- Joined
- Sep 20, 2024
One of the biggest issues Volition had was revealed in an interview with the director of Saints Row the Third.I think it was that, plus Saints Row 3 had a huge marketing campaign with ads set to Kanye music that people who had never played a Saints Row game before saw and decided "This is great".
Well the official reason they said they never did an SR2 remaster was because they supposedly lost the SR1 and SR2 source code after THQ went under, and then they apparently found the SR2 source code and were working on a remaster with IdolNinja at the helm, and then he died and so did the remaster.
In regards to your thing about the people who left after SR2, I checked the credits of who worked on SR2 and SR3 and there really wasn't too many differences between both teams, outside of very noticeable difference. See right around the time SR3 came out, a guy named Mike Kulas, who was president of the company going back to the founding of the company, left it and his Vice President, a guy named Dan Cermak took over, and it seems like once he took over the company completely shit the bed.
He said that the reason their sequels were so different from the previous games in a series was because they had a philosophy of starting fresh every time, and didn’t re-use assets or engines from one entry to the next.
This is why so much stuff people loved in Saints Row 2 was missing from the Third and why the fourth Red Faction lacked the destruction that made the third one in that series so much fun.
It probably inflated costs tremendously and increased dev times for certain. It also explains why Volition had a solid history of 8/10 games but never managed to really make something insanely great.