- Joined
- Feb 23, 2018
Ever since Valve announced its plans to take a step back and allow most legal content on Steam (they're still not into trolling, so don't expect too many low-grade Flash school shooters on the platform), I knew there'd be pushback from the usual suspects. And this is one amazingly cringy effort to do just that:
https://www.polygon.com/2018/10/19/17959138/steam-valve-developer-support-pricing-reviews
https://archive.fo/3ygZs
Some choice quotes:
Disingenuous from the start. While no website really publishes their actual filtering/search algorithms, Steam's is not mysterious either. Featured games are based on the highest sellers, new entries on the store, and a mix of titles based on each user's search/purchasing trends and browsing preferences. The whole point of this system is to eliminate the "chosen few."
It's not a two-tiered system just because you arbitrarily bisect it into the haves and the have-nots. I'm also not sure how a piece of software and its algorithms are a culture, but at least you're admitting that you want a system where games that would otherwise not sell are shoved down people's throats.
AAA and indie are completely contradictory labels. Why create a new and useless designation when you could just mention studio-size/game-sales to give a better idea of the interviewees involved? It's like a goddamn reflex to just spout off nonsense, isn't it?
Yeah, what a hack with a sinking ship of a business, amirite guys? It's not like a super smart thing to do that every tech company dreams of implementing.
Consumers are the enemy.
This is what happens when kids who grew up on IGN's minimum 7/10 review-scale release their own titles.
Sounds like someone didn't appreciate jumping through the external hoops you added to your game -- how is that a troll review that should be removed?!
Jesus Christ, you released a game internationally and never looked into how that actually works, or even bothered to check your sales distribution? And what was Valve supposed to flag, exactly? Predict your lack of knowledge/laziness and give you a heads-up?
Bullshit. The hentai-devs alone are jumping up and down with joy, but even the lefty Gamasutra, where one risks being blacklisted for speaking out, was fairly split on the subject.
Where's that "I totally support free speech, but..." Wojak meme when you need it?
Holy shit, this is so badly written it took me a while to parse it. At first I thought they were talking about some PAX exhibitors sending Valve a survey of their experience at the convention... for some reason. But no! This is actually a pathetic way of trying to give extra prestige to a bunch of 8-bit-but-not-really developers so that Valve daring to brush them off is seen as audacious and downright blasphemous.
Newsflash: Valve regularly tells EA, UbiSoft, and other huge publishers with hundreds of millions in sales to take a hike when they ask for special treatment.
Also, didn't you start off the article by complaining about how you didn't want hand-picked games getting the spotlight? I'm starting to think you do want that to happen, but to dictate who gets the red-carpet treatment...
And we conclude with the pièce de résistance: it's not us -- who demand to have a say in who gets promoted, or even let on someone else's platform -- that are the clique! It's not us who've been caught countless times pushing an agenda and rigging award shows and starting blacklists and mining affiliate links and promoting blockbots and engaging in nepotism and inappropriate hanky-panky, who are the problem! No! The real clique is the band of faceless algorithms that doesn't seem to take into account who we choose to anoint as the golden children of the industry!
This is like an all new high (low?) of hypocrisy and projection for the overflowing outhouse that is the gaming press.
https://www.polygon.com/2018/10/19/17959138/steam-valve-developer-support-pricing-reviews
https://archive.fo/3ygZs
Some choice quotes:
While selling a game on Steam has never been easier, only a “chosen few” are reportedly lucky enough to have Valve’s mysterious algorithm favor them with some promotional screen real estate...
Disingenuous from the start. While no website really publishes their actual filtering/search algorithms, Steam's is not mysterious either. Featured games are based on the highest sellers, new entries on the store, and a mix of titles based on each user's search/purchasing trends and browsing preferences. The whole point of this system is to eliminate the "chosen few."
For many Steam developers, this two-tiered and algorithmically curated culture of “one Steam for the popular, and one Steam for the rest” is leading to dissatisfaction, resentment and confusion.
