Copy pasting my post from /v/.
It's mediocre. It's not purely Soulslike but it's enough to make for a not so good FPS, and painkiller this isn't.
>stamina bar with the big combat gimmick is that if you dash while looking at an enemy, they spawn this weak point that stuns them if you shoot it. This only happens if you haven't taken damage for a while and your stamina bar is yellow.
>Magic("Witchfire") bar that regens when you kill enemies and pick up their stuff. Is ok but so far the two spells I've unlocked(lightning and a fire attack) are really, really weak. Like the magic spells from Graven weak.
>The one map I've entered is large and mostly empty outside of the "Dangerous areas" marked on the map, which have 4(the regular dangerous areas) or around 12 or so(the highly dangerous areas) enemies. This is the part I dislike the most and is making me refund it because there's no real level design to combat encounters and enemies on their own are not that much fun to fight.
>Enemies are slow, a bit on the tanky side. They would be fun to fight in larger quantities but again this isn't like Painkiller, more like Souls so it just doesn't mesh right.
>It also has some extraction elements, you finish an island and get out or you die and lose your shit and have to go back to your grave and pick them up again. You have your main base where you upgrade stats(health and stamina and witchfire), unlock perks for your weapons spells after you've used them enough or done some other requirement or research new weapons/spells/dunno what else.
It's interesting where I kind of want to see where it goes but what I've played didn't grab me at all.