Seth attempts to Create Baldurs gate 4

Shiversblood

True & Honest Fan
kiwifarms.net
Joined
Feb 16, 2017
As more people entered prison, Seth faced immense pressure to complete the game. With every line of code, he poured his heart and soul into creating a role-playing video game that would shed light on mental health. However, in his quest to tackle this important topic, Seth unintentionally neglected the crucial elements of role-playing that make games immersive and engaging.

The game, though well-intentioned, fell short of expectations. While it provided valuable insights into mental health, it lacked the immersive and interactive elements that players crave in a role-playing experience. Seth realized that he had focused too heavily on the educational aspect, neglecting the need for players to truly embody their characters and engage in meaningful decision-making.

As a consequence of the game's shortcomings, all humans, except for Seth, found themselves imprisoned. It was a devastating outcome, and Seth felt an immense weight of responsibility for the unintended consequences of his creation. However, in a twist of fate, the devil offered Seth a second chance.

The devil, recognizing Seth's potential to create impactful games, proposed a new challenge. This time, the game had to combine the elements of role-playing and mental health with a focus on criminal justice reform. It was a daunting task, but Seth accepted the challenge, determined to make a difference.

With newfound determination, Seth embarked on a journey to create a game that would not only educate players about mental health but also raise awareness about the flaws in the criminal justice system. He delved into research, consulted experts, and poured his creativity into designing a game that would empower players to make meaningful choices and advocate for change.

Seth's journey was filled with obstacles and late nights, but his passion and commitment never wavered. He worked tirelessly to strike the delicate balance between role-playing, mental health, and criminal justice reform, ensuring that each element was seamlessly integrated into the game.

In the end, Seth's second creation became a masterpiece. The game not only immersed players in a rich role-playing experience but also educated them about mental health and challenged their perspectives on criminal justice. It became a catalyst for meaningful conversations and sparked a movement for reform.

Seth's journey from the failure of his first game to the success of his second was a testament to his resilience and determination to make a difference. Through his creations, he showed the world the power of video games as a tool for education, empathy, and social change.
 
Eat my shorts, AI faggot. You will never be a human.

*gets tortured by AI for 100,000,000 years*
 
  • Like
Reactions: Lithuophile
all humans being imprisoned for the bad game was a devastating twist. but it was nice of Satan to believe in Seth's gamedev talent and give him a second chance.

I choose to believe that this story is part of the Pony Island canon, and that Satan is really just an unfulfilled game developer
 
Back