Video game-related books

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This topic I'm surprised doesn't exist yet (and I had considered putting it in a different subforum) but it's about video game books, and not strategy guides, but either reference guides, history, etc. about video games. With that there were a few I wanted to discuss.

Masters of Doom by David Kushner - Well-written, informative book on the history of DOOM and id Software. I found it interesting that it can be sympathetic to Romero and Carmack while also making you wonder which one was the bigger douchebag. (By now, Romero 100%, but in the book Carmack, either because of his upbringing or being clearly on the spectrum, comes off as sociopathic).

The Ultimate History of Video Games by Steven Kent - Until it was republished as "Ultimate History of Video Games Vol. 1" (and a sequel published) this was a bit outdated but it went over a lot of the early 80s/90s history of video games but mostly through various vignettes of Atari, Nintendo, and Sega, but edited in a way that it feels cohesive enough and a history of the industry. Personally I preferred Rusel DeMaria's High Score! but that could just be the nostalgia talking.

Console Wars by Blake Harris - A history of Sega during the Sega Genesis days. It seems to be heavily based on interviews from Tom Kalinske, who is the "hero" of the book though it does admit that the former Mattel executive could've just been in the right place at the right time.

High Score!: The Illustrated History of Electronic Games by Rusel DeMaria - Sadly out of print these days (a third edition was planned but never officially released--long story) and out of date (published 2002, even the second edition doesn't update any of the original stuff, just adds sections on European and Japanese games). Still, it had an impressive overview of any console or company's games, complete with box art (most of which was from MobyGames, but whatever).

Game Design Companion: A Critical Analysis of Wario Land 4 by Daniel Johnson - I have no idea what to make of this. Is it an elaborate joke, or just autistic? It feels like they wanted to write a strategy guide but instead overexplains every single part of the game.

Boss Fight Books: EarthBound by Ken Baumann - I wouldn't say "somewhat familiar with" since I wasn't aware of it until a few days ago but I included this because I was intrigued by the idea of a series of books, each written about a single game, so I downloaded a copy to see what it was about. I have no idea what MovieBob's book is like but I imagine like it's this one...using the game as a framing device while going into long personal anecdotes that are both self-indulgent and off-putting, including being born through wife-swapping, a super-gay local theater production of a Shakespeare play, sperging about the 2003 invasion of Iraq, and engaging in all sorts of hedonistic behavior (it makes more sense when you remember he's an actor--though other than being a main character in The Secret Life of the American Teenager has only been in bit parts and other films so obscure they lack Wikipedia articles).

Those are the only ones I can think of right now that aren't more specialized toward a particular console or genre.
 
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Only one of those I've read is Masters of Doom but it's fucking great. Really gives good insight into the id team, not just the two Johns but Adrian Carmack, Sandy Peterson, etc and their exploits are all laid out in interesting ways. If anyone knows a book/books about Bullfrog Productions or the British Amiga scene in general in the 80s/early 90s those would be right up my ally as well.
 
Once all the dust settles. I hope one gets written about BG3, if not Larian in general.

The sad thing is it'll most likely be cowritten by Schreier & Mercante, with a foreword penned by Choob.
 
Moviebob's magnum opus, Brick by Brick.

"But the climactic reveal of [Super Mario Brothers 3] is burned - no, seared - into my memory the way JFK’s assassination was for my parents’ generation... or the way 9/11 would be for mine a scant 12 years from then"
At least he actually talks about the game most of the time and comes off as an autistic manchild rather than a misanthropic asshole who dreams of sending you to a re-education camp if you voted the wrong way.
 
There's a really good really big JRPG book with a pink spine from bitmap books. Covers pretty much every jrpg you can think of up to 2021 (?). Even non English ones.
 
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There's a really good really big JRPG book with a pink spine from bitmap books. Covers pretty much every jrpg you can think of up to 2021 (?). Even non English ones.
I bought Secret History of Mac Gaming on there just tonight and I'm hoping that a FedEx truck will be rolling into the driveway within the next 2-5 days.
 
The official halo strategy guide was flat out wrong about when and where the player can first get a banshee. I don't know if they were accidentally using a developer copy of the game or if that was something that was changed between release and when they wrote the guide but there was no banshee in the first area of assault on the control room. my annoyance at being gaslit by this guide has remained with me 20 years after the fact.

I don't know if you wanted to include EU stuff but the Eric nylund halo companion books are breddy good. The one for the first doom is enjoyable bookslop. I haven't read the sequel because I guess the guy who sold the first one to the second hand store never bought the other one either.
 
There's a really good really big JRPG book with a pink spine from bitmap books. Covers pretty much every jrpg you can think of up to 2021 (?). Even non English ones.
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Here's that:
This private information is unavailable to guests due to policies enforced by third-parties.

ISBN-13: 978-1-8380191-4-3
ISBN-10: 1-8380191-4-6

I grabbed the 3rd edition. It's a whopping 655 page PDF. You could kill a lot of time reading this.

There's a really good really big JRPG book with a pink spine from bitmap books. Covers pretty much every jrpg you can think of up to 2021 (?). Even non English ones.
Created in collaboration with author Kurt Kalata, A Guide to Japanese Role-Playing Games is an ambitious project that aims to cover the entire history of Japanese role-playing games from 1982 to 2020.
 
