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That's because warframe players cry and screech and piss and shit themselves while wailing nonstop the instant anything that requires a modicum of brainpower to counter is introduced or the instant a "oneshot everything and be immortal and never die with infinite health and energy at 1 keystroke" warframe is slightly nerfed. Half the warframes in the game are LITERALLY fucking immortal.Good games use difficulty to force mastery of systems/mechanics. DE hasn't come close to grasping this concept and instead disables entire systems/mechanics that may have taken players hundreds of hours to master. Fundamentally, there's no difference between someone doing an EDA/Icebind run and a player who chooses to nerf themselves to low health, no shield, no pet, no energy, etc in a non-Steel Path starchart mission.
Nobody tell this nigga about destiny raids.Your average player who rolls with a group has at most 3 other people. Where are you supposed to get 2 more?
Even finding three other people to crack relics for the latest Prime release can be a total pain in the ass. Also, even if I have five people I am able to play with on the regular, what if 2-3 of those people have 5 people that they want to play with?Your average player who rolls with a group has at most 3 other people. Where are you supposed to get 2 more?
Yeah, it's hard to claim they're "doing something new" when they slap ETA modifiers onto existing game modes.I'm also over the whole "well at least they're trying something new" argument. They aren't.
Saying this in the face of the latest Eximus launching with their DR double stacking is a choice, for sure. Even with that fixed, they still massively fuck over multiple frames that have to stop doing the thing they want to do to kill a single enemy. This isn't challenge, it's tedium.That's because warframe players cry and screech and piss and shit themselves while wailing nonstop the instant anything that requires a modicum of brainpower to counter is introduced
Apples to oranges. Warframe is a game where you're expected to built your power and the reward is being able to take on tougher challenges. Being told that all the time, effort, and resources I've put into my account are basically meaningless isn't a very funny joke.Warframe is the equivallent of a 10 hour risk of rain run where you have 20 copies of every item while complaining the game isn't hard enough at that stage.
The player base is already challenged. Even after all the changes to Netracells, I still play them solo because there's always one stupid fucking prick running off to grab syndicate medallions or killing enemies outside of the circle.DE has basically cultivated a fanbase that doesn't want to be challenged and is now facing the challenge of making challenging content for them.
DE is already making Soulframe. Even ignoring that, all this is doing is making Warframe into PvE Overwatch.Fixing warframe at this point would require a radical ground up rework of every single warframe, mod and enemy in the game. Its not impossible, but DE has nothing to gain from it and everything to lose because again, their fanbase does not like being challenged.
A max level player in warframe can literally deal 100% max health true damage mapwide every second and be theoretically, practically and functionally indestructible vs enemies that do 100% max health true damage every second on hitscanLots of cope.
By requiring the player to do something other than commit casual genocide. We have the parkour system. We have operators. We have Railjack, We had Necramechs until DE shelved them. We have Archwings. We have all these systems and DE doesn't fucking use them. That said, one of the most popular activities for Warframe players is Void Fissure Cascade where KPM... doesn't really matter. No, those balls of light you see flying into the Exolizers doesn't speed them up; it only reduces the threat meter you see on the left of your screen.How do you make challenging content for that?
I'm happy you brought this up because its a personal sore spot of mine. I played railjack on release. The original pre patch railjack, the one where 9 times out of 10 the mission resulted in a loss. The railjack where you needed a dedicated pilot, engineer, gunner and dogfighter that knew and focused on their roles. The one that required actual coordination and cooperation and was actually challenging and actually difficult and actually forced you to engage, make decisions, conserve resources and face attrition. The one that was legitimately on the same level as guns of icarus and with a little polish could be a full blown rival to it.We have Railjack,
Operators, railjack, necramechs and archwings literally only make sense in this context specifically BECAUSE they force you to use something other than the weapon and frames that can do and resist 100% max hp true damage. If you're going to cite them you are basically admiting that the only way to make engaging content is to stop players from using the thanos snap.TL;DR - Don't piss on my head and tell me it's rain.
