Star Wars Battlefront 2 Microtransactions Salt - 40 hours to get Vader

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Takayuki Yagami

Justice is Blind, and Autistic
kiwifarms.net
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So, apparently people are really pissed with EA again over how they're monetizing their newest game.
https://archive.fo/8b9JA
Most downrated post in reddit's history by an order of magnitude.
Apparently, the game awards in-game currency based on time played and some sperg worked out that it would take around 40 hours to get enough to unlock Darth Vader, a character that was baseline in the first game. Please post any salt you find here.
I wasn't sure if this belonged here or in Games, but I thought there would be enough rage and salt.
 
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Link isn't working for me but I went and found the original post in case any one else is also having that issue.

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Is it salt if the fanbase is right to complain about the microtransactions being added to their games? The way I see it, the only way to stop companies like EA from putting microtransactions in all of their games is to whine about it incessantly and refuse to purchase games where it's been enabled.
 
This is how I see the situation. The game cost a lot of money to make and it costs money to maintain servers. The production of a game is not free. EA is a company. Not a good company, but it is a company in the role of making money.

Star Wars Battlefront 2 is a major release, especially with Star Wars back in the public eye thanks to dead ass Disney. Making a game based off of a license owned by Disney can either be a wonderful thing or a disaster. Also, it's not free either.

Now, because EA wanted to have a high budget game with super good graphics and I am assuming super good programming, this requires a super huge cost in budget, one that is above the $60 price tag, unless it's able to sell to nearly every possible gamer. Naturally, since most gamers don't even bother with modern games anymore, they have to rely on the secondary of the majority: console kiddies.

This comes down to the idea of DLC. Either have the person playing the game for a long time, or have them pay for the new hero. I honestly don't understand why there is a backlash about this decision, unless a new hero is required to play the game. If the game was story based and each hero is a new chapter, and you must replay the same chapter for 40 hours in order to unlock the next one, I can understand anger about it, but to hate on the game because people don't want to play for 40 hours, despite the fact most will already play 40+ hours with the same character anyway?

Get good with a character, unlock a new character while you do so, repeat. Imagine if Resident Evil 4 had more than 5 mercenaries, but to unlock the mercenaries beyond 5, you must play mercenaries for 40+ hours or pay money. You bet your ass I would play in order to play more, because I already intended on doing so and am now given something to look forward to.

Play the game, don't play the game, but don't complain that the game is giving you a reason to keep playing for the same amount of time you intended on playing. If someone pays to rush it out, that's on their own and that is just putting money into an already dying company. I'm not defending EA for their decisions on trying to make more money from gamers, while releasing a bad product. I am merely explaining how and why they do it: a focus on statistical data and trying to find a way to please such data while also making money to stay afloat.

Perhaps instead of complaining about micro-transactions, we should be telling EA that they don't need to have such a high budget in order to require the MT route of gaining money. Of course, we can't just tell them, because they look at the statistics and see what makes big money(online gameplay, customization, and micro-transactions) so they will continue to do so. EA is known for being one of the worst companies, and for good reasons.

I guess I just wish games could be more how they were in the past, like the first two battlefront games. Online is optional, split screen is fun as hell, and single player is a fun galactic conquest map that can also have a slight RTS feel to it. But try convincing a company like EA about such core values. You bet your ass there's going to be a Star Wars Battlefront 3, EA needs its sheckles.
 
EA is technically in the right with this: SWB2 was in open beta the last few weeks, with all the things you unlocked carrying over upon release. The open beta players were never supposed to get Darth Vader or Luke Skywalker, hence the giant price tag.

What they WERE supposed to get were the loot boxes that permanently upgraded your character. Those boxes only took 2.5 hours of grinding to get.

If the price point was obtainable in open beta, then you'd see Darth Vaders and Luke Skywalkers in every game, and you'd see flame posts about how the game is 'unbalanced' for new players. It was a lose/lose situation for EA, they just chose to lose less up front rather than nerf mainstay characters a week after launch. When they say they're making constant adjustments, what they meant to say is the price of loot boxes and characters will drop significantly after launch (but instead of wording it in a way the circlejerk could understand, they fucked up by giving the most PR statement a PR rep could give).

TL;DR: EA is right. It's easier to change a price on a shop screen than it is to balance a character.
 
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Spergs are acting like all the heroes are locked...they aren't the majority of heroes are unlocked by default its mainly the ones from the first game that are locked minus Han and Boba fett i think.

Gamers are getting more entitled and lazy with each passing day.
Except when people do the math and say it comes to 40 hours of grinding to unlock ONE character, that's way too much.
 
Except when people do the math and say it comes to 40 hours of grinding to unlock ONE character, that's way too much.
And to modify what post above says, even if they intended to lower the price to make it so that beta didn't turn into a shitshow; the playerbase has no basis for assuming that they would. Not with a company as untrustworthy as EA at least.
 
Glad to see that the Hero prices have been lowered. Expecting players to be fine with having to be behind by 15 crates just so they can unlock a single Hero that isn't upgraded was asinine. 15,000 credits is much more reasonable, and hopefully the DLC Heroes won't be much more expensive than that.
 
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