting, and visual presentation with the play of the game animations, the marketing trailers, etc. Big fanart, fanfiction, and cosplay scene. We wouldn't see anything like this again until Genshin Impact.


Lawbreakers just didn't have that going for it.
 
And while it might have fared better if Overwatch wasn't competing against it, it could have just as easily been a commercial failure like Brink. That came out in 2011 before hero shooters became a super-big thing and it still flopped.
which is funny, because brink is literally proto-overwatch - just without blizzard-bias and waifus.
same issues with balance, maps, chokepoints etc. which, considering overwatch came from "can do no wrong" blizzard (at the time at least), it's even more embarrassing repeating all those same mistakes.

it also didn't help that brink got dropped almost instantly without trying to fix it's issues (there was a patch later dealing with the worst ones, like carb-9 being clearly the best weapon, but way too late).

Lawbreakers just didn't have that going for it.
this. as you said people went crazy about overwatch just because MUH BLIZZARD and MUH DREAMWORKS WAIFUS. gameplay didn't even matter.
as shit as it is, lawbreakers didn't help themselves with it's presentation. apparently the gameplay was rock solid, but even battleborn had more attractive/interesting characters.

speaking of, deadlock is to battleborn what overwatch was to brink. history really is a fucking circle...
 
this. as you said people went crazy about overwatch just because MUH BLIZZARD and MUH DREAMWORKS WAIFUS. gameplay didn't even matter.
as shit as it is, lawbreakers didn't help themselves with it's presentation. apparently the gameplay was rock solid, but even battleborn had more attractive/interesting characters.

speaking of, deadlock is to battleborn what overwatch was to brink. history really is a fucking circle...

Also, in regards to LawBreakers, the game having a Taiwanese playable character (Feng) mean that the game probably wouldn't be allowed in China, unless the Chinese localization of the game scrubbed the mention of Taiwan, like how the Olympics and Blizzard games call Taiwan as "Chinese Taipei".

1786264423693.png

Speaking of, how often are games intentionally not sold in China, not because of the CCP not allowing it, but because the developers don't want to make changes to allow it to be sold there?
 
Speaking of, how often are games intentionally not sold in China, not because of the CCP not allowing it, but because the developers don't want to make changes to allow it to be sold there?
rarely I say. too much money involved, all it requires just a little change (if it isn't made with china in mind from the start).
same reason europe can fine us-companies at will and make them follow eu-law.
 
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