Skyrim need help about werewolf days

Shiversblood

True & Honest Fan
kiwifarms.net
Joined
Feb 16, 2017
Hello. Something has gone wrong during Skyrim. Okay so on Skyrim on the switch I became a werewolf. Then I got cured. However something went terribly wrong. Sometimes in town the guards will still say, “is that hair? Growing our of your ear?” Even tho I’m not a werewolf anymore. But also even more troubling, the stat where it says days as a werewolf that meter is still going up. Everyday that goes by it adds another day as a werewolf! This is terrible. The number of days as a werewolf shouldn’t be going up anymore since I’m not a werewolf anymore! Somebody help! What do I do? Please make a post explaining how to fix this.
 
Dear Bethesda Game Developers,

I hope this letter finds you well. First and foremost, I want to express my immense gratitude for the incredible world you've created in Skyrim. It's a game that has captivated me for years with its immersive gameplay and rich storytelling.

However, I wanted to bring to your attention a couple of bugs that have been affecting my experience Skyrim, regarding issues of werewolf. The first bug revolves around the total number of days counted as a werewolf. Even after taking the werewolf cure, the game continues to count the days as if I were still under the curse. This inconsistency is frustrating because it prevents me from accurately tracking my character's progression and growth.

The second bug involves the dialogue from guards. While I appreciate their vigilance, it becomes repetitive and immersion-breaking when they repeatedly say, "Is that fur? Growing out of your ear?" even after I have been cured of lycanthropy. It would greatly enhance the role-playing experience if the guards' dialogue could be adjusted to reflect the player character's current state accurately.

These bugs may seem minor in the grand scheme of the game, however they have a significant impact on the overall enjoyment and immersion for players who choose the path of the werewolf role playing elements. As players, we invest our time and emotions into the characters we create, and these bugs disrupt that connection.

I understand that game development is a complex process, and bugs are an inevitable part of it. However, I believe that addressing these issues would not only improve the gameplay experience for werewolf players but also demonstrate your commitment to delivering a polished and immersive world.

Thank you for taking the time to read this letter and consider my feedback. I truly appreciate the dedication and hard work you put into creating and maintaining Skyrim. I look forward to seeing these bugs addressed in a future patch, allowing players like me to fully enjoy the game and the world you've crafted.

Sincerely,

A video game enthusiast
 
  • DRINK!
Reactions: Neo-Nazi Rich Evans
Just follow these simple steps:

1. Install the Official Skyrim patch

2. Install the Unofficial Skyrim patch to patch the Official Skyrim patch

3. Install the Official Unofficial Skyrim patch to patch the Unofficial Skyrim patch which patches the Official Skyrim patch

4. Download and install the Better Werewolves mod

5. Download and install the Better Werewolves mod patch for the Unofficial Official Skyrim patch (not compatible with the Official Unofficial Skyrim patch or Better Vampires mod, so you'll have to compile it yourself)

6. Wait another decade for a breakthrough in modding and patching ability

7. Play the damn game
 
I’m playing it on the switch. I can’t use mods. You guys aren’t understanding, everyday that goes by in game world, is another day added as a werewolf! But I’m not a werewolf anymore I was cured of being a werewolf, but days as a werewolf keep going up. And that snarky comment from the guard? That’s just adding salt into the wound. “Is that fur? Growing out of your ear?” It’s like daggers to the ear and forehead when I hear that line because I’m not really a werewolf anymore. And i noticed on the switch you can only have 30 save files per character? On the Xbox you can have more! And I never figured out how to make a unlimited carry weight potion. It’s just one insanity after the next on the game .
 
I’m playing it on the switch. I can’t use mods. You guys aren’t understanding, everyday that goes by in game world, is another day added as a werewolf! But I’m not a werewolf anymore I was cured of being a werewolf, but days as a werewolf keep going up. And that snarky comment from the guard? That’s just adding salt into the wound. “Is that fur? Growing out of your ear?” It’s like daggers to the ear and forehead when I hear that line because I’m not really a werewolf anymore. And i noticed on the switch you can only have 30 save files per character? On the Xbox you can have more! And I never figured out how to make a unlimited carry weight potion. It’s just one insanity after the next on the game .
load a previous save state were you arnt a werewolf and just never become a werewolf.
 
