Business Valve does its homework the night before deadline: Switches Steam to run on Mac chips right as Apple announces it's ditching Intel for good


Valve does its homework the night before deadline: Switches Steam to run on Mac chips right as Apple announces it's ditching Intel for good​

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By Joshua Wolens published June 13, 2025
Incredible news if you are A) Me B) One of like three other people on Earth.






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(Image credit: Valve software)

I've said it before and I'll say it again: my 2020 MacBook Air is the best gaming laptop I've ever owned. Not because it can run anything I throw at it (it can't) or because it's some ungodly-powerful slab of RGB (it's not). But it runs everything I want it to run—Infinity Engine RPGs, KOTOR 1 and 2, things of that nature—silently and with battery life out the wazoo.

It does that because it's one of the first bits of Apple kit to use the megacorp's own, bespoke ARM line of M-series CPUs, breaking a dependence on Intel chips going all the way back to 2006.

Which is neat, but there was a problem—damn near every app out there is built to work on x86 chips like Intel's, and not ARM. Apple solved that little issue with a thing called Rosetta 2, which effectively translated x86 apps to ARM on the fly when you tried to run them on ARM-based Macs.


But nothing gold can stay: at this year's WWDC, Apple quietly pointed out to devs that, two macOS generations from now, Rosetta would pretty much be going the way of the dodo. Devs would have to make their apps ARM-native or sling their hook.

Which brings us to Steam. Valve being Valve—and macOS making up an absolutely infinitesimal percentage of overall Steam users—it never bothered to create an Apple Silicon-native version of Steam in all these past five years. Until yesterday. With Apple suddenly putting a time limit on how long devs could rely on Rosetta, Valve has gotten its act together and released an ARM version of Steam as part of yesterday's Steam client beta.

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Tim Cook, callously disregarding the gaming lives he almost brought to ruin. (Image credit: Philip Pacheco/Bloomberg via Getty Images)
Gotta be honest, it's very relatable. It reminds me of all the university essays I scrambled to write the night before they were due. I imagine Gabe sitting on his yacht, watching Apple's coiffed execs intro WWDC, suddenly sitting bolt upright as he realises they forgot to make Steam run on modern Macs.

The Apple-native version of Steam is currently only available in beta, which you can swap to by heading to your preferences, then Interface, then selecting the beta version of Steam from a drop-down menu.

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It works well! In my very limited (10 minutes or so) of mucking about with it, I've had better luck getting the Steam Overlay to work and game recording seems to actually function now (albeit without game audio, because Apple makes it borderline impossible to record system audio on Macs for some reason) which wasn't the case last time I messed with those features—which was admittedly a few updates ago.

Anyway, the perhaps dozens of people playing Steam games on Mac can heave a sigh of relief. For a minute there, I wondered if Valve would bother to update Steam for Apple Silicon at all. Macs are a tiny fragment of its audience and Apple Silicon users are a tiny fragment of that. I'm glad Gabe still cares enough about those of us who love overpaying for hardware to keep things in working order.
 
This is so fucking retarded. As if you could port steam to work natively easily/quickly. Apple probably informed them of their switch months ago at which point they started working on it. And it appears that it will be ready in time for the switch anyway so this is a complete nothing burger but I guess pcgamer needed some slop to fill out the headlines.
 
This is retarded. Great, the store can run natively on ARM processors.... which means jack-shit for the compatibility of all the games they sell. Getting games to run on a ARM mac requires so much twiddling and WINE-fuckery at times... if you want to seriously computer game you need a windows computer. Fortunately I have both.
 
But nothing gold can stay: at this year's WWDC, Apple quietly pointed out to devs that, two macOS generations from now, Rosetta would pretty much be going the way of the dodo. Devs would have to make their apps ARM-native or sling their hook.

Which brings us to Steam. Valve being Valve—and macOS making up an absolutely infinitesimal percentage of overall Steam users—it never bothered to create an Apple Silicon-native version of Steam in all these past five years. Until yesterday. With Apple suddenly putting a time limit on how long devs could rely on Rosetta, Valve has gotten its act together and released an ARM version of Steam as part of yesterday's Steam client beta.
Wow, even for a game journalist this is impressively dumb.

Something tells me Valve has been building this in the backburner for the last five years, (commensurate with the fraction of users who are dumb enough to use a mac for gaming) and most likely released a not-quite-100%-polished version to assuage their user's fears when the sunsetting was announced. Or even more likely, timed this announcement with the Macfest deliberately just in case they did announce that they'd be sunsetting their other options. But the game journalist who uses a mac for gaming obviously can't grasp basic concepts such as object permanence, and thus doesn't realise this has been worked on for ages at this point.
 
That sure is nice of them but, at the moment MacOS lags behind Linux as far as users on steam.
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Windows continues to dominate.
I wonder why Windows 8 isn't on this list. Strange.

Anyway, Apple continues to be anti consumer as they drop Rosetta support because it meant people weren't as beholden to their app store as they liked. I'm just surprised a third party x86 to ARM interpreter hasn't come out yet. You'd think something like that would be absolutely massive, given the ubiquity of phones.
 
I wonder why Windows 8 isn't on this list. Strange.

Anyway, Apple continues to be anti consumer as they drop Rosetta support because it meant people weren't as beholden to their app store as they liked. I'm just surprised a third party x86 to ARM interpreter hasn't come out yet. You'd think something like that would be absolutely massive, given the ubiquity of phones.

Not a single God damn user would ever voluntarily run Win8.

Which is kind of shame because it actually was an amazing phone OS. I had a Lumia running Windows mobile and it continues to be my favorite phone interface.
 
I see they still haven’t managed to quite get all the faggotry out of video games journalism.
It’s rotten to the core. Just abandon rags like this and either watch a YouTube reviewer whose similar to you in taste or go start a thread on the gaming board.
 
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wow how amazing are valve developers that they managed to crank out a new version of the steam client written entirely for arm in a matter of hours. absolutely crazy achievement

this retard unironically believes this is what happened. you don't hate mac users journos enough.
 
ARM CPU architecture is notorious for having shitty, non-existent documentation for how to use it. Intel has tons of documentation so people know how to use x86, that is one of the reasons ARM is still so far behind.
 
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