It was a joke, because your name.is the massive cope.
Do the Grendal missions and tell me the issue is Warframes themselves.Ok, then you're admiting that warframes themselves are inherently unbalancable.
I was aware, but I do think there are plenty of ways to add challenge without needing to break to break my knees before telling me to travel 100 miles. Did I say Razorback was engaging or interesting? No. I said it was a mechanic that didn't rely on maximising KPM.It was a joke, because your name.
I've done the grendel missions and I don't understand your point.Do the Grendal missions and tell me the issue is Warframes themselves.
I don't understand your point.
you are intentionally not allowed to use mods
I think you do understand my point. There's a reason we haven't gotten permanent range upgrade since Augur Reach.it results in shit gameplay
I'm not saying that DE going "You have no energy lolololol" is a good/challenging modifier, I am saying that the current foundation warframe is trying to build its content on is completely broken and needs a ground up rework.I think you do understand my point. There's a reason we haven't gotten permanent range upgrade since Augur Reach.
Im just 3rd manning this but I think he is saying that mods and archon shards are the problems.I'm not saying that DE going "You have no energy lolololol" is a good/challenging modifier, I am saying that the current foundation warframe is trying to build its content on is completely broken and needs a ground up rework.
As long as you have infinite free access to the infinity glove you cannot make challenging content in a shooter because warframes triviliaze all the mechanics that make a shooter a shooter to begin with.
I thought he meant that taking your stuff away results in shit gameplay because the part he quoted was "not allowed to use mods results in shit gameplay".Im just 3rd manning this but I think he is saying that mods and archon shards are the problems.
Correct. You'd have Soulframe.You would have to slow down the game and nerf both players and enemies to make it challenging, and then it wouldn't be Warframe anymore
It's also just incongruent with Warframe's systems. A good example are superbosses where killing them solo rewards you with a Glyph with certain frames. In each respective superboss, the best method to get the Glyphs is to completely disregard your Warframe's abilities, use some kind of lazy shieldgate build, slap on rolling guard, and use guns with infinite ammo and slam melees. Because, at the end of the day:Pablo's pursuit of making the game challenging is both pointless and impossible
Im just 3rd manning this but I think he is saying that mods and archon shards are the problems.
I still want to know you believe challenging conctent could be accomplished without DE cheating by using modifiers that turn off frames or parts of frames. And by challenging I mean stuff like destiny raids or dungeons that have enormous failure rates even if everyone knows what they are doing and is not a gorilla nigger.Correct. You'd have Soulframe.
It's also just incongruent with Warframe's systems. A good example are superbosses where killing them solo rewards you with a Glyph with certain frames. In each respective superboss, the best method to get the Glyphs is to completely disregard your Warframe's abilities, use some kind of lazy shieldgate build, slap on rolling guard, and use guns with infinite ammo and slam melees. Because, at the end of the day:
Between this and the "sit in a relay and watch a big naked man appear" bit that happened during last Tennocon it does feel like they're trying to include more "woooah be there to be like part of the story dude" moments which A) are FOMO bullshit and B) only works for people who weren't utterly checked out of the story after the travesty that was New WarHey DE? Are you trying to push people away from the game? No one likes this fomo bullshit. How dare I not play the game on "your" time. was nothing learned from literally every past fomo event? Have you not seen what happened with destiny 2?
This entire year has felt like the game is trying to intentionally make me hate it. Don't even get me started on the amir night wave and his nuclear tantrum, but bringing back one shot story important events sure is one way to conclude the year.
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You underestimate the level of gorilla niggers that play warframe. Excepting randoms to stand in line for 30 seconds without being explicitly forced to is beyond the level of the average warframe player.Did we really need to exclude matchmaking for this?
Was there any person unironically thinking this would be challengingLooking forward to solo Icebind so I can get my Splicers each week because this is garbage. Never tell me I'm wrong again, fuck yourselves.