Just follow these simple steps:

1. Install the Official Skyrim patch

2. Install the Unofficial Skyrim patch to patch the Official Skyrim patch
Even though OP can't mod I'm gonna stop you right there, because USSEP is a piece of shit full of changes implemented not out of necessity or due to indisputable bugs, but because the author didn't personally like the original state of a particular thing, like the museum piece in Dawnstar no longer turning into a bucket when you blast it with a fire spell. Other creators have been dropping his fagnum opus en masse so it's no longer a required prerequisite for their mods to run.
(The author is also a terminally online, obese furfag beaner that looks like a textbook child molester)
 
Hey guys, I need help with werewolf days bug! Here is a a story about a guy who played skyrim and then encountered a bug regarding the werewolf days, as an example to try and explain that there is a bug in skyrim.

Jake was a dedicated Skyrim enthusiast, spending countless hours exploring the vast, immersive world of Tamriel. His character, a female Imperial warrior, had recently embraced the power and curse of lycanthropy, becoming a werewolf. While the transformation granted her immense strength and agility, Jake soon grew weary of the constant need to feed and the complications it brought to his gameplay. Determined to rid his character of the werewolf curse, he embarked on the quest to seek a cure.

After a grueling journey, battling through dungeons and confronting formidable foes, Jake finally completed the ritual to cure his character. He watched with relief as the transformation receded, and his character returned to her human form. But something was amiss. Despite being cured, the "werewolf days" counter in his game continued to climb, as if mocking his efforts.

The glitch began to gnaw at Jake's enjoyment of the game. What was once a source of joy and escape became a source of frustration and anxiety. He couldn't understand why this was happening and felt betrayed by the game he loved so much. His mental health started to suffer as he became obsessed with finding a solution to this inexplicable problem.

One night, exhausted and on the brink of despair, Jake had a vision. A spectral werewolf appeared before him, its eyes glowing with an eerie light. The creature spoke in a haunting voice, revealing that the werewolf days glitch was an ancient curse, a remnant of the game's coding that the developers had never fixed. The vision left Jake in a state of shock and fear, pushing him further into a downward spiral.

Desperate for answers, Jake scoured the web for information. He spent hours on forums, reading through threads and posts, hoping to find someone who had experienced the same issue and discovered a fix. He posted his own pleas for help, detailing his experience and begging for guidance. But the responses were few and far between, and none offered a concrete solution.

As days turned into weeks, Jake's obsession with the glitch consumed him. His once vibrant gaming experience had turned into a nightmare, and the joy he once found in Skyrim was replaced by a relentless sense of dread. The vision of the werewolf and the ongoing glitch haunted him, blurring the lines between the game and reality. Jake's mental health continued to deteriorate, leaving him in a state of isolation and despair.

Jake's love for Skyrim was starting become his biggest fear. The werewolf days glitch, an ancient curse left unresolved by the game's developers, had driven him to the brink of insanity. His desperate search for a fix had only deepened his sense of hopelessness, leaving him trapped in a cycle of frustration and fear.

Jake came up with a plan. The only way to fix the bug in Skyrim was to speak face to face with a Skyrim developer, but there was a problem. Jake noticed the game developer speeding down the street in a black Escalade! Jake quickly sprinted to his car, started it up, and gave chase, equally puzzled about where the game developer was going and puzzled about the haunting werewolf days glitch.

Jake slammed on the gas pedal, his heart pounding as he drove side by side with the game developer's black Escalade. The night was pitch dark, with only the headlights cutting through the eerie fog that seemed to swallow the road. Both cars were flying down the highway at 100 miles an hour, the roar of their engines echoing in the stillness of the night.

Jake rolled down his window, the cold night air whipping into the car, and screamed, "Pull over!!!" His voice was almost drowned out by the wind and the deafening speed.

The game developer, his face shadowed and sinister in the dim light, rolled down his window and, with a chilling calmness, said, "Follow me to the gas station, bro!" Without waiting for a response, he sped off into the darkness, leaving Jake no choice but to chase after him.

The road seemed to stretch endlessly, the trees on either side looming like dark sentinels. Jake's mind raced as fast as his car, filled with thoughts of the haunting werewolf days glitch and the mysterious urgency of the developer's flight. The fog thickened, and the gas station's flickering neon sign appeared like a ghostly beacon in the distance, guiding Jake into the unknown.

