Well it's about 5pm PST / 8pm EST and the Spider-Man 2 PC port has peaked 3 hours ago to 18k concurrent players with a 56% (mixed) review score. Apparently the port has a lot of issues. First Spider-Man game peaked to 66k concurrent players while costing $50 million in dev costs to port to PC. Spider-Man 2 might go up some more with the upcoming weekend but it's still a really poor showing.
Assuming another case of $39 million in dev costs to port, they need $55.7 million before the steam cut to break even, which is about 928k million copies at the current $60 pricing.
EDIT: Looking back at the leaks, I believe SM1R sold about 1.7 million units on PC and that game's peak concurrent players was more than triple this game's peak so far.