System Shock Remake - aka "system shock appreciation thread"

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Carpenter Trout

kiwifarms.net
Joined
Mar 5, 2019
Nightdive Studios are remaking System Shock 1 on the Unreal engine. In my opinion it looks and plays fairly well. I've been trying the demo, and it's pretty close to the original, but with a much cleaner gameplay.
Here's to GOG page: https://www.gog.com/game/system_shock
and the GOG page of the Demo: https://www.gog.com/game/system_shock_demo (currently v.1.22)
Trailer:

Note that you can't save in the demo, and there's a bug which prevents you from changing certain controls, you'll need to restart the game for those to work.
Also the lightning is dictated by both Shadow and Post Processing settings, but setting the post process to low will dim the game, and some of the puzzles are regenerated each time you play.
And at least on my machine, after a few hours of playing the game starts chugging, like it keeps on loading the level over and over. Either at Low or Ultra.

Comparison screenshots:
sshock_2020-07-25_16-07-09.png
SystemReShock-Win64-Shipping_2020-07-25_15-55-11.jpg

SystemReShock-Win64-Shipping_2020-07-25_15-59-35.jpg
SystemReShock-Win64-Shipping_2020-07-25_15-56-39.jpg



Everything low including the Post Processing:
SystemReShock-Win64-Shipping_2020-07-25_15-59-04.jpg


Everything low except the Post Processing
SystemReShock-Win64-Shipping_2020-07-25_16-00-19.jpg

I also love this kind of texturing, is the same as in Amid Evil.
SystemReShock-Win64-Shipping_2020-07-25_15-55-54.png


I wish that it was as colorful as the original, instead of being blue textures with blue lightning and blue fog (and that's a quote from Ross).
But you can also see Saturn from the windows, and the space colony rotates in real time (which is also showed by the light crawling from the windows). I'm pretty hyped tbh, I hope they keep the right route.
also review from Mandalore Gaming (which has a pretty good comparison right at the beginning of the video):

Oh, they've been working on this since 2017. They had to change engine twice. This is going to be fun.
 
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Is this that same remake that was announced a few years ago? Or what that a remake of System Shock 2?

Either way, the original still plays great. If you need it, there's a mod that lets you use modern mouse/keyboard controls and you're off to the races. Also Ross Scott is the hero we all deserve.
 
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I've played the remake, it's pretty fun. Never played the original though, so I'm not really capable of judging whether it's a good remake or not.
 
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I think this guy is a distant relative like 4th cousin 3 times removed or 3td cousin 4 times removed. I literally was in his neighborhood for work at some point in the 2010s, i didnt reach out to him because he probably would have asked for money. The only videogame that was crowdfunded and became something good was FTL
 
Like this is ever coming out. They've scrapped all their work and restarted development from scratch on this like 3 times in 5 years. Pure vaporware.
I dunno man, they have a pretty decent playable demo, that's a lot of work put in already. I think they'll pull through this time.
 
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Is this that same remake that was announced a few years ago? Or what that a remake of System Shock 2?

Either way, the original still plays great. If you need it, there's a mod that lets you use modern mouse/keyboard controls and you're off to the races. Also Ross Scott is the hero we all deserve.
I think it is:
https://www.overclock3d.net/news/software/nightdive_s_system_shock_remake_goes_on_hiatus/1

I agree, the GOG's SP Update was a godsend. Game's still amazing after all these years. And that Ross' Deus Ex video never gets old. If anything, the issues that he talked about are more rampant than ever.


Gothic remake? Wha?

Night Dive didn't make a Gothic remake.
My bad, I thought they were the ones that did that. I was confused by mandalore's video, but he was just referring at how bad the gothic remake is. But they did the Blood remaster and Doom 64 PC port. not bad.


Also, whoever wrote this shit doesn't realize that the demo uses the same audio from the original game, and rants on this remaster being closer to the original game rather than reinventing the game. They did that already, and it was called BioShock. We all know how it ended with Infinite.
https://gamecrate.com/impressions-s...o-video-game-equivalent-listening-vinyl/25983
 
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I wish that it was as colorful as the original,instead of being blue textures with blue lightning and blue fog (and that's a quote from Ross).

Agree, the original had a distinct look, this looks too dark for what it was. It's closer to SS2 ambiance, which I also liked, but it still feels off.

But you can also see Saturn from the windows, and the space colony rotates in real time.

