Man, are the people who join on roll20 fucking fragile.
So, I've got a 5 person group. 2 long time players, one who's been playing about a year and digging the whole thing, and two new players I picked up a few months ago.
We're playing PF1, because I hate PF2 and 5E and I'm a dick GM.
The party is doing slow advancement, although I do hand out things like feats/skill points/abilities, mainly based on what the characters do and stuff like that.
Without going into too much detail, I run a very 'alive' campaign. The world around the characters moves on, with other powerful being's actions affecting the world just like the PC's actions do. The characters don't exist in a vacuum, and they aren't treated like murder hobos if they don't act like them. The campaign has been in Osirion so far, because we've been having fun with spooky Not-Egypt for a while. One thing I do is that old nemesis: The consequences of your actions.
So, the rogue, despite being warned by the party not to, undid the locks on a chest the party had recovered for a nobleman and took some of the stuff (gems, mainly, and a single magic ring) and then tried to redo the seals and locks.
Well, the nobleman knew. That ring was supposed to be in there, the party swore that they didn't open it. (The ring gives +2 luck to AC and Saves) Not to mention that the rogue didn't roll high enough to detect OR bypass the tampering alerts (little glass plates and the like) so they didn't fix it right.
So the nobleman hired some freelancers to go after the group. You know, freelancers like the group is.
One thing you learn pretty quick GMing is that if you want to really challenge a group, make a group of NPC's with roughly the same gear and +/- 1 level of the average of the group with roughly the same classes.
Now, instead of having this group jump out of the bushes and attacking, because both groups are registered freelancers, they set up a meet in a public place. The group meets, the hit team lays it out. The nobleman bankrolled them and paid them and got the permits for that chest to be recovered on the stipulation that it not be opened. The wax seals and the locks showed tampering and an item was missing. The hit team presents the nobleman's offer to call it even if the group repays half of the noble's expenses and returns the ring. It was within the party's "party loot" without bankrupting them.
The new players wanted to draw swords and go at the hit team, in public, during the day, on a busy street, in a major city. The three long time players warned them both if they did, the long time players wouldn't back their play.
So, of course, thinking that it would drag the whole group into it, the rogue went on the attack and got taken out in two rounds while the rest of the party sat on their ass sipping kaff and shaking their heads.
The hit-team searches the one who went live blades, finds the ring.
The party leader suggests taking the rogue's jewelry in compensation. The hit-team took only roughly what was owed and asked if there was any other business.
The three older members then held a vote, right there, of whether or not to cash the rogue out and dump him from the group for violating oaths and promises to employers.
When it was 3-2 and they told the rogue "You may take your share of the party loot and leave. Do not contact us again." the PLAYER threw a fucking shit fit. The other player got in on it, saying that now he didn't feel like he had a say, since the other three could vote however they want and the two of them didn't have as much of a say.
Not in character. No, this was flat out accusations to the players.
One of the players pointed out that it wasn't a vote to kick the player out of the group, but kick out a player character that had time and time again stolen from the party, stolen from employers, and damaged the group's standing, so it was only natural to throw out the disruptive element.
Holy shit, the way they reacted was fucking juvenile. These were late 20's/early 30's people, acting like they'd just been barred from prom.
I muted everyone, told the rogue player to write up a new character, that it was settled. They could make another character of the same level with a starting wealth of max + 20%. Same stat-block too.
The rogue player and the other player dropped from the call and roll20, then started spamming my discord PM's about how I wasn't being fair because I wasn't letting them do what they wanted.
I mean, I get it. Nobody likes having their character booted from the party, it kind of feels like you're being ganged up on, but the group was still willing to keep the PLAYER in the group.
After about a half hour of whining messages I told them both that I was revoking their access to the campaign and that they might want to seek out a new game.
I had to block them both on discord because holy shit. I was polite and professional and you'd think I"d shit directly on their heads.
Obviously I need to vet better.