- Joined
- Sep 7, 2019
psvr is limited to playstation, quest is facebook. the next option is a reverb g2 for 650 bucks, followed by index for 1k+. the rest are some niche kickstarters most people have never heard of. those are not mainstream prices.I disagree. The casual market is crowded with headsets like Oculus Quest and PSVR. While cheap (or at least, cheaper) and easier to use, they are hamstrung by technical limitations. Valve is playing the long game, they don't want VR to be a throwaway fad, and key to that is making something that works reliably and precisely.
the only technical limitation is not supporting gimmicks like full finger tracking, which has pretty much zero use besides alyx or oculus' own implementation and hardly any use in games to begin with - what would you even do with your fucking pinky in a vr game?
outside of that "reliable and precise" can be done with a 200 bucks WMR headset, heck even the psvr works more than fine for casual use.
the point is mainstream users purchase by price, not options or quality (why else do you think they buy facebook crap?). which means you won't get the marketshare you need to push your own tech and standards - how many headsets out there use valve's lightroom tech even tho it's superior (in accuracy) and safer for privacy (sure, tape over your notebook camera but then map your whole room for vr...)?
and the worst part: if you look at the parts individually, the index alone isn't that expensive. the lightroom stations are somehow more expensive after a hardware revision whose goal it was to reduce prices. which brings me to the controllers, which alone cost as much as a quest, and don't work without base stations. basically what makes the index so expensive is shit most people simply don't need - but instead of making the sensible choice of offering a trimmed down variant (software IPD works fine for most people, basic bitch controllers with WMR layout that still support lightroom) to compete with facebook, they chase the "prosumer" market, because that already worked so well in past for HTC after the hype stopped 2018.
what's gonna happen (and pretty much has) is that VR progression is dictated by facebook because they have the highest marketshare. yay, vr isn't a fad but they lost all control and any lead they had because valve is valve. btw, where are the other 2 games they apparently were working on?
moss looks great and is supremely comfyFeel free, I'll end up looking into all of them to make up my mind on the purchase.
raw data is pretty good, but you can feel the age a bit now.
robinson looks gorgeous even on psvr, haven't tried it yet on pc (input seem to be a bit picky).
solus project is a similar game, nothing extraordinary but has it's charm.
I expect you to die 2 demo was pretty good which made me put 1 on my wishlist.
if you grab skyrim vr and fallout 4 vr I wouldn't worry too much about games, since you'll probably spend a lot of time in those. then just watch humblebundle and fanatical, they now do vr bundles somewhat regularly.
protip: for movies grab this: https://www.whirligig.xyz/ - has an older free version, up2date you can get for a few bucks pretty much anywhere. all the other media players I tried (back then at least) were either janky, crap or both. which is incredible because all it needs to do is play fucking movies.
Last edited: