- Joined
- May 11, 2017
First, I don't know if I'm posting in the right subforum, but I TRULY & HONESTLY searched for a suitable place. Feel free to let me know if I'm posting in the wrong place.
I have been introduced to the wondrous world of Chris-Chan about four months ago. I have been obsessed with him since and I like to make stupid shit/games when I'm not busy having no life. I want to make an Otome game themed after Chris-Chan. I can draw almost as well as Chris does, so the art will be fabulous (jk, I actually draw like a mature 10 yo). And I have come to one of the biggest gathering of Chris-related experts for advice on a mature, respectable and non-biased Dating Sim based on CWC.
My first hesitation involves the playable character. Should the protagonist be Chris-Chan, or should it be some randomn china? This choice will heavily influence the game's direction, but I can see both option as being pretty fun, although the second one will require more thought to be interesting.
I would like to reference most of the Sagas, the focus being of course the various gal-pals of Chris. I shouldn't put too many of them. I was thinking of making the following characters romancable: Sarah Hammer, Megan, Anna McLaran, PandaHalo, Julie, Ivy, Jackie, Kacey, Catherine and Billy Jae. Should I add more of them, or remove some of them, why or why not? I was also thinking of adding hidden romancable characters like Sonichu, Liquid Chris, Clyde Cash and Barb. If you play as some chick, I wanted to make her romance the different sweethearts through Chris, while avoiding being harassed by Chris. If she ends up in his room, it's game over.
For this part, I am almost certain of my choices, but I'd like to hear your opinion anyway. I want to create three separate "universes": the real-world, CWC-ville and the Internet. I think it is clear for anyone how Chris' irl locations and CWC-ville can be easily represented in an Otome game. I want to do the exact same thing for the Internet: represent it like an actual physical place where you could see the 'people' who interact with you. Each and every site will be a separate room, with its own decors and people.
I also hesitate about setting up a monetary system. I want for the character to manage its money every month. If the playable character is Chris, I would like to make the system reflect Chris' uncanny ability to manage finances and responsibility. I had the idea of having a 10-day loop where you would get a "monthly tugboat" and if you don't spend it by the end of the month, the money vanishes/is transformed into video games. You basically cannot save money, but if you need money to go to the real world, pay for the internet, survive... If you reach 0$ by the end of the month, Bob cuts the internet, you are grounded and it's game over. What are your ideas about having a monetary system in a CWC dating sim?
I would be very happy to hear your thoughts. I will try to complete the game by the end of summer. If I don't, it will take a while, because I will have to get of my ass/welfare and do something to remain a decent human being.
I have been introduced to the wondrous world of Chris-Chan about four months ago. I have been obsessed with him since and I like to make stupid shit/games when I'm not busy having no life. I want to make an Otome game themed after Chris-Chan. I can draw almost as well as Chris does, so the art will be fabulous (jk, I actually draw like a mature 10 yo). And I have come to one of the biggest gathering of Chris-related experts for advice on a mature, respectable and non-biased Dating Sim based on CWC.
My first hesitation involves the playable character. Should the protagonist be Chris-Chan, or should it be some randomn china? This choice will heavily influence the game's direction, but I can see both option as being pretty fun, although the second one will require more thought to be interesting.
I would like to reference most of the Sagas, the focus being of course the various gal-pals of Chris. I shouldn't put too many of them. I was thinking of making the following characters romancable: Sarah Hammer, Megan, Anna McLaran, PandaHalo, Julie, Ivy, Jackie, Kacey, Catherine and Billy Jae. Should I add more of them, or remove some of them, why or why not? I was also thinking of adding hidden romancable characters like Sonichu, Liquid Chris, Clyde Cash and Barb. If you play as some chick, I wanted to make her romance the different sweethearts through Chris, while avoiding being harassed by Chris. If she ends up in his room, it's game over.
For this part, I am almost certain of my choices, but I'd like to hear your opinion anyway. I want to create three separate "universes": the real-world, CWC-ville and the Internet. I think it is clear for anyone how Chris' irl locations and CWC-ville can be easily represented in an Otome game. I want to do the exact same thing for the Internet: represent it like an actual physical place where you could see the 'people' who interact with you. Each and every site will be a separate room, with its own decors and people.
I also hesitate about setting up a monetary system. I want for the character to manage its money every month. If the playable character is Chris, I would like to make the system reflect Chris' uncanny ability to manage finances and responsibility. I had the idea of having a 10-day loop where you would get a "monthly tugboat" and if you don't spend it by the end of the month, the money vanishes/is transformed into video games. You basically cannot save money, but if you need money to go to the real world, pay for the internet, survive... If you reach 0$ by the end of the month, Bob cuts the internet, you are grounded and it's game over. What are your ideas about having a monetary system in a CWC dating sim?
I would be very happy to hear your thoughts. I will try to complete the game by the end of summer. If I don't, it will take a while, because I will have to get of my ass/welfare and do something to remain a decent human being.