Sony hate thread

  • 🔎 If you see an alert for analytics.usips.org, this is a self-hosted system I am running as a test. It is GDPR compliant and collects no invasive information.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Sony corporate, or specifically SIE (playstation division)? Sony is somewhat notorious for its individual divisions operating independently and often even spitefully of each other.
Sony Creative Products (SCP), according to the article.

Japanese character goods, like Hello Kitty, are popular worldwide for their cute and recognizable designs. Now, Sony is entering the fray. Sony Creative Products (SCP), the division that manages the Sony Group’s character IPs, wants to develop its own characters with universal appeal that can generate 10 billion yen (approx. $62.8 million) in annual sales by 2030.

As reported by Nikkei, the aim is to create original characters that Sony can make merchandise and multimedia centered around. To this end, it has established a dedicated team tasked with creating potential hit characters, and even opened a special event space in Tokyo.

Living in Japan, you really can’t escape from mascot characters and their merchandise. Chances are your nearest bank, supermarket or fast food chain is doing some kind of collaboration with some recognizable bug-eyed cutie. Many companies, cities and prefectures have their own mascot characters (the best known is probably Kumamoto prefecture’s Kumamon). Then there’s the major player in character goods: Sanrio, home of the world-famous Hello Kitty and a whole stable of fluffy icons including Kuromi, Cinnamoroll, and Pompom Purin. There’s also San-X, the creator of Rirakuma, and the Sumikko Gurashi family of characters.

Now, Sony is aiming to take on this market with new original characters of its own. Currently in the running is Nemu the Night Owl Bear, who has racked up over 1 million followers in a year. Created in collaboration with Tokyo-based company Tsumupapa, Nemu is a bear character who worries so much about life’s problems that he struggles to sleep. According to a SCP executive officer Nikkei interviewed, this “stress-filled society theme is resonating across borders,” with the bear apparently gaining much popularity in South Korea. Further plans for merchandise and an anime featuring Nemu are currently in the works.

Sony’s goal of 10 billion yen in annual sales by 2030 for original IP characters is a comparatively high one. For context, a character in Japan is usually considered a hit if its merchandise racks up between 2~3 billion yen in annual sales, according to SCP. However, with the Sony Group’s broad reach across anime, music, game and film, an original mascot (or two) already has many potential avenues to score fans and generate revenue.

As for the video game sector, while Nintendo has Mario and Sega has Sonic, Sony has always struggled to find an enduring mascot. If you ask gamers who Sony’s mascot is, their answer will probably depend on which PlayStation generation they grew up with. They might say Crash Bandicoot, Sackboy, or Astrobot. Then there are the many human characters from one-time PlayStation exclusives that became associated with the brand (Lara Croft, Solid Snake, Kratos, Nathan Drake et al.). There’s also Toro Inoue, the white cat from the Doko Demo Issyo series who became a PlayStation mascot in Japan for a while. However, Toro lacks the widespread international recognition that Nintendo’s plumber and Sega’s blue hedgehog enjoy.

The current issue is that Sony suffers from a lack of fully-owned, recognizable original characters, and the SCP aims to address this. It has a track record in handling domestic events for popular character IPs owned by other companies, and for revitalizing specific IPs in Japan, like the Peanuts comic strip characters (Snoopy and co.), which it acquired in March 2026. SCP is also using technology to enhance peoples’ encounters with such characters at events.

To this end, Sony Creative Products opened the Yurakucho Museum in Tokyo. This space aims to provide immersive character-related exhibitions. Currently, SCP is using haptics to enhance a Pingu exhibition, including vibrating floors and gusts of wind. Sony holds the marketing rights to Pingu in Japan, and doubled the Swiss-born penguin character’s merchandise sales in the country last year (source: Mainichi).

But can Sony apply its marketing successes with well-known character IPs to its own brand new, original creations? Could we get tie-in anime series and games with some cute new Sony characters? Watch this space.
 
View attachment 9374732
Everyone ready to repeat an advertising slogan into their playstation camera after watching an ad to unpause their game?
4chan made a joke about that back before the PS5 launched. You had to unlock it by saying "Black Lives Matter" three times before kneeling in front of the PS camera.

The worst part is that still may yet come true. The good news is I won't be buying it.
 
1786733301340909.jpg
LOL!
 



Oh God let this be true! I've been predicting that this game is going to be the downfall of Naughty Dog and of that pretentious prick Cuckman.

If this is the budget spent so far it is irrecoverable, it is over for them. Please Sony, spend a few hundred million more in advertisement, put the repulsive bald dyke front and center in the promotional material so even more people are dissuaded from buying this train wreck. Do it, virtue signal hard to the modern audience, make Concord's loses pale in comparison.
 
I hate to defend Druckman but this is mostly Sony's fault. If you saw the gigaflop that was TLOU2 and then decided it was a good idea to pump over half a billion into another ugly lesbian flop you must be pretty close to brain dead.
 
I'm sure that had nothing to do with the fact they put out a ps4 pro that not only had it bundled in for free, but was $100 cheaper than the ps4 pro was normally.
so similar to what xjeet does with goypass? they release shit and say it was a huge success because of it being on gamepass and all even though near zero profit returns compared to development cost.
 
How did it fare in total sales compared to the original?
TLOU1 has double the sales, seemingly, but its also been out twice as long, got a lot of double and triple-dippers with the PS4 re-release a year later and PS5 remake 8 years later and, as a continuing story, is likely to sell better as the beginning than 2 is as the middle.
 
Back
Top Bottom