- Joined
- Jun 13, 2016
I got this because it was reduced to half price on Steam. I've had a bit of a go at it and failed miserably every time, so I thought I'd Lets Sperg it for you lot so you can all laugh at my ineptitude.
The setup is this - at some time in the future, possibly after Elon Musk's Tesla has reached Mars but before we've wiped ourself out with nuclear war, the International Aeronautic and Space Administration develops a faster than light drive and plans a mission for four bold adventurers to take humanity's first giant leap into interstellar space by jumping to Alpha Centauri for science. Unfortunately it all goes a little tiny bit tits up...
It's therefore up to you to bring them home, braving uncharted planets, resource shortages, weird cosmic phenomena, hostile and/or amorous aliens, and almost certain death from running out of oxygen.
So, are we all strapped in? Let's lift off!
The first stage is to pick your team. You can choose from a theoretical physicist, a test pilot, an archaeologist, an eccentric billionaire, a botanist, a veteran astronaut, a mechanical engineer, an electronic engineer, a secret government researcher, and a blogger. Because I'm genre savvy enough to know that the obvious joke character turns out to be surprisingly useful, the blogger is my first pick. I then pick the botanist, the test pilot, and the veteran astronaut.
(Yes, the blogger is the one with blue hair. She's called Zoe, and is Australian.)
Next, we have to pick our ship and lander type. I choose the Endurance because it's got a deep fuel tank and is tough as nails and the Serenity because it looks like the Apollo 11 lander.
It's a bit, well, unfortunate, that there's only three different ships and three different landers to choose from and you can't customise it, but it seems that you can find extra modules to bolt onto both.
Now, the seed from which the procedurally generated galaxy will be constructed. There's only one choice really. If you enter the same seed you can "replay" the same game over and over. It's referred to in the game statistics proper as the launch code.
And with that, all aboard, because it's time to lift off!
And this brings us to the main game screen proper. Navigation and encounters play very much like Star Control with having to thrust and navigate and avoid / encounter other ships or things albeit with additional gravity wells to contend with. You can't crash into planets, though, you simply scoot around them on autopilot but this emergency evasion hurts your hull, and doing the same around stars is a good way to give your crew cancer or radiation poisoning. For now, though, we have to go to Mars and pick up the jump drive and some fuel.
Once we've got into orbit about Mars, I send Malcolm, the pilot, down in the lander to retrieve the things. Going down onto planets is sort of reminiscent of the classic Lunar Lander arcade game though here there's also hazards such as wind, varying gravity, heat, atmospheric pressure, earthquakes, lightning, and other things that might hurt it.
Conversation is fairly similar to Star Control, if you're familiar with that. Picking dialogue options and suchlike. The music's not as cool though.
Now all that remains is to jump to Alpha Centauri. What could possibly go wrong? After all, we're only driving a coach and horses through every law of physics ever...
...Fuck.
So, where are our intrepid heroes? Find out next post!

The setup is this - at some time in the future, possibly after Elon Musk's Tesla has reached Mars but before we've wiped ourself out with nuclear war, the International Aeronautic and Space Administration develops a faster than light drive and plans a mission for four bold adventurers to take humanity's first giant leap into interstellar space by jumping to Alpha Centauri for science. Unfortunately it all goes a little tiny bit tits up...
It's therefore up to you to bring them home, braving uncharted planets, resource shortages, weird cosmic phenomena, hostile and/or amorous aliens, and almost certain death from running out of oxygen.
So, are we all strapped in? Let's lift off!
The first stage is to pick your team. You can choose from a theoretical physicist, a test pilot, an archaeologist, an eccentric billionaire, a botanist, a veteran astronaut, a mechanical engineer, an electronic engineer, a secret government researcher, and a blogger. Because I'm genre savvy enough to know that the obvious joke character turns out to be surprisingly useful, the blogger is my first pick. I then pick the botanist, the test pilot, and the veteran astronaut.
(Yes, the blogger is the one with blue hair. She's called Zoe, and is Australian.)
Next, we have to pick our ship and lander type. I choose the Endurance because it's got a deep fuel tank and is tough as nails and the Serenity because it looks like the Apollo 11 lander.
It's a bit, well, unfortunate, that there's only three different ships and three different landers to choose from and you can't customise it, but it seems that you can find extra modules to bolt onto both.
Now, the seed from which the procedurally generated galaxy will be constructed. There's only one choice really. If you enter the same seed you can "replay" the same game over and over. It's referred to in the game statistics proper as the launch code.
And with that, all aboard, because it's time to lift off!
And this brings us to the main game screen proper. Navigation and encounters play very much like Star Control with having to thrust and navigate and avoid / encounter other ships or things albeit with additional gravity wells to contend with. You can't crash into planets, though, you simply scoot around them on autopilot but this emergency evasion hurts your hull, and doing the same around stars is a good way to give your crew cancer or radiation poisoning. For now, though, we have to go to Mars and pick up the jump drive and some fuel.
Once we've got into orbit about Mars, I send Malcolm, the pilot, down in the lander to retrieve the things. Going down onto planets is sort of reminiscent of the classic Lunar Lander arcade game though here there's also hazards such as wind, varying gravity, heat, atmospheric pressure, earthquakes, lightning, and other things that might hurt it.
Conversation is fairly similar to Star Control, if you're familiar with that. Picking dialogue options and suchlike. The music's not as cool though.
Now all that remains is to jump to Alpha Centauri. What could possibly go wrong? After all, we're only driving a coach and horses through every law of physics ever...
...Fuck.
So, where are our intrepid heroes? Find out next post!