Saints Row thread

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I think it was that, plus Saints Row 3 had a huge marketing campaign with ads set to Kanye music that people who had never played a Saints Row game before saw and decided "This is great".

Well the official reason they said they never did an SR2 remaster was because they supposedly lost the SR1 and SR2 source code after THQ went under, and then they apparently found the SR2 source code and were working on a remaster with IdolNinja at the helm, and then he died and so did the remaster.

In regards to your thing about the people who left after SR2, I checked the credits of who worked on SR2 and SR3 and there really wasn't too many differences between both teams, outside of very noticeable difference. See right around the time SR3 came out, a guy named Mike Kulas, who was president of the company going back to the founding of the company, left it and his Vice President, a guy named Dan Cermak took over, and it seems like once he took over the company completely shit the bed.
One of the biggest issues Volition had was revealed in an interview with the director of Saints Row the Third.

He said that the reason their sequels were so different from the previous games in a series was because they had a philosophy of starting fresh every time, and didn’t re-use assets or engines from one entry to the next.

This is why so much stuff people loved in Saints Row 2 was missing from the Third and why the fourth Red Faction lacked the destruction that made the third one in that series so much fun.

It probably inflated costs tremendously and increased dev times for certain. It also explains why Volition had a solid history of 8/10 games but never managed to really make something insanely great.
 
One of the biggest issues Volition had was revealed in an interview with the director of Saints Row the Third.

He said that the reason their sequels were so different from the previous games in a series was because they had a philosophy of starting fresh every time, and didn’t re-use assets or engines from one entry to the next.

This is why so much stuff people loved in Saints Row 2 was missing from the Third and why the fourth Red Faction lacked the destruction that made the third one in that series so much fun.

It probably inflated costs tremendously and increased dev times for certain. It also explains why Volition had a solid history of 8/10 games but never managed to really make something insanely great.
The only issue with that is I think Saints Row 2 was built on the Saints Row 1 engine, and Saints Row 4 and I think the Saints Row Reboot were both built off of the SR3 engine.
 
The only issue with that is I think Saints Row 2 was built on the Saints Row 1 engine, and Saints Row 4 and I think the Saints Row Reboot were both built off of the SR3 engine.
4, and Gat Out of Hell were originally to be DLC for The Third, but the death of THq fucked that up, and Deep Silver made 4 a standalone release, which is why it uses an unaltered map of Steelport from The Third and has the exact same trophy list, including one for playing it for 100 hours, when there was barely 20 hours worth of content, and why Gat’s Hell map is just Steelport with new textures and a handful of added setpieces.

Deep Silver mandated that the reboot use the existing engine because they didn’t want to pay for an Unreal license.
 
Is there anything wrong with the remaster? It has all of the DLC.
They redesigned the characters to try to make them look more realistic, and they look like they got bad botox.
If you like pretty graphics more than artistic integrity, you might like it. If you're used to how the original looked, it's weird and bad.
In either case, it's an odd choice to port it to low power mobile devices that can't run it with the pretty graphics it's meant to have, instead of the less demanding original.
 
Is there anything wrong with the remaster? It has all of the DLC.
all of the animations are made for the older models so they look retarded because volition didn't update the animations for the remastered models, it's noticeable once the game introduces you to viola and kiki, on the original looks great but on remastered they look they are huffing glue.
In either case, it's an odd choice to port it to low power mobile devices that can't run it with the pretty graphics it's meant to have, instead of the less demanding original.
the focus seems to be on iphone people with android as a extra revenue, applefags care about that.
 
Saints Row the Third is getting yet another port, this time to mobile devices:
https://youtube.com/watch?v=asK3t0YpAcM
saints.png
The top comments are about SR1 and 2. Was anyone even asking for SR3 on mobile?
 
I wouldn't be surprised.

I never fucking understood how the fuck the freezer could somehow write onto a 360/PS3 Disc/Bluray to cause the specific copy to be unplayable.
I've met a number of retards who don't understand discs don't work that way, and think consoles write to them like a game cartridge.
I'm not surprised a lot of those people are Saints Row fans.
 
Not really Saints Row related but I was taken aback for a moment when I heard this play in the recent Cyberleek footage:
https://youtube.com/watch?v=4m4DUlijw70
That song is part of Saints Row 2; therefore, it's Saints Row related. Don't beat yourself up over it.


KRhyme FM from Saints Row 2 had some killer tracks. I believe the Saints Row 2 menu screen played four tracks: Nas' NY State of Mind, Young Jeezy's I Love It, Wale's Riding in that Black Joint and 50 Cent's Hands Up. Wait, five but I cannot place that one.
 
I can't remember the names at this point, but whichever channels on SR2's radio that played a bunch of nu-metal, early metalcore, screamo shit were usually my favorite. I do remember them having at least a couple A7X songs on the tracklist, too. It really fit that era perfectly, and that's what I like about games using [at that time] contemporary music, it really does sort of crystallize it in a certain era.
 
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