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It amuses me when I remember that there were books based on DOOM and Mortal Kombat in the 90s. Like, most vidya game stories are last on the checklist for developers.

I read The Infernal City by Gregory Keyes which was based somewhere between TES4 Oblivion and TES5 Skyrim on the timeline. And well, it’s a two-part series and I never bought the second. Kind of says it all.

It had its moments but it just felt like an in-game book but stretched out way too far. For the most part the book was just full of packing peanuts. However, the reason for “The Red Year” and the Dunmer trying to stop it was cool though.
 
The official halo strategy guide was flat out wrong about when and where the player can first get a banshee. I don't know if they were accidentally using a developer copy of the game or if that was something that was changed between release and when they wrote the guide but there was no banshee in the first area of assault on the control room. my annoyance at being gaslit by this guide has remained with me 20 years after the fact.

I don't know if you wanted to include EU stuff but the Eric nylund halo companion books are breddy good. The one for the first doom is enjoyable bookslop. I haven't read the sequel because I guess the guy who sold the first one to the second hand store never bought the other one either.

The Walkthrough: Insider Tales from a Life in Strategy Guides by Doug Walsh (another one I failed to list) is about writing strategy guides and is a pretty insightful way into the biz worked. He does make a point that one reason why strategy guides went away was things kept getting changed in games post-release. He does bring up the Final Fantasy IX guide disaster and blames it entirely on Square, with BradyGames forced to appease them so they wouldn't burn bridges with them and lose lucrative contracts for future games.

Created in collaboration with author Kurt Kalata, A Guide to Japanese Role-Playing Games is an ambitious project that aims to cover the entire history of Japanese role-playing games from 1982 to 2020.
Oh...that's a bit disappointing. We've talked about HG101 before, in fact, I was embarrassed to bring up the fact that I bought their graphic adventure game book years ago. A lot of content, some of which was on HG101 at the time, some of which wasn't, but Kalata's antics and, if HG101 is any example, poor taste in vidya and destroying the site's format distanced me from the site.

It amuses me when I remember that there were books based on DOOM and Mortal Kombat in the 90s. Like, most vidya game stories are last on the checklist for developers.

I read The Infernal City by Gregory Keyes which was based somewhere between TES4 Oblivion and TES5 Skyrim on the timeline. And well, it’s a two-part series and I never bought the second. Kind of says it all.

It had its moments but it just felt like an in-game book but stretched out way too far. For the most part the book was just full of packing peanuts. However, the reason for “The Red Year” and the Dunmer trying to stop it was cool though.

Myst, Halo, and a few others had all sorts of "expanded universe" fictional novels. I read Myst: The Book of Atrus when I was much younger (as well as CYOA books for Zelda and Mario; also those bad Pokémon adaptations) but this thread is mostly for non-fiction.

Those books are excellent but pricey. I own the King of Fighters book, and it's very informative and hefty. The same company released a TurboGrafx/PC Engine book that looks great, but I'd suggest waiting for a sale or borrowing it from your library if you're undecided on owning a copy or if you simply want to read it.

I'm sure I can find pirated ebook copies for all of Bitmap's stuff. I can't imagine a library carrying it. I haven't gone to a municipal library in years.
 
I'm sure I can find pirated ebook copies for all of Bitmap's stuff. I can't imagine a library carrying it. I haven't gone to a municipal library in years.
happens sometimes, they just need someone nerdy enough (or adjacent) and suddenly it's there.

it's also one of the few things I'd be willing to splurge on if the content makes it worth it by all the effort and heart put into it.
 
How to Win at Nintendo Games, by Jeff Rovin. There were at least 3 volumes. I had the first 3. There was something charming about an out-of-touch Boomer trying to explain via text how to beat a game like Ghosts n' Goblins.
 
How to Win at Nintendo Games, by Jeff Rovin. There were at least 3 volumes. I had the first 3. There was something charming about an out-of-touch Boomer trying to explain via text how to beat a game like Ghosts n' Goblins.
Score! Beating the Top 16 Video Games by Ken Huston is an interesting time capsule from the early 80s. For one thing, the author complains about the jump button in Donkey Kong being on the right side of the joystick, when it should obviously be on the left. He recommends crossing your hands over each other (right hand on stick, left on jump button) to make the game easier to play.

It has a lot of diagrams instead of relying on text, but overall it's fairly useless for its supposed purpose. Also, "Make Trax" is counted as one of the "Top 16" video games. Probably the only acknowledgement of that game's existence I've ever seen.
 
Playing at the World by Jon Peterson is less about video games in particular, and more about the evolution of wargaming, from the Prussian Kriegsspiele and H.G. Wells' Little Wars, and how they eventually led to tabletop roleplaying, and the transition of both to the digital realm via SSI et al.

Console Wars by Blake J. Harris felt a tad too biased in favor of SEGA of America, casting SEGA of Japan as the villains, but it's nonetheless a very interesting glimpse into the big war for the American market between SEGA and Nintendo.

Super Mario: How Nintendo Conquered America by Jeff Ryan covers the rise of Nintendo in the US. It starts in the 1980s, but follows along until the Wii era. It's an interesting read to see Nintendo's perspective on things.

Jacked: The Outlaw Story of Grand Theft Auto by David Kushner chronicles the rise of what would eventually become Rockstar. I liked his Masters of Doom much more.
 
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