God of Nothing
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- Aug 31, 2016
the sharmat claims another
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is there a mod that lets you refuse it? quest aggressiveness is something on all TES games and there is usually a mod that changes how stuff is forced upon you (skyrim one is for example).That would work if it wasn't possible to accidentally pick up quests give the game is pretty aggressive with handing them off to you.
Doubt it, there are so many quests that you'd have to really trawl through them, and merely hearing about a quest via a random rumor can add it.is there a mod that lets you refuse it? quest aggressiveness is something on all TES games and there is usually a mod that changes how stuff is forced upon you (skyrim one is for example).
Ah, there's another mod which do that:Doubt it, there are so many quests that you'd have to really trawl through them, and merely hearing about a quest via a random rumor can add it.
Well I am talking about Morrowind.Ah, there's another mod which do that:
This mod
Oh shit, i'm sorry.Well I am talking about Morrowind.
you didn't answer anything you dumb hamster, you repeated what i said that skyrim has a mod that change how they are offered to you, it also was made for saarfield and fallout 4 lets you tell no and not start the quest, sometimes.I answered @StacticShock more than you.
they all have quest triggers at the end of the day but good luck combing through them in construction set to make it optional...Doubt it, there are so many quests that you'd have to really trawl through them, and merely hearing about a quest via a random rumor can add it.
we'd have fallout 4 and mods to replay that but then bethseda modified its game engine or some shit so that most of the mods are incompatible. tes6 will have the same shit.Well, at least we have Skyrim and their +60k mods for replaying until we die.
Thanks Todd! I love being a chad Nord Barbarian and killling elfs like our forefathers done.
It was just the ones that require F4SE. Also, you know there are ways to roll it back via a downgrader, right?most of the mods are incompatible
yeah but the instructions sound like it's a pain the ass. i want to open my modmanager click a premade list and get it over with.It was just the ones that require F4SE. Also, you know there are ways to roll it back via a downgrader, right?
Well most of the mods that I use that use Script Extender have been updated by this point, so might be worth checking again.yeah but the instructions sound like it's a pain the ass. i want to open my modmanager click a premade list and get it over with.
most of the mods i wanted updated the gunplay and added better looking guns ill take a look againWell most of the mods that I use that use Script Extender have been updated by this point, so might be worth checking again.
watch it all flop about when you exit and re-enter
Update niggers get what they deserve. I still play on an ancient version of the game that doesn't even have CC support and literally every single new mod works for me aside from said creation club content(which all sucks anyways).yeah but the instructions sound like it's a pain the ass. i want to open my modmanager click a premade list and get it over with.
Having to download a brand new copy of Fallout 4, fully updated showed me how fucking awful the game is now, even with a downgrader it's bad. Imagine actually updating your games or mods, lmfaoI think the Fallout IV update was a deliberate fuck you to the Fallout London mod developers and nothing will convince me otherwise.