🐱 Top Smash Bros player talks experiences as a trans player: 'I do strive to inspire hope in others'

CatParty

As LSU alumna Sasha Sullivan improves at the video game that gave her a career, she is breaking gender barriers within the "Super Smash Bros. Melee" and greater esports community.

Sullivan, who goes by the name "Magi" within "Smash Bros. Melee," placed seventh overall at the Summit Tournament in December. Additionally, she ranked as a B-tier player in Panda Global’s Melee Contenders Tier List, which effectively ranks her as a top-20 player in the world.

However, Sullivan stands out due to her unique position within "Super Smash Bros. Melee" and esports as a transgender woman from Louisiana. She explained how she had a lot of pride for the Louisiana "Melee" community, especially since the people who taught her the game came from the community.

“'Melee' is a very region-based game, so I try to make the people in our scene proud,” Sullivan said. “I strive to represent them in the best way I can.”

When it comes to her standing out as a transgender female in a male-dominated space, Sullivan expressed appreciation that her local scene accepted her as it helped her focus on the game.

“As a newer player, I did struggle with the idea that maybe I wouldn’t be able to be successful in the community due to the lack of other trans players in the scene at the time,” Sullivan said. “I thought it was maybe an indication that you can’t find success in the scene as a trans player.”

Sullivan said watching other transgender players within the esports community such as "Street Fighter" player Ricki Ortiz and "StarCraft II" player Sasha Hostyn, known as Scarlett helped change her perspective.

Sullivan also considers herself lucky, as she said many women dealt with less safe conditions than what is around today. She also said she felt glad that communities are becoming more aware of the steps necessary to become safer and more accessible.

Sullivan discussed what tournaments have taught her, as she keyed in on her preparation habits. Sullivan ran a 10-day streaming marathon to raise money so she could attend The Summit Tournament, but the marathon led to sleep deprivation. Sullivan said she felt prepared to compete regardless, but the experience reinforced her need for good sleep habits.

“Tournaments are always difficult because you will be playing under conditions where you may be uncomfortable, but it’s still your responsibility as a competitor to try and set yourself up to be the most comfortable you can be,” Sullivan said.

However, one consequence of Sullivan’s competitive success comes from the community she built. Her Twitter, @SSBMagi, accrued about 23,000 followers. She also regularly streams on her Twitch, SSBMagi, which has around 19,500 followers. Her social media presence allows her to make a living off of her content.

“Once you establish an audience, it’s pretty easy to snowball it with small stuff like jokes and short form video pieces,” Sullivan said.

Sullivan also described keeping her ego in check when it comes to watching her followers grow on social media. Despite the growth, she said the number does not feel bigger.

“I have tried my best not to reinforce the ‘bigger number does not mean better person’ idea, which has made it a lot easier to see the bigger social media presence as an objective thing I’m just trying to work on for my job,” Sullivan said.

Sullivan talked about the balance between content creation and competing. Though she said she feels she mainly focuses on competing, she also explained that competing felt far too frugal to actually make a career out of it.

“At the end of the day, content creation is my job and "Melee" is supplementary to that,” Sullivan said. “The teams that sign you as a player are usually looking for you to produce content more than get results.”

Despite Sullivan’s success, she never felt like a role model. She said people told her previously that she acts as a role model for them but she finds the idea hard to process. Despite these feelings though, she's still happy to take on that role for others.

“I do strive to inspire hope in others, so I think I try my best to act as a good role model to the people who see me as one."
 
At this point Nintendo should just release a remastered Melee for the Switch. The amount of money they would make is staggering.
They would also have to release a peripheral for the switch that allowed people to use the GameCube controller, or make a wireless version of it. For some reason people REALLY love that controller.
 
They would also have to release a peripheral for the switch that allowed people to use the GameCube controller, or make a wireless version of it. For some reason people REALLY love that controller.
Same reason that they can't let go of a 20 year old game, and that they troon out: autism
 
It never fails to amaze me that there are still people playing this ridiculous 20 year-old kids' party game, let alone competitively.
Wavedashing. It's literally the only reason why they do. None of the other games have it, and it's nothing more than a bug/glitch that wasn't even supposed to happen.

Guarentee you if that shit was in Ultimate, people would run to that and forget about Melee.
 
They would also have to release a peripheral for the switch that allowed people to use the GameCube controller
They already did.
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They would also have to release a peripheral for the switch that allowed people to use the GameCube controller, or make a wireless version of it. For some reason people REALLY love that controller.
They already did that.

Aparently the WiiU works just fine as well.
 
It never fails to amaze me that there are still people playing this ridiculous 20 year-old kids' party game, let alone competitively.
I actually managed to flag down a legit tournament player a year ago (one that could shower and everything), and his insight on what happened with Smash from a tournament player standpoint was both interesting and hilarious.

According to him, Melee was as favored as it was because of both its in-game movement and its capacity for exploits at high-level play (E.G. wavedashing, shieldholding, etc), and while it wasn't really intended to be a tournament game per se, it became one because it actually held up well. The problem, as he described it, was that the majority of the community at the time set up a ruleset that was completely arbitrary, and refused to play anything else afterwards.

Every new update chipped away at the old "Melee is best Smash" playerbase. The tournament people hated Brawl - less because Brawl was bad, and more because it was very different - floatier, slower - and because the game actively gave many in the pro community the finger. Sakurai made no bones about his contempt for the worst parts of the tournament Smash community, and parts of Brawl were specifically designed to fuck with those players. When the WiiU Smash hit, and had much tighter movement, most of the pro community moved on, which left behind the sorts of players you see in the OP: Turbo Autists.
 
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