- Joined
- Mar 10, 2023
Pajeet frame
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Pajeet frame
It doesn't help that the new update is the usual Bugframe. The first time I tried the new mission something glitched near the very end and the game refused to recognize any keyboard inputs (other than WASD, which would just result in running in place without actually moving), leaving literally no option but to alt-F4.I logged in, said "that's it?", and went to do Archimedeans. Follie doesn't interest me at all, so a whole event based around her seems dumb.
The buginess isn't exclusive to the new mode either, I've had shit breaking all over the game. Archon hunts, quests not unlocking or getting set as completed, weird desync issues, animations breaking constantly and lots more.It doesn't help that the new update is the usual Bugframe. The first time I tried the new mission something glitched near the very end and the game refused to recognize any keyboard inputs (other than WASD, which would just result in running in place without actually moving), leaving literally no option but to alt-F4.
So not a good first impression at all, and that's not even evaluating the content itself.
It's very much less eldritch horror clawing into your dimension and more some fat tranny waddling after you screaming "WAX MY BALLS" while everything else wants to consent accident you. I've no interest in replaying the mission for the warframe or event rewards, so nightmare alerts it is. The Jade Shadows event was vastly superior in every way.I haven't even tried the new game mode yet, but some of my friends told me it's the worst piece of shit in the game, almost uninstall-worthy so I've stayed away.
She can be pretty powerful, but with the caveat that you want to replace her 4 with Roar. Honestly, you should replace her 4 with fucking anything since it's a gimmick that slows down missions and does terrible scaling, unlike the barrel and arc traps in her 2. Yeah, the cold and blast barrels ignore defences and do 65% of enemy health. With enough Roar, you can basically one shot everything with them and the gas barrels do some work, too. Arc traps can also do work, through they still have the changes of normal arc traps instead of lasting for the full duration; that, combined with a bug involving DoT ticks means that a single arc trap "only" does like 98% of health damage but that's if your not using Roar.I think follie is a really uninteresting warframe, that is also just not very strong. Which is a shame because i dont think they put out such a questionable warframe since caliban (pre augment)
Thats a lot of words for something completely felted by sevagoth pressing 2 then 1. Most warframes in the game have tactical nukes.She can be pretty powerful, but with the caveat that you want to replace her 4 with Roar. Honestly, you should replace her 4 with fucking anything since it's a gimmick that slows down missions and does terrible scaling, unlike the barrel and arc traps in her 2. Yeah, the cold and blast barrels ignore defences and do 65% of enemy health. With enough Roar, you can basically one shot everything with them and the gas barrels do some work, too. Arc traps can also do work, through they still have the changes of normal arc traps instead of lasting for the full duration; that, combined with a bug involving DoT ticks means that a single arc trap "only" does like 98% of health damage but that's if your not using Roar.
The rest of her 2 is pretty mission specific, but nice to have regardless. Her first ability is also just better rolling guard with mobility [Ash found dead in ditch] and stagger. Her 3 can be repositioned as many times as you want without having to rebuild it which is unlikely since it caps out at 50m and kills add duration; in fact, if you void out of the map, you can avoid losing the build up by recasting it fast enough. Overall, she's a pretty solid caster frame that easily do work just running off ability casts while rocking a Huras or Shade for increased survivablity. Of course, if you don't wanna play her, that's more than fair. I just think saying a warframe that has the ability to drop tactical fucking isn't strong is kind of silly.
Is it the same Sevagoth that keeps constantly dying whenever I meet one in public missions?Thats a lot of words for something completely felted by sevagoth pressing 2 then 1. Most warframes in the game have tactical nukes.
I'm gonna assume you mean the last 10 frame part literally as of this post, so I'll try to break 'em down:Do they make any more warframes that aren't designed with forced synergy in mind? By forced synergy I mean you have to use 2 to make any use of 3 that gets your 1 to the point where it's useful just before 4. You're constantly cycling bad shit in order to make it better.
I don't hate synergy but sometimes it can be a nuisance instead of a possibility. I guess I miss simpler times. I have probably missed the last 10 or so new frames, haven't played that much for the last couple of years. I guess I want to know where the game is right now when it comes to this stuff.
Way more effort than I deserved, but good job.I'll try to break 'em down:
It was always good, as long as you had the augment. There was a glitch introduced recently where the 4 wasn't doing anywhere near the intended damage, which they fixed a day or 2 ago. Now its really good again. I do play her as a pure caster though (as in I have 100% 4 uptime with augment unless Violence shows up), so its fair to say I am building around it.Why put effort into giving voruna a new cool animation for her 4 but then just keep her 4 shit?
That's the thing, though: it's really carried by it's augment. Honestly, the best way I can summarise her issue is that the damage buff from Arcane Arachne doesn't apply to her 4... despite applying to things like Pyrotechnics, Null Star, and Desolate Hands.It was always good, as long as you had the augment.
Fun fact: the knockdown from Ulfrun's Descent applies to Acolytes... who seem to have no recovery animation... which means they just lie there while you claw their eyes out. So, if your fast enough, you can RKO that bitch and not have to worry about his silence.unless Violence shows up
It's very noticeable with Mania/Acolyte Loki, as he has the Scorpion's/Ancients' grappling hook complete with the "roll away to ragdoll them" counter DE added in a later update.Fun fact: the knockdown from Ulfrun's Descent applies to Acolytes... who seem to have no recovery animation... which means they just lie there while you claw their eyes out. So, if your fast enough, you can RKO that bitch and not have to worry about his silence.