The original actually had this, minus the Saturn viewing. If you stopped and looked out the windows, you could see the stars very slowly scroll past outside, mimicking the station turn. The way they did it, the stars didn't look like a static texture either, it had a bit of parallax and didn't seem to repeat. I remember having my mind blown by that as a kid, because it gave a real feeling that actual space existed outside the walls of the level. It was incredibly impressive considering the game ran within 4 MB (yes, megabytes) of RAM in DOS.

I'll wait for the full game to come out, this has dragged on for years now, don't want to get too excited. Put me down for "cautiously optimistic".
 
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I dunno man, they have a pretty decent playable demo, that's a lot of work put in already. I think they'll pull through this time.

The one they made in 2016 looked good too:


A playable demo just doesn't count for much these days when you can spend a few hours tinkering with Unreal or Unity and have ready-made lighting, physics, store-bought environment art assets, etc.

If they manage to finally pull it all together and finish the thing, awesome. But I'm not holding my breath.
 
I'd like to see this completed because the demo is pretty good but I have no confidence in this project.

They ran the Kickstarter on the concept of a faithful remake but after the Kickstarter succesfully finished they got the idea to do an expanded reimagining of the game. They scrapped a lot of what they had of the project then, with it having been made in Unity, and switched over to the Unreal engine. Then some shit happened (they've never confirmed anything, but rumors suggest no publisher was interested and they likely ran out of money), with the project then going on hiatus. They fired the original game director (who nobody seemed to like) and brought back the project as it is now: a faithful remake, again.

Sometimes You Need To Take a Step Back In Order To Take Two Steps Forward

Kickstarter Update from Stephen Kick, CEO of Nightdive Studios


In March of 2016, Nightdive Studios released our video of our vision of System Shock Remastered. Done in Unity it was an immediate hit with almost a half million views on YouTube. In June of 2016 we launched a Kickstarter campaign to make the vision into a reality. It was tremendously successful with over 21,000 backers contributing over $1.3 million to the campaign. We put together a development team and began working on the game. But along the way something happened.

Maybe we were too successful. Maybe we lost our focus. The vision began to change. We moved from a Remaster to a completely new game. We shifted engines from Unity to Unreal, a choice that we don’t regret and one that has worked out for us. With the switch we began envisioning doing more, but straying from the core concepts of the original title.

As our concept grew and as our team changed, so did the scope of what we were doing and with that the budget for the game. As the budget grew, we began a long series of conversations with potential publishing partners. The more that we worked on the game, the more that we wanted to do, and the further we got from the original concepts that made System Shock so great.

Ultimately the responsibility for the decisions rests with me. As the CEO and founder of Nightdive Studios, a company that was built on the restoration of the System Shock franchise, I let things get out of control. I can tell you that I did it for all the right reasons, that I was totally committed to making a great game, but it has become clear to me that we took the wrong path, that we turned our backs on the very people who made this possible, our Kickstarter backers.

I have put the team on a hiatus while we reassess our path so that we can return to our vision. We are taking a break, but NOT ending the project. Please accept my personal assurance that we will be back and stronger than ever. System Shock is going to be completed and all of our promises fulfilled.

Stephen Kick
 
The one they made in 2016 looked good too:
Wow, that's nearly identical to the 1.22. Amazing, this game's director is Yandev.

They ran the Kickstarter on the concept of a faithful remake but after the Kickstarter succesfully finished they got the idea to do an expanded reimagining of the game. They scrapped a lot of what they had of the project then, with it having been made in Unity, and switched over to the Unreal engine. Then some shit happened (they've never confirmed anything, but rumors suggest no publisher was interested and they likely ran out of money), with the project then going on hiatus. They fired the original game director (who nobody seemed to like) and brought back the project as it is now: a faithful remake, again.
Well, at least, if ever, they'll do what they actually promised instead of some clickbait reimagining that nobody asked for.
 
New videos from Nightdive...

Good to see more work on the project. I will say that Cyberspace is already looking promising. That was always the weakest element of the first game and it's good to see it receive an overhaul. I like the neon colors and it seems as though it gives more feedback in terms of movement, damage, and weapons than the original.
 
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The new trailers look damn fine, the cyberspace stuff is interesting and the new weapons shown off in the gore trailer are getting me pumped up to play through the game, love that shotgun and burst firing rifle, the magnum's good too, but that one is already in the demo. I can't wait to splatter some mutants and cyborgs all over the walls, floors and ceilings.
 
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