Regardless of what Phil says, he's going to play PLENTY of Project L when it comes out. The flow of brand new players and 'hype' will be massive and he will be able to slaughter them purely off of his general FG experience and he loves that shit. Once people start catching up and the hype-drawn viewerbase begins to decline and/or he gets to a rank where his winrate starts closing in on 50/50 he will decide the game sucks and quit.
Look at what happened with Halo, day 1 he's saying "THIS GAME IS OUTSTANDING". Claims he was able to 'dominate' with natural skill and experience and then literally 4 days after release he thinks he has fallen behind because everyone is playing the game 12 hours a day. Halo is like the simplest and most mechanically shallow FPS series ever made, people aren't 'getting ahead'. I assume there is just some kind of internal Matchmaking system that pits you against the absolute newest and worst players possible when you start, then assigns you to a pool of equally skilled players after a few games. This hidden MMR/Elo system is basically present in all online shooters these days. Referred to as skill-based matchmaking.
Adversity is Phil's ultimate nemesis and he invariably runs from it every single time it shows up in his life, whether that be in the form of a game, relationships, responsibilities, obligations, or work: “The path of least resistance leads to crooked rivers and crooked men.”