Paradox Studio Thread

Favorite Paradox Game?


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I'll just quickly mention a quick congratulations to Paradox for their amazing quality control of Stellaris 4.0.

It's now had it's 10th hotfix, with 2 more planned for this week, with the chance of others if needed.

And the 4.0 update only launched on the 5th of May, so...
I'm not surprised it's shit, it is Paradox after all, but I am curious why so many hotfixes instead of bigger but less frequent patches, especially for stuff that doesn't appear to be legit gamebreaking ie crashes and the like. Is it just that people are so pissed they need to constantly look like they're working to unfuck it?
 
TNO movie
Set in the 1950s. Beria beats up Josias for 2 hours while Bormann and Goering get into wacky bureaucratic hijinks looking for the Hostage Rescue paperwork.
If any of you are interested, @GoodWinSon is releasing a fork of old TNO, specifically After Midnight, with patched in cut content and new content, specifically content for Russia post unification in the form of a focus tree during the 2WRW, with unique trees for unifiers like the HRE & Black League among other things like a Heydrich survival path. It'll be up on the workshop soon, more can be found at the TNO thread on CW. Therw's gonna be content for Bormann & Speer for up to 1980 based on his plans.
To elaborate, it's definitely a work in progress, but I hope to continuously improve and add to it over time.
 
Are you going to allow players to actually go to war without the world ending?
The wars in game are scripted similar to The Fire Rises. However, I have made the nuclear war decision player only, so you can fully complete Goering's world conquest.
 

Paradox is FINALLY implementing hard and very hard difficulties to CK3. Probably wont really fix things, but is a step in the right direction.
Yeah, they're not exactly hiding the fact that they didn't want to do this and they've basically been bullied into it. Especially because, as they say themselves, it's just giving a bunch of meme buffs to the AI rather than any sort of organic difficulty
 
Screenshot_2391.webp
 
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Is it true that the current abysmal state of Stellaris is because the team rushed out the new update and DLC several months in advance so it would not impact their summer vacation?
Rumor has it they accidentally said that in a dev diary and hurriedly edited it away.
No clue, but it really does seem the typical Paradox development model is spend 9 months working at a snail pace and then go on holiday for three months to avoid all the criticism when your poop finally launches and let the Redditors white knight for you.
 
No clue, but it really does seem the typical Paradox development model is spend 9 months working at a snail pace and then go on holiday for three months to avoid all the criticism when your poop finally launches and let the Redditors white knight for you.
At this rate it will be 2026 before I play Stellaris again. I'm eager to try the economy, pop and planet overhaul but I'm not going to be an unpaid goddamn beta tester and I'm certainly not going to tolerate decreased performance.
 
At this rate it will be 2026 before I play Stellaris again. I'm eager to try the economy, pop and planet overhaul but I'm not going to be an unpaid goddamn beta tester and I'm certainly not going to tolerate decreased performance.
From my experience the change is basically on-paper only outside of the fact you are now even more fucking limited in the options of developing your planets. Used to be you would organically choose planets to specialise or not, now everything has to be hyper specific in it's purpose or your wasting your spreadsheet modifiers/don't have the slots to use. Overall not a massively impactful change, planet management was already lackluster.

The real difference is the much worse performance after 100 years. I did only start playing the latest update the past weekend, but even then noticeably slow after 2300.

So yeah, the only real change is to make shit slower.
 
I'm not surprised it's shit, it is Paradox after all, but I am curious why so many hotfixes instead of bigger but less frequent patches, especially for stuff that doesn't appear to be legit gamebreaking ie crashes and the like. Is it just that people are so pissed they need to constantly look like they're working to unfuck it?

From my experience the change is basically on-paper only outside of the fact you are now even more fucking limited in the options of developing your planets. Used to be you would organically choose planets to specialise or not, now everything has to be hyper specific in it's purpose or your wasting your spreadsheet modifiers/don't have the slots to use. Overall not a massively impactful change, planet management was already lackluster.

The real difference is the much worse performance after 100 years. I did only start playing the latest update the past weekend, but even then noticeably slow after 2300.

So yeah, the only real change is to make shit slower.
Wasn't the whole point to improve performance? How the hell did they make it worse...
 
How the hell did they make it worse...
Paradox at it's finest.

Planets with tiles where fine, but the multiplayer min-maxers cried so much they got rid of it. Get fucked, redittors.

I personally think Stellaris will never work right; it's too ambitious in it's scale and the spaghetti code doesn't help. It's the same problem with Minecraft: no matter how good your PC is, the game will always be limited by it's shit code/engine.
 
I like how every video with the developers of EU5 is just white men. I seriously have not seen any minorities or women. I think there is 1 woman in the higher ups but she hasn't shows up to talk about the game. Less diverse than a klan meeting.
Im willing to bet that the playerbase of EU4 is 90% + white men.

If they fuck up with this game im done with them for good.
 
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I like how every video with the developers of EU5 is just white men. I seriously have not seen any minorities or women. I think there is 1 woman in the higher ups but she hasn't shows up to talk about the game. Less diverse than a klan meeting.
Im willing to bet that the playerbase of EU4 is 90% + white men.

If they fuck up with this game im done with them for good.
I would have appreciated a swarthy grekoid/italinx/lebanexe.
 
Is it true that the current abysmal state of Stellaris is because the team rushed out the new update and DLC several months in advance so it would not impact their summer vacation?
Rumor has it they accidentally said that in a dev diary and hurriedly edited it away.
Dont know if it was edited out, but I can confirm I read them say in a dev diary they were pushing hard to release this update before their summer break. Game devs are far too coddled.
 
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Dont know if it was edited out, but I can confirm I read them say in a dev diary they were pushing hard to release this update before their summer break. Game devs are far too coddled.
Na, that's just Europeans for you. The entire nation of France goes on vacation during the whole month of August.
 
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