Jake and the game developer arrived at the gas station, the flickering neon lights casting eerie shadows across their faces. The air was thick with an unsettling silence, broken only by the distant hum of the gas pumps. The strange man stepped out of his car, his eyes glinting with a mysterious intensity. "Glad you were able to make it, I was going to need backup for this situation," he said, his voice dripping with an uncanny calmness.

Jake, feeling a chill run down his spine, furrowed his brow and asked, "Wait a second here, I’m not sure I actually recognize you. Are you sure you're a game developer for Skyrim?" His voice trembled slightly, consumed by doubt and the surreal nature of the night.

The man let out a low, haunting laugh. "Skyrim? I played Baldur's Gate 3 recently, hahaha. But anyway, I know the game developers of Skyrim really well. Why do you ask?" His tone was cryptic, each word hanging in the air like a dark omen.

Jake's grip on reality felt tenuous, the world around him teetering on the edge of insanity. He took a deep breath, his eyes locking onto the stranger's. "Because I need help with the werewolf days glitch," he said, his voice serious and intense, cutting through the night like a blade. The atmosphere was razor-thin, balancing between melancholy and madness, as they stood there, two figures lost in a hauntingly melodic dance with the unknown.

“Ahhh, the werewolf days glitch. That is indeed a psychological thriller if there ever was one. Yeah. I could speak with the Skyrim game developers on that one, but there’s a catch,” the man said, his eyes narrowing.

“What? Anything!” Jake screamed, desperation coating his words.

The man seemed hesitant, his gaze drifting away. “Hmmm, I don’t know if you’re up for this, though.”

“Please! I must know!” Jake shouted, his voice echoing in the cold night air.

The man sighed, then spoke with a strange excitement. “I need to go on this fishing contest! But it’s very intense! I have the golden fishing hook. But we must enter the contest right now inside that gas station with the lake inside that gas station indoors. It’s like the Zelda 64 fishing thing!”

Jake took a deep breath, feeling the weight of the night press down on him. “Fish on. Let’s do this,” he said, his voice steady with resolve.

The man and Jake entered the gas station, which bizarrely housed an indoor lake. The atmosphere was thick with tension as they signed up for the contest. The stakes were surreal: the winner would get to create the new Elder Scrolls game.

The contest began, and immediately the intensity was palpable. The air was filled with the sounds of splashing water and the frantic reeling of fishing lines. Heart-stopping moments ensued as fish nearly escaped, only to be caught at the last second. There were instances of fright when something unseen brushed against their legs in the water, sending chills down their spines.

As the hours dragged on, tempers began to flare. Voices were raised in frustration as lines tangled and fish slipped away. The gas station echoed with the sound of angry shouting, and at one point, there was even some screaming as the pressure became too much.

Mental breakdowns weren't far behind. Jake's hands shook as he tried to keep his focus, while the man muttered to himself, his eyes wild with determination. The psychological thriller aspect of the contest was undeniable, as each participant battled not just the fish, but their own minds.

The contest was a grueling test of endurance, skill, and mental fortitude. The surreal nature of the event left both Jake and the man changed, forever etched by the intense and bizarre experience.

Suddenly, the contestants saw the grand prize: an unusually large red Gyarados Pokémon, its scales glinting ominously under the dim lights of the gas station. The sight was surreal, almost otherworldly, and a wave of insanity swept through the crowd. Lines were cast frantically, the air filled with the whirring of reels and the shouts of desperate competitors.

But then, something unimaginable happened. The Gyarados, with a swift and terrifying motion, lunged out of the water. In a horrifying instant, it swallowed one of the contestants whole. The scene erupted into chaos. Screams of terror echoed off the walls, mingling with the frantic splashing of water and the desperate cries of those trying to escape.

The atmosphere thickened with dread. Heartbeats pounded like war drums, and the air was electric with fear. Contestants stumbled over each other, their minds unraveling in the face of the monstrous reality. The line between sanity and madness blurred as they grappled with the horror before them.

In the midst of the chaos, the man and Jake found themselves in a psychological nightmare, where every shadow seemed to hide a new terror, and every splash of water threatened to bring the Gyarados back. The once-thrilling contest had transformed into a horrifying ordeal, leaving them questioning whether they would survive to see the dawn.

Suddenly, Officer Jenny burst into the gas station, her presence a beacon of authority amidst the chaos. Barking orders with a voice that cut through the panic, she commanded the contestants to fall back. Her eyes were steely with determination as she assessed the situation.

