- Joined
- Nov 29, 2020
of course. they never fucking learn, do they?The lead writer for Wolverine is the same lead writer for Spiderman 2 a game that definitely was not praised for its story or characters.
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of course. they never fucking learn, do they?The lead writer for Wolverine is the same lead writer for Spiderman 2 a game that definitely was not praised for its story or characters.
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Is it just me or are the X-Men character designs clashing with the game's photorealistic art style? The proportions for Sabertooth are all wrong, which would be fine if he wasn't so real looking. Logan has the opposite problem because he's way too mundane.
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The woke aspect definitely adds to the uncanniness of this game. This is a true and honest Concord-like
Pseudo realism where it's like 70% photorealisc almost never looks good.I just realized that a lot of normie Marvel fans are going to buy the Insomniac Wolverine game sight-unseen and will be disappointed to discover that the character doesn't look or sound like Hugh Jackman. Imagine how much more expensive the game's license would have been if that had been the case. Another reason why the old X-Men Origins game mogs the new one.
That's almost all Western AAA games now, the realism-slop look. It appears mundane because it is the result of a group of corporate mandated, DEI consultancy influenced development with zero original or boundary pushing artistic vision. These are hive-minded drones tasked with making a generic mass market product, it is not the result of a group of exceptionally talented or passionate individuals coming together to create a fun, never before seen experience because it is a cool idea.
What you are witnessing is the result of an industry that became too mainstream, greedy and agenda driven entering its early stages of decay.
You should seriously consider whether there is anyone to sell it to.I'm seriously considering selling my PS5 at this point.
I wouldn't sell it if is one with a Blu Ray drive. It's still one of the better Blue Ray players on the market.I'm seriously considering selling my PS5 at this point.
Pseudo realism where it's like 70% photorealisc almost never looks good.
If you don't have the talent or technology for photorealism just go with anime, cell shaded, or some other stylized graphics style rather than that weird uncanny half realism.
Cell shaded in particular is a really good choice because it's practically timeless. There are 30 year old games with cell shaded graphics that still look fucking awesome today.
Crapcom still didn't mind keeping their lolicon and incest bait though, that gets to stay but male/female has to go.REEra has it, they mention toning down the sexy in order to not psychologically stress trannies.
Note that they fail at this assignment because their bugman collectivist ideology requires them to worship at the altar of filth and ugliness, so instead of plastering the game with hot women in revealing outfits, they subject audiences to trannies.tasked with making a generic mass market product
The "agenda driven" part is the primary problem here. Nobody expects a modern game with the Marvel license to be some niche, passion-driven project. The previous Wolverine game wasn't either, but at least the people that were making that one understood the assignment, just like the people that made the Deadpool game did, and tried to make a game that did the character justice.What you are witnessing is the result of an industry that became too mainstream, greedy and agenda driven entering its early stages of decay.
You don't hate GTA Online niggers enoughthe campaign will probably be a mess and people might make fun of it but there's no way GTA VI fails , the online guarantees is going to print money.
realism is the easiest thing to do art direction for specially at that scale, and makes it easier for the devs to just buy assets in bulk or outsource them to random people. You can't put a random realistic tree in a game with a cartoony art direction, you can't even put any random "cartoon tree" asset because that stuff has to be cohesive and there could be many style discrepancies, but realism is just a default, a realistic tree is just a realistic tree in one game or another, the margin of deviation is much broader.Pseudo realism where it's like 70% photorealisc almost never looks good.
It all started with todd howard and horse armor.......I just realized that a lot of normie Marvel fans are going to buy the Insomniac Wolverine game sight-unseen and will be disappointed to discover that the character doesn't look or sound like Hugh Jackman. Imagine how much more expensive the game's license would have been if that had been the case. Another reason why the old X-Men Origins game mogs the new one.
That's almost all Western AAA games now, the realism-slop look. It appears mundane because it is the result of a group of corporate mandated, DEI consultancy influenced development with zero original or boundary pushing artistic vision. These are hive-minded drones tasked with making a generic mass market product, it is not the result of a group of exceptionally talented or passionate individuals coming together to create a fun, never before seen experience because it is a cool idea.
What you are witnessing is the result of an industry that became too mainstream, greedy and agenda driven entering its early stages of decay.
>insulting customers will somehow motivate them to give you money
Brought to you by the same muppet that gave Spiderman 2 a 9/10 and claimed it was "wonderfully short " and ran at "a stable and cinematic 30 FPS " in a review (Archive) that is absolutely totally 100% authentically not just an unmarked advertisement written by Sony itself.
I'd say Valve's art style strikes a good balance between realistic and cartoony. They're the only AAA company that's able to produce graphics that look better than their previous titles at this point.Pseudo realism where it's like 70% photorealisc almost never looks good.
If you don't have the talent or technology for photorealism just go with anime, cell shaded, or some other stylized graphics style rather than that weird uncanny half realism.
AKA The Diablo Immortal model, which was depressingly successful for Blizzard, but that game was precision engineered crack for whales; nothing the PS6 will be able to do will have that kind of draw. I'll be surprised if it can even manage locked 60fps without Performance Mode.You're seeing it right now. Jacking up prices, outright saying they aren't selling the ps6 at a loss, and blatantly stating with no ambiguity that they're no longer caring about increasing the number of playstation owners, but rather extracting the most money from each owner that they can.
This shit drives me up the wall, it's just the reverse of HAAS and other delusional bullshit.And people may say "stop gooning, you fag",