They're killing everything.
- Traveling merchant
- Daily challenges
- Motherload Maw
- Wilderness Flash Events
- Wicked Hood
- Rune Goldberg / Vis Wax
- Sinkholes
Just to name a few. It's a bloodbath of daily shit that lets you skip the content.
Considering the Dailyscape update isn't for about a month yet, there may be changes to this based on feedback, and I hope there are, because some things slated for changes/removal seem bizarre to me.
Personally, I've never engaged very heavily with dailies. The few that I do are just a way to keep advancing my account slowly when I didn't feel like spending hours plugging away at grinding (daily challenges, vis wax, Oo'glog meat shop run for my dinos, Motherlode Maw). Sure, I've probably missed out on a lot of easy XP over the years by not engaging with stuff like Guthixian Caches, but I've always preferred a small list of things to do so I could get back to other stuff.
But it feels like some of these things they're taking an ax to are being done before actually fixing the problems those solve. Travelling Merchant/Motherlode Maw are prime examples of these, with enhancers and reward items that make some grinds for comp/trim significantly easier and faster, but their daily limits prevent them from being too overpowered. And they already require a high level (especially the Maw with both 115 dungeoneering and all the levels and quests to access Prif), so it makes sense that you get a great reward for putting in that much work already. The whole point of putting those items in was that the content itself was so tedious and boring that players wouldn't want to bother, even if the rewards were good. Removing them now isn't going to make people want to do Livid Farm, for instance, so unless they're planning on also doing something about the content itself, it seems dumb to remove them.
Same goes for things like caches and sinkholes. When the skills are already tedious to do the normal way, it's no surprise that people would prefer to skip as much of the normal grind as possible. That said, I know they're working on skilling updates throughout the year, and they'd probably have to ensure people are engaging with the content as designed so they can get proper feedback on XP rates, so removing or tweaking these early probably has to be done.
But some I just can't explain, like wicked hood teleports/essence/runes, or free items from skilling outfit headgear. The free stuff is barely anything, so what's the point of getting rid of it now? Are people seriously feeling pressured into checking every single skilling outfit to pull a few pie dishes or coal every day? And turning the wicked hood into nothing more than a glorified omni-tiara is just sad. Removing the runes/essence is okay, perhaps, but why remove the teleports? It saves time and serves as a nice benefit for a high-level runecrafter. I know the Abyss is still there, but now that the XP bonus has been decoupled from the Abyss itself, it's just forcing players to lose time they'd previously saved.
Biggest downer is the death of vis wax, though. Not necessarily because I used it a lot, but because I had nearly 9k saved up before the roadmap reveal that I was going to put on the GE soon (I'd usually put up a batch of a few thousand at a time), and now it's entirely worthless. It's still usable, of course, but there's way more supply than anyone could feasibly use before the end. I would hope they implement some method of conversion so the people who still have a bunch aren't entirely rugpulled, but I'm not holding my breath. RIP.