Without hesitation, she engaged the monstrous red Gyarados, her movements swift and precise. She deftly dodged its powerful tail swings, her years of training evident in every action. As she fought, she called out for reinforcements, her voice unwavering despite the peril.

The battle was fierce, with the Gyarados thrashing violently, its roars echoing off the walls. Officer Jenny stood her ground, her resolve unshaken as she fought to protect the terrified contestants. The gas station had become a battleground, and she was the frontline defender against the nightmarish creature.

“We have to Zelda 64 this!” the man screams. Suddenly, Jake knows exactly what to do. Channeling his inner hero, Jake begins handling business Zelda 64 style.

He grabs a nearby broomstick, wielding it like Link's trusty sword. With swift, precise movements, he dodges the Gyarados's attacks, rolling and striking just like in the game. He aims for the creature's weak points, his mind focused and determined.

With each hit, he gains confidence, remembering the countless hours spent mastering the techniques in the game. Jake's actions are a blur of strategy and bravery, turning the tide of the battle in their favor.

Suddenly, Ash Ketchum bursts into the room, a Pokéball clutched tightly in his hand. The Gyarados roars and hurls a massive boulder, and it crashes down, pinning Ash to the ground. “Here! Catch the Pokémon!” Ash screams, his voice strained with pain as he hands the Pokéball to Jake.

Jake grabs the Pokéball, his heart pounding in his chest. He turns his baseball cap around, making it backwards. “It’s time to catch them all,” he says, his voice filled with determination.

With a swift motion, Jake hurls the Pokéball at the Gyarados. The ball flies through the air, its trajectory unwavering. The room seems to hold its breath as the ball strikes the Gyarados and opens, engulfing the monstrous Pokémon in a brilliant flash of red light.

For a moment, everything is silent. The ball shakes violently on the ground, the Gyarados fighting to break free. Jake’s eyes are locked on it, his knuckles white from the tension. Each shake feels like an eternity, the air thick with anticipation.

Finally, with a resounding click, the ball stops moving. Jake has done it. He has caught the Gyarados. The room erupts in cheers, the nightmare finally over. Jake stands tall, the Pokéball in his hand, a hero in the eyes of everyone around him.

Suddenly, the gas station owner and the person running the contest emerge. “No no no! You were supposed to catch it with a fishing pole! You have violated the rules of the fishing contest! You forfeit and lose!” he explains.

The news hits Jake like a stack of bricks, shattering his elation and destroying his mind psychologically. His heart sinks as the realization sets in, the weight of his mistake crushing his spirit. The triumph he felt moments ago is replaced by a deep, gnawing despair. Jake stands there, the Pokéball still in his hand, feeling utterly defeated.

And what’s even more insane, the Skyrim game developer is nowhere to be found, almost as if he was never there. Jake is no closer to finding the solution to the werewolf days glitch bug curse. The realization hits him like a freight train, his mind unraveling as paranoia and dread seep in. Every shadow seems to whisper secrets, every creak of the floorboards a sinister omen. Jake's thoughts spiral into a dark abyss, the boundaries of reality and illusion blurring. He feels trapped in a psychological nightmare, where every step forward only leads him deeper into the labyrinth of his own fractured psyche.

Jake starts screaming about the werewolf days bug, his voice echoing through the room. "The werewolf days bug! It's driving me insane!" His cries are filled with desperation and anguish, the sound of a mind teetering on the edge of madness. The walls seem to close in around him, the weight of his frustration and fear pressing down like a vice.
 
  • Thunk-Provoking
Reactions: plagiarismmaximum
I was walking around on Morrowind, I see a cave,structure area. In the middle of the dangerous Ashland’s. Weak npc characters shouldn’t walk here. I go inside. There are four dark elves inside. They attack on site. They try to kill you if they see you. These four men are connected to two different quests. A redoran house quest, and a telivanni house quest. You can only join one house, so it’s only possible for your character to do one of these quests. You could do the other with a different character. If you joined redoran, and were given the quests, the three men who you see won’t attack but will ask you to find and kill the telivanni guy hiding. Touch the skull on the desk and a trap door opens and he is in there and he attacks you. You can kill him for redoran to complete quest. However, if you joined the telivanni house and got the quest, the first three guys will attack you and the guy hiding won’t, the fourth guy asks you to kill the leader of the three if you haven’t already. He attacks you so you might have already, if you already killed him he thanks you. All three attack you but he only needs the leader dead. If you tell him you killed the leader after you killed the leader he thanks you and you return to the telivanni quest giver to tell them you did it and quest completed. I didn’t join any houses yet, so they just attacked me. I used the spell call humanoid, on them. My spell lasts 10 seconds. If you quickly talk to them before it wears off, and then bribe them with gold, say 100 gold about two or three times, they will like you 100 points. It starts low like 50 or 30 when you meet new people. If you get it too 100 of them liking you, they won’t try to attack you anymore after the call humanoid spell wears off. I casted call humanoid and bribed them, all four of them, and now they still yet live, and don’t attack me. I was not forced to kill them in self defense

