Carpenter Trout
kiwifarms.net
- Joined
- Mar 5, 2019
Nightdive Studios are remaking System Shock 1 on the Unreal engine. In my opinion it looks and plays fairly well. I've been trying the demo, and it's pretty close to the original, but with a much cleaner gameplay.
Here's to GOG page: https://www.gog.com/game/system_shock
and the GOG page of the Demo: https://www.gog.com/game/system_shock_demo (currently v.1.22)
Trailer:
Note that you can't save in the demo, and there's a bug which prevents you from changing certain controls, you'll need to restart the game for those to work.
Also the lightning is dictated by both Shadow and Post Processing settings, but setting the post process to low will dim the game, and some of the puzzles are regenerated each time you play.
And at least on my machine, after a few hours of playing the game starts chugging, like it keeps on loading the level over and over. Either at Low or Ultra.
Comparison screenshots:
Everything low including the Post Processing:
Everything low except the Post Processing
I also love this kind of texturing, is the same as in Amid Evil.
I wish that it was as colorful as the original, instead of being blue textures with blue lightning and blue fog (and that's a quote from Ross).
But you can also see Saturn from the windows, and the space colony rotates in real time (which is also showed by the light crawling from the windows). I'm pretty hyped tbh, I hope they keep the right route.
also review from Mandalore Gaming (which has a pretty good comparison right at the beginning of the video):
Oh, they've been working on this since 2017. They had to change engine twice. This is going to be fun.
Here's to GOG page: https://www.gog.com/game/system_shock
and the GOG page of the Demo: https://www.gog.com/game/system_shock_demo (currently v.1.22)
Trailer:
Note that you can't save in the demo, and there's a bug which prevents you from changing certain controls, you'll need to restart the game for those to work.
Also the lightning is dictated by both Shadow and Post Processing settings, but setting the post process to low will dim the game, and some of the puzzles are regenerated each time you play.
And at least on my machine, after a few hours of playing the game starts chugging, like it keeps on loading the level over and over. Either at Low or Ultra.
Comparison screenshots:
Everything low including the Post Processing:
Everything low except the Post Processing
I also love this kind of texturing, is the same as in Amid Evil.
I wish that it was as colorful as the original, instead of being blue textures with blue lightning and blue fog (and that's a quote from Ross).
But you can also see Saturn from the windows, and the space colony rotates in real time (which is also showed by the light crawling from the windows). I'm pretty hyped tbh, I hope they keep the right route.
also review from Mandalore Gaming (which has a pretty good comparison right at the beginning of the video):
Oh, they've been working on this since 2017. They had to change engine twice. This is going to be fun.
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