Xbox 360 Emulator Dev Fights Pirates With Ear-Rape

Homoshrexual2

Wow, what a faggot
kiwifarms.net
Joined
Sep 29, 2022
Xenia is an open-source Xbox 360 Emulator. Recently, the dev chrisps added a very loud high-pitched sound that plays if a user tries to load an iso file. (The standard file format for copies of game disks) It even plays if you've muted system sounds.


1690464103407.png


In standard autistic emulator dev fashion, he does not understand why this is a bad thing.

1690464171744.png


He's not unreasonable though.

1690464282724.png


Wouldn't pirates just make a fork of the project without the ear-rape? He's thought of that of course.

1690464374739.png


So really, this is about keeping dumb kids pirating games from shitting up his discord. Someone points out the obvious and after a few more insults he reverts the change.

1690464545622.png


1690464581930.png


What follows is dozens upon dozens of comments piling on pointing out how retarded he his. One user gets quite upset.

1690464697723.png


Some choice comments.

1690464865426.png

1690464996498.png

1690464909679.png

1690465032036.png


It ends with him deleting his account.

1690501633682.png


Hope you enjoyed this little bit of emulator drama.
 
Last edited:
At least he removed it.
He shouldn't have added it in the first place. People aren't going to trust him anymore because now he's set himself up for people second guessing him,specifically "well if he'll go as far as to do this, what else could he do down the road?"
So really, this is about keeping dumb kids pirating games from shitting up his discord.
Here's an idea... don't have a fucking discord.
 
Here is the code that is responsible for the beep
C:
  if (!(emu_flags & EmulatorFlagIsoWarningAcknowledged) &&
      extension == ".iso") {
    // get their attention, they're more likely to read the message if they're
    // worried something is wrong with their computer

    // beep blocks for duration, so run it on another thread
    // beep is better than MessageBeep; if the user has disabled all windows
    // sounds, MessageBeep doesnt play, but beep does play

    std::thread beep_thread{[]() {
      for (uint32_t i = 0; i < 4; ++i) {
#if XE_PLATFORM_WIN32 == 1
        Beep(4096, 500);
        Sleep(50);
#endif
      }
    }};

He only programmed it to work on windows, i dunno if he is a retard who couldn't figure out how to do the same on the linux build (which barely works because thier vulkan renderer is broken as fuck) or if he is jsut a lazy tard
 
I like how basically everyone in that discussion including Silent of all people are like "holy shit you're a spastic retard". This retarded nigger gorilla monkey has ruined the reputation of the only somewhat working Xbox 360 emulator just because he was pissy about retards going into the Xenia Discord server and saying "I have a pirated copy of the game pls help me".

And the thing is, this idea of an anti-piracy measure is immensely retarded. People mod Xbox 360 games to emulate on Xenia, even if they own legal copies of it. And the only way you can do that is by extracting the ISO. I play Saints Row 1 in 60FPS thanks to a mod I was able to add because my game is unpacked. And repackaging it into an ISO is also trivial. It would accomplish nothing if this was an actual important issue.

It took years for Xenia to be able to emulate something like Saints Row 1 or Red Dead Redemption in an acceptable state and it's still nowhere near perfect, and this retard endangered the whole project. Oh yeah, he also deleted his account like a fucking coward.

He wasn't a dev, he was a malicious retard that should neck himself.

I've screenshotted the whole discussion, attached to the message.
 

Attachments

a tangential anecdote: in the older days of torrenting, I remember there was a big slap fight over the morality of piracy. games publishers were starting to lean on digital distribution platforms and DRM was becoming more draconian by the month. there was a big freakout over the PC release of Assassin's Creed 2, which introduced the now-common scheme of a single player game requiring a constant online connection (article, this retard bought into all the anti-piracy propaganda too, so you can get a sense of what some people actually believed at the time). to justify the increasingly awful anti-piracy measures, companies like Ubisoft and EA trotted out androids at every opportunity to explain that actually, piracy is an extreme emergency and a despicable crime. it was used to justify publishers ignoring the PC as a platform, saying the cost of porting was not justified because piracy devastated sales (and not because they were getting kickbacks from Microsoft to help sell their console lol). think of the poor developers! (this was years after the EA Spouse post exposed how games publishers treat their employees like cattle, lol) one of the common things to say at the time is that piracy is literally like breaking into a store and stealing an expensive product off the shelf. but I remember reading a counterpoint that said rather than breaking in and stealing, piracy is more like going into a store and making a copy of something on the shelf and walking out. it's not destructive, it doesn't inhibit the ability of the company to sell the game, nor does it deprive others. somebody who takes a free copy of a product is not necessarily doing so in lieu of paying for it. of course, as time went on, publishers figured out the problem wasn't piracy, but their shit service, or the consumer perception that the price was massively inflated for what the the product was. GOG broke everyone's brains by offering a digital marketplace totally free of DRM - where piracy was (and still is) as easy as downloading a copy of the installer - under the philosophy that if you offer people good service for a fair price, people who have the money to do so will tend to buy the product out of a sense of respect and social responsibility. piracy has never effectively been directly addressed; the last attempt at that was Denuvo, which has been fairly successfully neutered at this point. what really killed piracy was consumer-friendly efforts like Humble Bundle and Steam sales. games publishers still do stupid shit to try and milk consumers for money, which is why every major publisher has their own digital marketplace now so Valve can't put their stupid overpriced games on sale (although that's waning too). but they've stopped bitching about piracy for the most part, and the moral panic has pretty much entirely faded as a result, outside of these fringe emulation communities whose goal at this point is largely preserving access to these libraries of old software that the console manufacturers have abandoned entirely. most of them have figured out by now that piracy literally doesn't matter, but I guess the paranoia of getting poached by corporate lawyers persists.

Emulation is not piracy. Especially if the game you're emulating is not sold elsewhere anymore.
It is piracy, but it's also based.

piracy is just a legal distinction, really. it means you're violating the terms of access the publisher has dictated. but often those terms are retarded, and in the case of old software that's not classified as abandonware yet, respecting those terms is often literally impossible since, as stated, the game isn't being sold anymore, or online services have been shut down, or whatever. some old games with online DRM are unplayable in their retail state because the authentication servers have been shut down, but the publisher never released a retroactive patch to remove the DRM. the argument probably wouldn't fly in court, but any publisher attempting to legally enforce their terms in that situation is obviously ridiculous.
 
View attachment 5236969
>NOOOOOOO don't pirate games from 2005!!!
What causes people to think this way? Mental retardation?
They're nigger cattle
NOO NOO YOU NEED TO GIVE BILL GATES MONEY FOR GAME PASS. NO NO WHO CARES IF THE GAME YOU WANT TO PLAY ISN'T ON IT YOU NEED TO GIVE HIM MONEY. YOU WILL OWN NOTHING AND BE HAPPY.
 
Back