I think part of the giant gap between people's opinions of Skyrim comes from the divide between intrinsic and extrinsic roleplayers.
I've noticed a lot in talks about roleplay and immersion that a lot of people really need the game to enforce it for them through systematic gameplay to get into it. I'm a sneaktheif and my endurance is shit so I have to go around these enemies and pick them off, etc. The roleplaying comes about as a result of the game having them interact with it in a certain way. They rolled their character, and they want to play through that character's campaign. The fact that their paladin even
can reach max archery skill is immersion breaking.
Or, like how
@Sheep King and
@Vlad the Implier said, they find it dissatisfying to purposefully leave options on the table. It feels more meaningful to have limited options because it reinforces that certain way the game has them interact with it which also reinforces the roleplay that comes with it.
For me, I've never really understood a lot of the complaints those types of players have, because I'm not really like that. I don't give a shit if I can join every single faction on one character because if I'm playing one that would never join the Brotherhood then I'm just not going to do the quest. Whether or not that quest is available doesn't impact its meaningfulness to me because my roleplay doesn't come from how I interact with the game, it's how I interact with the game that comes from the roleplay. What
does breaks my immersion is when I have a character narratively that I can't represent through gameplay, in which case a lot of these "immersion improvement" mods and more robust systems can just make things worse by removing my control.
And I think the lack of theorycrafting and depth is a big reason why Skyrim starts to feel hollow after a point, you don't feel like you're building your own character.
I find this fascinating, because I play the game the opposite way. By the time I start a new save, I already have my character built bc my build is functionally the narrative. I don't go in with the plan to play a sneakthief and then decide his name is Hides-His-Teeth, picking up the skills I think he should have along the way. I get off the wagon in Helgen as Hides-His-Teeth who is a slimy bastard, and so when I enter the keep and see the weapons Ralof offers me, I take the bow and dagger because a slimy bastard would never fight fair.
The options and flat floor don't bother me because I'd rather have that then end up halfway through the playthrough and decide that since he's been traveling with Serana that I'd like for him to go from a sneakthief to a sneamage, but now I can't play him that way because I dumped all my stats into bows and took a bane in magic 60hrs earlier while I was still on the character creation screen.
I'm a creative and have done writing and art for years, so I figure that's probably why I lean so heavily in one direction or the other. I don't think there's anything wrong with either playstyle, but I do find it interesting how and why people end up on that scale where they do.