Pangea Software games

Xarpho

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Jan 27, 2014
If you're looking for free (non-pirated) games that aren't Itch.io-tier trash or fiddling with emulators, may I present to you, for your consideration, the Pangea Software ports. Formerly locked on old (Mac OS 9) era Macs, recently these were open-sourced and ported to modern systems (Windows, Linux, macOS), so you don't have an excuse not to run them unless you're a console shitter. Most of them are somewhat similar to one another; even though they have different mechanics, level design, etc., it's hard not to notice that many of them share the same sorts of design philosophies (big open levels, locked doors, enemies, things to collect).

There are four games currently available:
Mighty Mike - Also known as Power Pete. Released in 1995 and the only 2D one. You're an action figure that runs around fifteen levels rescuing stuffed rabbits.

Bugdom - Released 1999, similar to above but in 3D. In this one, you only really need to get to the end of the level. 7 levels (plus three "boss" levels), pretty easy in the first few levels, difficulty spike toward the middle of the game. Probably a nostalgia rush to those who played it 20 years ago, but you may find the controls/camera too janky today.

Otto Matic - Released 2001. Sort-of similar to Bugdom with better graphics. You shoot aliens, rescue humans, and avoid water.

Nanosaur - Released around 2000. Unlike the others, there's only one level with the need to get five eggs, but you only have 20 minutes to do it.
 
Oh man these games were great, the feet level in bugdom always scared the crap outta me when I was a kid.

Nanosaur 2 is one of the most painful gaming experiences I've ever endured, circling eggs for 40 minutes only barely missing by like a fraction of a pixel, maddening.
 
I vaguely remember playing Nanosaur on a fruity iMac circa 2000 in a public library.

I also remember how it looked like an N64 game, which I liked.
 
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I'll just quickly mention.

The Nanosaur port is technically Nanosaur Extreme, which was released later, with more enemies and weapons.

Pangea Software has given Ilyas their approval to update the old Mac games to modern systems.
 
Mighty Mike was the first game I ever beat as a kid, and Nanosaur was awesome, since I played it around the time I first saw Jurassic Park. ( I swear it came out before 2000, because I know I played it before Diablo 2)

They also had some game called Weekend Warrior or something similar? It was a 3d game where you beat up dudes in a colosseum but my memory is so vague on it now.
 
They also had some game called Weekend Warrior or something similar? It was a 3d game where you beat up dudes in a colosseum but my memory is so vague on it now.
Weekend Warrior was supposed to be some kind of game show and had a bunch of stages. It was published by Bungie.
 
Mighty Mike was the first game I ever beat as a kid, and Nanosaur was awesome, since I played it around the time I first saw Jurassic Park. ( I swear it came out before 2000, because I know I played it before Diablo 2)

They also had some game called Weekend Warrior or something similar? It was a 3d game where you beat up dudes in a colosseum but my memory is so vague on it now.

They did make Cro-Mag Rally, which was a multiplayer racing game (and did receive an iOS port at one time). Jorio has stated that he will do Cro-Mag Rally next, when that happens, it will get posted to the OP.

Nanosaur came out in April 1998. I'll fix that too.
 
This guy rewriting an entire game's code to work on modern systems is like the flash archive project, they don't get enough praise for preserving culture.
 
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This guy rewriting an entire game's code to work on modern systems is like the flash archive project, they don't get enough praise for preserving culture.
He actually ported the back-end first, by creating Pomme, a re-implementation in C++ of the old Macintosh Toolbox system calls.

Weekend Warrior was supposed to be some kind of game show and had a bunch of stages. It was published by Bungie.
It looks like Bungie only published it (as an independent company); therefore Pangea still owns the rights. Most of the older games (with a few exceptions, like Bugdom 2, which is newer) can be run with emulators. I'm not sure if it will be ported in the future or not.

Oh man these games were great, the feet level in bugdom always scared the crap outta me when I was a kid.
That is where the game takes a difficulty spike, yes. It isn't helped by the janky flying mechanic or what happens if you above the fence.
 
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