Determining which faction is more "evil" in Morrowind can be quite subjective, as both the Telvanni and Redoran have their own unique philosophies and methods.

- **House Telvanni**: They are often seen as more morally ambiguous, valuing personal power and magical prowess above all else. They tend to be more ruthless and individualistic, often engaging in practices that others might find unethical.

- **House Redoran**: They are known for their sense of duty, honor, and martial prowess. They often engage in actions they believe are just and necessary to protect their territory and people, even if those actions can be aggressive or harsh.

The conflict over the cave is a territorial dispute that could be seen from both sides. The Redoran might feel justified in their attack because they believe they are defending their territory, while the Telvanni might see it as an unwarranted aggression.

Ultimately, the "evil" label depends on your perspective and the values you prioritize. Do you lean more towards valuing personal freedom and power (Telvanni) or duty and honor (Redoran)?

Given that the cave falls under the jurisdiction of Morrowind and is subject to Imperial law, technically, neither House Telvanni nor House Redoran has an inherent right to it without the influence of the player's actions. The player's choices and the faction they align with will ultimately determine who gains control of the cave.

If you join House Telvanni, your actions will likely support their claim to the cave, reinforcing their control over it. Conversely, if you join House Redoran, your efforts will bolster their claim and help them secure the cave.

This dynamic is a great example of how player agency shapes the game world in Morrowind, making your decisions impactful and significant.

This situation is quite tense, with the presence of both dead and living members of the two factions. Given the circumstances:

- **If you side with House Redoran**: You might find justification in their actions, viewing it as a necessary measure to claim the cave and protect their territory. Helping the Redoran members could solidify their control over the cave.

- **If you side with House Telvanni**: You might see the Redoran's attack as an unjust aggression. Helping the surviving Telvanni and ensuring their safety could help the Telvanni reclaim the cave.

Your decision here will not only affect the immediate outcome but also how the factions perceive you in the long run. It’s a pivotal moment where your allegiance will shape the future interactions with these houses. What do you think aligns best with your character's values and goals?

If you enter the cave before joining any house and end up in a situation where you have to defend yourself, resulting in all four members of both factions being killed, it leaves the cave unclaimed. This underscores the complexity and unpredictability of the world in Morrowind, where your actions, even unintended ones, can have significant consequences.

In this case, the cave remains without a clear owner, potentially leading to further disputes or other factions trying to claim it. It also highlights the importance of timing and decision-making in the game. Your unintended intervention leaves a power vacuum, which could have interesting implications for the story and the dynamics between the houses.

Leaving the cave unclaimed can lead to several potential consequences in the game:

1. **Power Vacuum**: With no clear owner, other factions or groups might see an opportunity to claim the cave. This could lead to new conflicts as different parties vie for control.

2. **Wildlife or Bandits**: Unclaimed areas often become havens for wildlife or bandits. The cave could become infested with creatures or outlaws, making it a dangerous place for travelers and adventurers.

3. **Quest Lines**: Certain quest lines might remain unresolved or change direction. NPCs from both houses might react differently to you, knowing that you were involved in the incident but didn't take a side.

4. **Reputation Impact**: Your reputation with both House Telvanni and House Redoran could be affected. They might view you as a wildcard or a potential threat, making future interactions with these houses more complicated.

5. **Economic Impact**: If the cave has resources or strategic value, its unclaimed status could impact the local economy or the strategic plans of the houses involved.

These consequences add depth to the game, showing how even seemingly small actions can ripple out and affect the broader world.