It's not a two-tiered system just because you arbitrarily bisect it into the haves and the have-nots. I'm also not sure how a piece of software and its algorithms are a culture, but at least you're admitting that you want a system where games that would otherwise not sell are shoved down people's throats.
...from small-scale operations up to well-known “AAA indie” developers,...
AAA and indie are completely contradictory labels. Why create a new and useless designation when you could just mention studio-size/game-sales to give a better idea of the interviewees involved? It's like a goddamn reflex to just spout off nonsense, isn't it?
Valve never pays for anything it can get users to do for free. Remember, Valve is a company that Gabe Newell himself described as “more profitable on a per-employee basis than Google and Apple.”
Yeah, what a hack with a sinking ship of a business, amirite guys? It's not like a super smart thing to do that every tech company dreams of implementing.
“I’m almost scared to talk about this because I’m scared of gamers knowing how much more power they have than they think.”
Consumers are the enemy.
It turns out that you need to hold a surprisingly high minimum of 70 percent recommended reviews to get the positive rating.
This is what happens when kids who grew up on IGN's minimum 7/10 review-scale release their own titles.
[Valve will] also do nothing about trolls, even when it’s obvious. [...] I’ve flagged negative reviews where someone was saying they wouldn’t recommend the game because our online service had its own EULA.”
Sounds like someone didn't appreciate jumping through the external hoops you added to your game -- how is that a troll review that should be removed?!
“I had no idea it was this low,” said one developer, who has had experience dealing with similar regional pricing practices across stores run by Apple, Google, Nintendo and others. “They could have easily flagged this and emailed us as devs.”
Jesus Christ, you released a game internationally and never looked into how that actually works, or even bothered to check your sales distribution? And what was Valve supposed to flag, exactly? Predict your lack of knowledge/laziness and give you a heads-up?
I discovered that Valve’s new completely-hands-off approach hasn’t won any friends among the developer community.
Bullshit. The hentai-devs alone are jumping up and down with joy, but even the lefty Gamasutra, where one risks being blacklisted for speaking out, was fairly split on the subject.
”I’m a huge free speech guy,” said one developer. “Commercial products are a form of expression, I believe that, but it’s not the same. This bullshit defense of ‘just because we sell a game doesn’t mean we endorse it...’ what! You have to accept that you implicitly endorse anything you sell and you take a cut of.”
Where's that "I totally support free speech, but..." Wojak meme when you need it?
Developers who were selected for the Indie Megabooth at PAX have reportedly compiled two separate comprehensive surveys about their experiences, and mailed the results to Valve. The company did not even bother to respond, these Indie Megabooth developers told me, and absolutely nothing has changed.
Holy shit, this is so badly written it took me a while to parse it. At first I thought they were talking about some PAX exhibitors sending Valve a survey of their experience at the convention... for some reason. But no! This is actually a pathetic way of trying to give extra prestige to a bunch of 8-bit-but-not-really developers so that Valve daring to brush them off is seen as audacious and downright blasphemous.
Newsflash: Valve regularly tells EA, UbiSoft, and other huge publishers with hundreds of millions in sales to take a hike when they ask for special treatment.
Also, didn't you start off the article by complaining about how you didn't want hand-picked games getting the spotlight? I'm starting to think you do want that to happen, but to dictate who gets the red-carpet treatment...
Even in their anger, developers are quick to point out that they believe it’s Valve’s famously cliquey “high-school-like” management, not the on-the-ground Valve employees, who are at fault.
And we conclude with the pièce de résistance: it's not us -- who demand to have a say in who gets promoted, or even let on someone else's platform -- that are the clique! It's not us who've been caught countless times pushing an agenda and rigging award shows and starting blacklists and mining affiliate links and promoting blockbots and engaging in nepotism and inappropriate hanky-panky, who are the problem! No! The real clique is the band of faceless algorithms that doesn't seem to take into account who we choose to anoint as the golden children of the industry!
This is like an all new high (low?) of hypocrisy and projection for the overflowing outhouse that is the gaming press.