Amazing that in a hobby that used to focus on make-believe games where one can be whatever you wanted (within some logical boundaries around theme) we’ve come to a point in which designers are making games with extremely narrow, identity-based themes.
It seems like every indie game is now high concept, extremely strict and narrow in what players are permitted.
E.g. in this game you play the role of a teen, non-binary, disabled, BIPOC vampire-werewolf in a cyberpunk setting about smashing Fascism in New Orleans after an alien invasion (and the aliens are genderfluid atheists who rounded up all the cis white people and ate them).