Here's how I would handle the cave with the three Redoran and one Telvanni, using a similar approach to the previous explanation:

### Race and Gender
- **Race:** Imperial
- **Gender:** Female

### Class
- **Class:** Battlemage
- **Major Skills:** Destruction, Conjuration, Alteration, Heavy Armor, Long Blade
- **Minor Skills:** Mysticism, Enchant, Alchemy, Restoration, Block

### Weapons and Armor
- **Weapon:** Enchanted Long Blade (e.g., Daedric Longsword with a fire damage enchantment)
- **Armor:** Full set of Heavy Armor (like Ebony Armor), with enchantments to boost magicka or resistances

### Approach to the Cave and Quest

1. **Preparation:**
- **Potions:** Stock up on health, magicka, and stamina potions.
- **Scrolls:** Carry scrolls of powerful spells for emergencies.
- **Spells:** Ensure a mix of offensive (fireball, lightning bolt), defensive (shield, resist fire), and utility spells (levitate, water walking).

2. **Entering the Cave:**
- **Stealth:** Use an invisibility spell or potion to scout the initial area and understand the layout and enemy positions.
- **Summoning:** Summon a Daedric creature or Atronach to act as a tank and draw enemy fire.

3. **Combat:**
- **Engagement:** Use ranged destruction spells to weaken enemies from a distance.
- **Close Quarters:** Switch to my enchanted long blade for melee combat, relying on heavy armor to absorb damage.
- **Crowd Control:** Use area-of-effect spells to handle groups of enemies and keep them at bay.

4. **Dealing with the Redoran and Telvanni:**
- **Dialogue:** Engage with the Redoran and Telvanni members using persuasion or intimidation, leveraging my high speechcraft skill.
- **Choice:** Decide based on my character's alignment and goals. If siding with the Redoran, I'd support them against the Telvanni. If siding with the Telvanni, I'd help them against the Redoran.

5. **Exploration:**
- **Loot:** Thoroughly search for valuable items and quest-related objects.
- **Traps:** Use alteration spells like detect traps to avoid hazards.

6. **Quest Objectives:**
- **Resolution:** Complete the quest by either negotiating a truce or defeating the opposing faction, depending on the chosen side.
- **Report:** Return to the quest giver to report the outcome and receive the reward.

7. **Exit Strategy:**
- **Escape:** Use a recall spell or scroll to quickly exit the cave if things get too dangerous.
- **Healing:** Heal up and rest before moving on to the next adventure.

By combining the strengths of a Battlemage with the versatile abilities of a Inperial, this approach ensures a balanced strategy that can adapt to different challenges within the cave and resolve the conflict between the Redoran and Telvanni effectively.

Dear Bethesda,

I hope this letter finds you well. I wanted to reach out to express my excitement and enthusiasm for the Elder Scrolls series, particularly the possibility of a game set in Morrowind with a prison-focused RPG experience. I believe such a game, tentatively titled "Elder Scrolls 6: Prisons of Morrowind," would be a fantastic addition to the franchise.

Morrowind, with its rich lore and captivating landscapes, has always been a fan-favorite location. The idea of starting the game as a character in prison, facing the challenges and choices that come with it, adds a unique and immersive element to the gameplay. It could provide an opportunity for players to experience the world of Morrowind from a fresh perspective.

The concept of navigating a prison setting while engaging in RPG elements, such as character development, leveling up, and interactive gameplay, has the potential to captivate both longtime fans and newcomers to the series. It would offer a new level of depth and complexity to the Elder Scrolls experience.

Furthermore, the inclusion of prison-related quests and storylines could create a compelling narrative arc. Imagine the player's journey from an imprisoned character to a hero, overcoming obstacles, making alliances, and ultimately shaping the fate of Morrowind. This type of gameplay would allow players to fully immerse themselves in the world and make meaningful choices that impact their character's story.

I understand that game development is a complex process, but I genuinely believe that "Elder Scrolls 6: Prisons of Morrowind" has the potential to be a groundbreaking and highly successful addition to the Elder Scrolls series. It would offer a fresh take on the beloved franchise, providing players with a unique and engaging experience.

Thank you for your time and consideration. I sincerely hope you will take this idea into account and consider bringing it to life. The Elder Scrolls community eagerly awaits new adventures in the world of Morrowind.

Warm regards,

A gaming Connoisseur
 
  • Lunacy
Reactions: plagiarismmaximum
Back