The Elder Scrolls

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Yes all those games were deliberately designed to be cutting edge tech demos. Most games today are not cutting edge they're just extremely memory inefficient and poorly optimized UE5 slop
What's "well optimized" mean to you, and what games in the past were "well optimized" in comparison to handful of marquee games you'd considered "poorly optimized slop?"
 
What's "well optimized" mean to you, and what games in the past were "well optimized" in comparison to handful of marquee games you'd considered "poorly optimized slop?"
Anything UR5 or electron based is janky and nonperformance. Stuff that renders too much bc people are just grabbing canned assets like the thread examples, subnautica bc of how they handled ground rendering. Ark is the archetypal example. Most modern console ports like Jedi survivor (one of the reasons GTA takes a long time to port after launch).
 
Anything UR5 or electron based is janky and nonperformance. Stuff that renders too much bc people are just grabbing canned assets like the thread examples, subnautica bc of how they handled ground rendering. Ark is the archetypal example. Most modern console ports like Jedi survivor (one of the reasons GTA takes a long time to port after launch).
Subnautica and Ark are by small, obscure studios. Any similar examples from similar studios in the optimized past?
 
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The Dragon Rider mod for Daggerfall offers a broader and more impressive scope than Starfield and likely surpasses what Elder Scrolls 6 will deliver. This mod provides a gameplay experience that closely resembles a flight simulator within the open world of Daggerfall, including dragon dogfighting mechanics. Additionally, it introduces a dynamic environment with floating islands, sky pirates operating pirate blimps and flying ships
 
I remember looking up performance guides for games. Now, you put FSR to "quality", limit the fps to 60, turn off everything fancy and pray to god. God I hate gaming.
Yeah, pushing a button and just getting 60 fps out of the box on older midrange hardware sucks so bad. Wish I had to do homework just to get over 25 fps.
 
Subnautica and Ark are by small, obscure studios. Any similar examples from similar studios in the optimized past?
Subnautica has like 300+ people and I think Ark had like 60 with Survival Evolved. Oblivion had 70-80. Idk what studio size has to do with whether or not the people took the time to optimize their shit. Clearly most devs don't bother, and never have. Regardless of how many shitheads they've got on payroll.
 
Subnautica has like 300+ people and I think Ark had like 60 with Survival Evolved. Oblivion had 70-80. Idk what studio size has to do with whether or not the people took the time to optimize their shit. Clearly most devs don't bother, and never have. Regardless of how many shitheads they've got on payroll.
And 3,000 people work on Call of Duty (2019 was optimized a lot, actually). Why can't you find an example of a game from the optimized past that you feel is comparable to the unoptimized games of the present instead of nattering over the word used to describe the studio? I keep hearing over and over that games used to be really well optimized back in the old days, and you didn't have to do all this work to get good frame rates.

When I ask for an example of such a game, I get crickets. I have always gotten crickets. Just fill in: "[New Game] is such a piece of shit, runs like ass on [New GPU]. Back in the day, things were optimized so much better, like running [Old Game] on [Old GPU]."
 
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The Dragon Rider mod for Daggerfall offers a broader and more impressive scope than Starfield and likely surpasses what Elder Scrolls 6 will deliver. This mod provides a gameplay experience that closely resembles a flight simulator within the open world of Daggerfall, including dragon dogfighting mechanics. Additionally, it introduces a dynamic environment with floating islands, sky pirates operating pirate blimps and flying ships
(Oh hey Clyde Cadwell and Dragonlance) Damn I might just add this mod, if it was just dragon riding I'd skip it as I'd have little use for it but the other stuff it pretty tempting.
 
While games of the past were pushing the limits of the hardware the same as new games do, there is still a point to be made that modern software and games consume too much resources.

I don't really need fucking javascript to read stackoverflow, for example. But I can't not use it, because this shitty site won't let me see it's contents with js turned off.

Has anyone tried reading PDF in the teminal without this GUI nonsense? It's a major pain in the ass, because the format is a fucking crap. It weighs a ton and its standard is 1k pages long or maybe even longer. Have fun implementing it yourself.

Just a couple of mild examples.

Software was shitty back then, and it is still shitty now, but with a twist - writing code now is easier than ever, and programmers produce their shitty code with ever greater facility.

Have you seen the formula for hitting and evasion in Morrowind on UESP?
The bug with the Blind effect increasing the chance of landing a hit is so glaringly obvious, it seems that whoever wrote this didn't even proofread the shit even once.
 
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