- Joined
- Feb 4, 2013
It is a bitterly cold Absalom night. It was only an hour ago that you were sitting in the comfortable office of Adril Hestram as he made clear to you the Society's reasons for throwing your lives away so casually.
“The Blakros Museum is cursed," he explained "Some unexplained darkness has descended upon the place and those who enter are drowned with evil and left raving through its halls, overcome with something bestial and wrong. The curator, Nigel Aldain, is an old associate of the Society, though he chose to leave our organization some years back after a... disagreement.” Adril pronounced this last word as if remembering some distasteful incident from his youth.
“Nigel has long denied the Society access to the Blakros Museum’s considerable collection of relics and scrolls, even using his extensive contacts to nab several excellent finds right out from under us... he always did have a nose for the hunt." Adril smiles a moment before regaining his composure "Whatever is past between Nigel and the Society, he needs our help now. Perhaps if we can come to his aid, he may think on rejoining the Pathfinder Society, or at least offering to share his discoveries with us.”
“Apparently the trouble at Blakros Museum began this morning, shortly after a wayward Pathfinder named Lugizar Trantos returned to Absalom after months spent in the Mwangi Expanse. Supposedly, instead of coming straight to the Lodge to report in, he went to Blakros, sold his finds to Nigel, and then disappeared with a considerable sum of gold. Our sources tell us Lugizar was much changed by his time in the Mwangi... gaunt, wasting and distant, a shell of himself. Whatever he brought back with him, we believe it is the cause of the Blakros Museum’s ills. Root it out.”
The Venture-Captain handed you a map of the museum, and impressed upon you that time was of the essence. Of course it wasn't so pressing that you didn't have time for whispered conversations with discreet messengers, Society politics being what they are. Check your PMs for faction missions.
An hour later, and here you all are far from the comfort of the lodge, in the cold of the night. The Blakros Museum rises into the sky, its single black spire severing the full moon in two. The black iron gates surrounding the exhibition hall grind in protest against the wind. Beyond, the museum’s large oaken doors stand wide open, a silver-gray mist belching forth from the cavernous darkness within.
What do you do?
“The Blakros Museum is cursed," he explained "Some unexplained darkness has descended upon the place and those who enter are drowned with evil and left raving through its halls, overcome with something bestial and wrong. The curator, Nigel Aldain, is an old associate of the Society, though he chose to leave our organization some years back after a... disagreement.” Adril pronounced this last word as if remembering some distasteful incident from his youth.
“Nigel has long denied the Society access to the Blakros Museum’s considerable collection of relics and scrolls, even using his extensive contacts to nab several excellent finds right out from under us... he always did have a nose for the hunt." Adril smiles a moment before regaining his composure "Whatever is past between Nigel and the Society, he needs our help now. Perhaps if we can come to his aid, he may think on rejoining the Pathfinder Society, or at least offering to share his discoveries with us.”
“Apparently the trouble at Blakros Museum began this morning, shortly after a wayward Pathfinder named Lugizar Trantos returned to Absalom after months spent in the Mwangi Expanse. Supposedly, instead of coming straight to the Lodge to report in, he went to Blakros, sold his finds to Nigel, and then disappeared with a considerable sum of gold. Our sources tell us Lugizar was much changed by his time in the Mwangi... gaunt, wasting and distant, a shell of himself. Whatever he brought back with him, we believe it is the cause of the Blakros Museum’s ills. Root it out.”
The Venture-Captain handed you a map of the museum, and impressed upon you that time was of the essence. Of course it wasn't so pressing that you didn't have time for whispered conversations with discreet messengers, Society politics being what they are. Check your PMs for faction missions.

An hour later, and here you all are far from the comfort of the lodge, in the cold of the night. The Blakros Museum rises into the sky, its single black spire severing the full moon in two. The black iron gates surrounding the exhibition hall grind in protest against the wind. Beyond, the museum’s large oaken doors stand wide open, a silver-gray mist belching forth from the cavernous darkness within.
What do you do?
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