Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

It feels like modern indy RPG makers are more into talking about your feelings, microaggressions, and gender roles than making a fun game. If I want a game with female werewolves, I'll play a Black Fury.
It's easier to make a game designed to hit you over the head with Gender Studies 101 crap and elicit asspats from twitter users than it is to make something subtle, well written, and fun.

This is experience generator garbage backed by dummies that might play it once if ever, and the rest of the time it sits on the shelf next to exploding kittens and the Player's Handbook for 5e.
 
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It's easier to make a game designed to hit you over the head with Gender Studios 101 crap and elicit asspats from twitter users than it is to make something subtle, well written, and fun.

This is experience generator garbage backed by dummies that might play it once if ever, and the rest of the time it sits on the shelf next to exploding kittens and the Player's Handbook for 5e.
Imagine being forced to play this when your SJW "friend" forces you to.
 
It's easier to make a game designed to hit you over the head with Gender Studios 101 crap and elicit asspats from twitter users than it is to make something subtle, well written, and fun.

This is experience generator garbage backed by dummies that might play it once if ever, and the rest of the time it sits on the shelf next to exploding kittens and the Player's Handbook for 5e.
Having played Exploding Kittens, I think EK might be more fun than this crap.
 
Amazing that in a hobby that used to focus on make-believe games where one can be whatever you wanted (within some logical boundaries around theme) we’ve come to a point in which designers are making games with extremely narrow, identity-based themes.

It seems like every indie game is now high concept, extremely strict and narrow in what players are permitted.

E.g. in this game you play the role of a teen, non-binary, disabled, BIPOC vampire-werewolf in a cyberpunk setting about smashing Fascism in New Orleans after an alien invasion (and the aliens are genderfluid atheists who rounded up all the cis white people and ate them).
 
Women are Werewolves is a card-based story game in which players take on the roles of nonbinary characters who belong to a family in which only the women transform into werewolves.

nonbinary
only women do thing
er
Seems kinda binary to me: women and not-women.

I don't have the brain cells required for this level of cognitive dissonance.
 
Why do cool things like rip holes open in army tanks or bite the heads off of Vampires? When you can answer questions like this...
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And here's how to play where all you do is talk to each other and ask questions. Nothing outside of that really happens.
 
Amazing that in a hobby that used to focus on make-believe games where one can be whatever you wanted (within some logical boundaries around theme) we’ve come to a point in which designers are making games with extremely narrow, identity-based themes.

It seems like every indie game is now high concept, extremely strict and narrow in what players are permitted.

E.g. in this game you play the role of a teen, non-binary, disabled, BIPOC vampire-werewolf in a cyberpunk setting about smashing Fascism in New Orleans after an alien invasion (and the aliens are genderfluid atheists who rounded up all the cis white people and ate them).
In a way, you can thank White Wolf and World of Darkness for popularizing narrow character concepts as a selling point. There were certainly specialized games before Vampire first released, but the triad of main games were the first really successful "high-concept" RPGs that I can think of. And even though I've played those a good amount I'll be the first to admit these games and their later derivatives attracted a lot of the pretentious assholes that have been writing shit like that.
 
So its a group therapy session disguised and marketed as an RPG.
Now that you mention it, it kinda is.

She looks exactly how I imagined the creator of a werewolf game that focuses on gender would. Is there a factory where they just churn out identical fat broads?
Or if they have they pronouns, they look like the two in the middle.
bac1ef3619b832074e4d7aabe37d8efd_original.png
 
Imagine being forced to play this when your SJW "friend" forces you to.

* Former Friend

Having played Exploding Kittens, I think EK might be more fun than this crap.

EK is a fun concept (Insta-death old maid) that gets/got too far up it own ass to huff its own farts because the guy from the Oatmeal is involved.

nonbinary
only women do thing
er
Seems kinda binary to me: women and not-women.

I don't have the brain cells required for this level of cognitive dissonance.

See that's the social commentary. Women are werewolves because of an aribtrary distiction of Women... just like real life! See how clever and woke we are? Really subverting expectations and owning the trumptard bigots.
So as man in a dress, you can redefine woman however you want. And then rape a girl in a highschool bathroom and get it covered up because of your snowflake status so you can go to a new school and rape another one.
 
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That's too bad. It looked fun.

The base game is OK. It has the Oatmeal guy trying too hard to be zany and wacky. Its sort of broken and maybe my friends and I just didn't play enough to really absorb it, but its the sort of game you really need to play too loaded to care its tryinghard, but there are too many special cards/rules to be drunk and play.

Then they came out with 27,000 expansions and inserted 5 card packs into all sorts of "co-branded" products so the whole thing is an utter fucking mess now.

Its like it tried to be Munchkin meets Gin Rummy, but without the ability for people to drop in/drop out.
 
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