- Joined
- Dec 20, 2022
I wanna sperg about Haze. It was kinda shit and very forgettable.

Futuristic FPS with a pretty generic plot: You're a drugged up supersoldier sent to kill some rebels but it turns out bad guy is good guy blah blah blah. It's a common, predictable trope. With these sorts of games, nobody gives a fuck about the plot anyway.
So let's talk multiplayer:
You could take the side of the Mantel Troopers and use their their drug (nectar) to more effectively run-and-gun. You press a button which would let you see enemies through walls, take less damage, move faster, etc for a short period of time. You could alternatively take the side of the rebels, which was much more methodical but allowed you to become invisible by playing dead or create IED's using the nectar capsules you scavanged off of dead troopers and make them shoot each other. This was asymmetric multiplayer: quite innovative for an FPS from 2008, really.
Here's the problem: The multiplayer was based around the Call of Duty model where run-and-gun is key. It was just objectively better to be a Mantel Trooper. The maps were small and chaotic and stealth wasn't really an option. Being a Rebel basically meant getting shot, playing dead, and waiting for an opporunity to kill someone who didn't know you were there. Meanwhile: everyone knows you have this ability and sees you fall in a small map. The real-time kill counter doesn't exactly help matters either.
Let's say they took after Battlefield instead:
You have a much larger and more sparsely populated map. Vehicles and whatnot. Better cover. Now you have a game where placing IED's is a lot more useful. Being cheap is less of a faux-pas and more "just how you play the game." The drug enhancements Mantel has access to become more of a necessity rather than overpowered bullshit. And it would just be a better game. Possibly iconic. It would be a game of "overpowered supersoldiers vs. dirty-fighting rebels." Being a Mantel Trooper means relying on shock-and-awe and easily doing away with anyone in sight while Rebels would actually have the opportunity to use their guerilla abilities to ambush and eliminate concentrated forces.
Any other examples like this where a slight modification could make a shitty game great?

Futuristic FPS with a pretty generic plot: You're a drugged up supersoldier sent to kill some rebels but it turns out bad guy is good guy blah blah blah. It's a common, predictable trope. With these sorts of games, nobody gives a fuck about the plot anyway.
So let's talk multiplayer:
You could take the side of the Mantel Troopers and use their their drug (nectar) to more effectively run-and-gun. You press a button which would let you see enemies through walls, take less damage, move faster, etc for a short period of time. You could alternatively take the side of the rebels, which was much more methodical but allowed you to become invisible by playing dead or create IED's using the nectar capsules you scavanged off of dead troopers and make them shoot each other. This was asymmetric multiplayer: quite innovative for an FPS from 2008, really.
Here's the problem: The multiplayer was based around the Call of Duty model where run-and-gun is key. It was just objectively better to be a Mantel Trooper. The maps were small and chaotic and stealth wasn't really an option. Being a Rebel basically meant getting shot, playing dead, and waiting for an opporunity to kill someone who didn't know you were there. Meanwhile: everyone knows you have this ability and sees you fall in a small map. The real-time kill counter doesn't exactly help matters either.
Let's say they took after Battlefield instead:
You have a much larger and more sparsely populated map. Vehicles and whatnot. Better cover. Now you have a game where placing IED's is a lot more useful. Being cheap is less of a faux-pas and more "just how you play the game." The drug enhancements Mantel has access to become more of a necessity rather than overpowered bullshit. And it would just be a better game. Possibly iconic. It would be a game of "overpowered supersoldiers vs. dirty-fighting rebels." Being a Mantel Trooper means relying on shock-and-awe and easily doing away with anyone in sight while Rebels would actually have the opportunity to use their guerilla abilities to ambush and eliminate concentrated forces.
Any other examples like this where a slight modification could make a shitty game great?
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